asrhdjgjkyrhb

New Member
Sep 30, 2017
6
7
See abandoned tag, call bullshit and go to last page, see like 69 comments saying it is indead not abandoned, woohoo :D:D:D:love:

The Devs are doing great work!!! I spent many hours playing, I want to say the UE4 version but not sure now, I don't think it was that long ago. I had just finished the quest with the missing centuar. Of all the aaa level, open world, UE adult games out there, this one has by far the most polish.
Anyway looking forward to seeing the new changes, I think I'll start a fresh game.
 

Axis3123

Active Member
Apr 1, 2020
830
683
Hey, now that I think about it, I highly doubt there's anything added for the slave you catch with the urn and keep it inside the cage right? I figured that there must be like a certain amount of days until they give in like the slaver says, but nothing yet. Any confirmation of this?
 

Daugorn

Newbie
Oct 16, 2018
17
40
I could give less of an ass if this game is really not abandoned, because it feels like it is. Updates every 5+ months that add one shitty quest where you're tasked with running around the map a bunch and killing some boring fucking enemies with the same combat song playing 50 times, only to be rewarded one shitty cutscene and maybe one or two more customization options. Nevermind that theres like 10 different mechanics that they promised since the early UE4 version still missing and not even being mentioned! This feels very reminiscent of Cloud Meadow - although it's really not that hard to beat that pile of steaming dog shit of a scam in terms of content per update.
 

DoorFive

Active Member
Dec 3, 2019
571
663
I could give less of an ass if this game is really not abandoned, because it feels like it is. Updates every 5+ months that add one shitty quest where you're tasked with running around the map a bunch and killing some boring fucking enemies with the same combat song playing 50 times, only to be rewarded one shitty cutscene and maybe one or two more customization options.
It sounds like this game is not fun for you. I think the primary reason to play games it to, well, have fun!
If the combat is getting in your way, there are plenty of other games that feature easily accessible porn.
Take care!
 
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Vakul

Member
Apr 10, 2022
399
517
In this case it is about the tags. The abandoned tag is for abandoned projects, thus the name. It's not the "these developers update slowly" tag, or the "these developers have inconsistent scheduling" tag. It's for cases where a project has gone well overdue and appears to be abandoned.

Applying it after we already have an explicitly set date for the next update, while still well within the waiting periods this project has historically had, is straight-up lying to players of the game. And keeping it after the update has come out and is available, just because a cracked version isn't available here? That's just spiteful.

Edit: For context, these are the explicit rules for the Abandoned tag:
  • Abandoned: used in the following cases:
    • The developer states that the development has been permanently suspended.
    • After 3 months of inactivity from the developer's public creator/crowdfunding accounts (Patreon, SS, etc), we will resolve special circumstances or scenarios on a case-by-case basis (no creator accounts, creators developing for free, Patreon accounts under review/ban).
    • No game update has been released for an abnormally long period of time (>18 months).
    • Game threads that are marked On-hold for over 6 months with no game update.
    • Note: this prefix is only removed upon the release of a new update for purchase/download.
Now let's get the easy ones out of the way:

The developer has not explicitly announced the game is abandoned. At the time the tag was applied, the prior update was a bit shy of four months old. This game thread has never been marked on hold. As of this moment, the latest update released after the tag was added, at which point it should have been removed even if the thread itself isn't updated.

The only rule it could have been applied to is the three months of inactivity on the crowdfunding accounts, since prior to the latest update the last post on their Patreon/SubStar was on December 21st. But that is supposed to be done with consideration for the game's history in mind. Simple things, like checking the game thread to see that an explicit release date for an incoming update was already known and was set to literally two days from when the review was done, should have been a red flag to investigate further.

And now that the promised update dropped, exactly when they said it would? Moderators refuse to remove the tag until the game thread is updated, despite the rules explicitly stating that the prefix should be removed "upon the release of a new update for purchase/download."
Seems legit yeah. But in reality I guess there is a some kind of scripted check, like "if today - last_updated_date >= 90 days then set tag abandoned" I don't think there is enough resources to investigate thoroughly for each game given the number of projects here.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,453
3,514
Seems legit yeah. But in reality I guess there is a some kind of scripted check, like "if today - last_updated_date >= 90 days then set tag abandoned" I don't think there is enough resources to investigate thoroughly for each game given the number of projects here.
It's not even slightly automated, but yes. It 100% is a case of moderators not bothering to actually look at information presented.
 
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Aliumas147

Member
Dec 26, 2018
116
48
yes but noone wants to share. eather thos that used to share patreon with us saw abandoned and forgot this discution or dev made imposible to steal patreon wertion. and i think that 2nd options is more valid. if i remember i got patreon vertion just after it went from UE4 to 5 and it demanded patreon login...
 

