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Hey all,
As the eleventh hour approaches we're narrowly across the line! This is the second content update for the month and it serves two key purposes; to add an introductory quest of the first story arc of the game, and to implement the content needed for the even more substantial quests coming up in our roadmap.
It's a gameplay heavy update this time around, with a plethora of new, voice-acted content. There are no new scenes in the update, but now that we've expanded the roster of available options there are many coming next month.
The new gear items available from [SPOILERS] after the [SPOILERS] are part of April's roadmap, but an in-development version of the outfit is available now (and will remain in your inventory with future updates).
The Priestess' attendant Nepthys is now in-game too, showcasing our new
Crocodile NPC. She has much more of a role to play in April and beyond, granting you access to her mistress and the major story quest when it drops. For now you can admire her black eyes, her intricate scales, her voice acting, and her
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.
There is an additional Anubite & Demigod post coming in the next few days, explaining the player shrines and Demigod-funded additional content.
We've made a huge amount of progress this month and with the vast support shown by the community we're looking to accelerate development and continue to earn the trust you have all placed in us.
Team Carnal Instinct
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Full Changelog, v0.1.67
- Added Main Quest "Milk & Honey"
- Added Mini Boss "Inquisitor of Bast"
- Added New Mini-Dungeon - "Ruined Tomb"
- Added Enemy type "Followers of Bast"
- Added New NPC Species "Crocodile"
- Added Item - "Inquisitor Helm"
- Added Item - "Inquisitor Garb"
- Added the ability to Track Quests
- Added Stagger System (Only applicable for mini bosses at the moment)
- Added Combat Music (Boss Fights only right now)
- Added NPC names to Characters
- Added Enemy Names to Characters
- Added Stamina bar to enemies (Still in progress for balance)
- Fixed multiple issues with the quest "Secret Admirer" including clearer choices and compass bug fixes
- Fixed Quest Compass Markers for all quests in the game
- Fixed