Apollo211

Newbie
Mar 6, 2021
36
70
v0.5.4.13 is Available NOW for Avatar+ Patrons (Patreon)

Content
Hey Everyone!
The latest patch is available now for Avatar Patrons, for an overview of what's new, please check out the .
We hope you all enjoy the latest update, thanks for your support!
Team Carnal Instinct
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PATCH NOTES
ADDED

  • Added Gloryhole Pussy Scene to Temple of Jhedet
CHANGED
  • Changed thrust attacks damage multiplier
  • Changed consumable UI to add consumable count per slot
FIXED
  • Fixed the Anubite Heavybow textures to the correct ones
  • Fixed issues with player skins and light Subsurface Profiles
  • Fixed major issues with the trees and tree materials not displaying correctly in certain light
  • Fixed issues with the new camera input axis not being consistent with movement
  • Fixed issues with some morphs on certain models
  • Fixed Fight lighting in the Taberna after the global lighting changes
  • Fixed the Arrows not dealing damage or colliding with enemies
  • Fixed an issues where Strapons could impregnate NPCs
  • Fixed issues with Amansi not being interactable for old saves
  • Fixed issues with Karo and Karo's guards in the Kab'elrek
  • Fixed issues with player balls leaving the mortal plane and transcending physics in DSS scenes
  • Fixed issues with player voice selection on New Game (you can change this in the settings at any time)
  • Fixed a myriad of issues with the Player Capture not displaying bandages, formless swapping and more
  • Fixed multiple issues with Tefahra loading, dungeon and in the cave
  • Fixed a number of bugs with the video, gameplay and control settings menu
  • Fixed an issue with quest gold reqs
  • Fixed a problem with palm's appearing black at times
  • Fixed Damaris "facesit" scene for male climax animations not correcting the tongue
  • Fixed various missing meshes in the world
  • Fixed spirit catcher 10% crit chance from .1
  • Fixed a bug where the player could summon an Aadi
  • Fixed issues with demi forms displaying incorrectly
  • Fixed various optimization settings with Draconid textures
  • Fixed multiple problems with nanite meshes
  • Fixed an armor issue with the ascended priestess boss, should now take intentional damage
  • Fixed a bug where guards in dungeons were not entering combat
  • Fixed a bug where jumping at the Aadi and mounting would stick the player
  • Fixed an issue where the pause menu would be 50% transparent
  • Fixed an issue with the game getting stuck when leaving the pause menu
  • Fixed a problem with manual focus point during DSS2 scenes
  • Fixed a problem which caused eligible POV scenes to be disabled
  • Fixed a navigation issue with the ascended priestess
  • Fixed a problem with formless appearing with genitals in the cosmetics screen
  • Fixed missing collision with various meshes
  • Fixed incorrect text for Ritual Vessels (Was cannopic jar)
  • Fixed bloodseeker legs/chest being 200% bleed
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,453
3,514

New Quests, DSS2 Scenes, Cosmetics, Equipment, Spells, Saving and More!


Full Changelog v0.5.4


ADDED

  • Added new quest "Bump in the Path" (Anubite)
  • Added new quest "Good Tombkeeping" (Inquisition)
  • Added new Zone "Dhrakoq Port"
  • Added new DSS2 multipart scene (Temptation of Bast)
  • Added two new dungeons for "Bump in the Path" and "Good Tombkeeping"
  • Added new Zone "Great Temple of Anubis" (skybox only for now, in-development)
  • Added 16 new shields (Anubite, Inquisition, Gilded Fold, and others)
  • Added "Anubite Warbow" and "Light Hunting Bow" weapons
  • Added "Rod of Queens" Strap-on (large member, NPC only)
  • Added "Inquisitor's Rod" Strap-on (large member)
  • Added "Drake Member" genitals (large member)
  • Added "Ritual Vessel" art & VFX
  • Added new environmental building kit (Anubite 'Great Temple' Kit)
  • Added new environmental detail kit (fabric canopies)
  • Added new Quest Marker system making future tracking/false markers not an issue.
  • Added new Quest timer system to trigger events later in-game time
  • Added ability for vendors to frequently re-stock
  • Added new book system (placeholder book model/artwork)


CHANGES

  • Upgraded Unreal Engine 5.4->5.5
  • Changed bronze arrow model to final artwork
  • Changed XP gained and level up UI
  • Changed "Nergaal" Boss in No Rest for the Wicked, improving the bossfight and adding new ability
  • Changed Shipwrecked Anubites to allow you to skip to Quest Complete if you've fully completed If It bleeds before doing the quest
  • Changed NPC AI to have proper sound and sight senses for stealth
  • Changed thrust attacks damage multiplier
  • Changed consumable UI to add consumable count per slot


FIXED

  • Fixed the Anubite Heavybow textures to the correct ones
  • Fixed issues with player skins and light Subsurface Profiles
  • Fixed major issues with the trees and tree materials not displaying correctly in certain light
  • Fixed issues with the new camera input axis not being consistent with movement
  • Fixed issues with some morphs on certain models
  • Fixed Fight lighting in the Taberna after the global lighting changes
  • Fixed the Arrows not dealing damage or colliding with enemies
  • Fixed an issues where Strapons could impregnate NPCs
  • Fixed issues with Amansi not being interactable for old saves
  • Fixed issues with Karo and Karo's guards in the Kab'elrek
  • Fixed issues with player balls leaving the mortal plane and transcending physics in DSS scenes
  • Fixed issues with player voice selection on New Game (you can change this in the settings at any time)
  • Fixed a myriad of issues with the Player Capture not displaying bandages, formless swapping and more
  • Fixed multiple issues with Tefahra loading, dungeon and in the cave
  • Fixed a number of bugs with the video, gameplay and control settings menu
  • Fixed an issue with quest gold reqs
  • Fixed a problem with palm's appearing black at times
  • Fixed Damaris "facesit" scene for male climax animations not correcting the tongue
  • Fixed various missing meshes in the world
  • Fixed spirit catcher 10% crit chance from .1
  • Fixed a bug where the player could summon an Aadi
  • Fixed issues with demi forms displaying incorrectly
  • Fixed various optimization settings with Draconid textures
  • Fixed multiple problems with nanite meshes
  • Fixed an armor issue with the ascended priestess boss, should now take intentional damage
  • Fixed a bug where guards in dungeons were not entering combat
  • Fixed a bug where jumping at the Aadi and mounting would stick the player
  • Fixed an issue where the pause menu would be 50% transparent
  • Fixed an issue with the game getting stuck when leaving the pause menu
  • Fixed a problem with manual focus point during DSS2 scenes
  • Fixed a problem which caused eligible POV scenes to be disabled
  • Fixed a navigation issue with the ascended priestess
  • Fixed a problem with formless appearing with genitals in the cosmetics screen
  • Fixed missing collision with various meshes
  • Fixed incorrect text for Ritual Vessels (Was cannopic jar)
  • Fixed bloodseeker legs/chest being 200% bleed
  • Fixes to member tint to improve appearance of blend
  • Fixes to Anubite MaleA & MaleB at pleasure Island
  • Fixes to Quest Tracking especially world events
  • Fixes to Saving Auto Saving and Detailed failed loading messages
  • Fixes to Save blocking carrying over through load
  • Fixes to Tefahra's choices matching up to Subobjective choices
  • Fixes to Tefahra's hair clipping
  • Fixes to DSS2 Physics (huge changes to accommodate engine upgrade)
  • Fixes to the Anubite Orgy Priestess so she can work & be there before the quest
  • Fixes to Males & Male Combat animations
  • Fixes to Quest Out of Bounds and OOB UI
  • Fixes to Loot Chests & Dungeon Loot Chests
  • Fixes to Reseph
  • Fixes to Amara & Amara Quest Flags
  • Fixes to initial Tal'Senet stand up pose
  • Fixes to Karo fake death
  • Fixes to Save Game images
  • Fixes to DSS scene loading and timeouts
  • Fixes to Khalia & Tef initial quest start and load
  • Fixes to If it Bleeds dungeon after 5.5 upgrades
  • Fixes to Lovense UI & buttons which should fix some instability - more updates to come
  • Fixes to Q'tawi poison attacks not loading properly & causing crashes sometimes
  • Fixes to Reseph so you can't softlock the quest
  • Fixes to legs setting during male anubite DSS scene
  • Fixes to bored handmaiden to do new checks to resolve issues with her not recognizing the quest completion
  • Fixes to Sotema post-quest
  • Fixes to prevent mounted dungeon entrances
  • Fixes to the Void Sequence, reducing loading screen time
  • Fixes to Static NPCs around the world
  • Fixes to the NPC/AI that walk around the gilded fold
  • Fixes to Aadi's IK not working properly
  • Fixes to Karo & Tefahra interactions in Maz'Arjeni
  • Fixes to Vendor SFX
  • Fixes to save UI to greyout when can't save
  • Fixes to Item Removing and Adding handling for quests
  • Fixes to DSS2 penetration
  • Fixes to Utnas allowing multiple goes at the Felreq
As a reminder: in order to get this thread updated, someone will need to make an update request on the Game Requests subforum.
 
Apr 20, 2020
188
128
"Until there is content parity with the Unreal Engine 4 release (in the next update), the UE5 Preview will remain available via a Beta Branch on Steam", .

Seems like we will get content parity by the end of the year.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,453
3,514
"Until there is content parity with the Unreal Engine 4 release (in the next update), the UE5 Preview will remain available via a Beta Branch on Steam", .

Seems like we will get content parity by the end of the year.
It can't be 1:1 with the changes they've been making to the overall game design and mechanics, so the real question is what content counts and what content is ignored?

My money is on them counting a few important NPCs and maybe the new variations of some quests from the region they built in UE4, which is part of their next build target. But, as always, we'll find out on the day of the next update, or a few days before, because they don't actually communicate with players.
 
3.90 star(s) 97 Votes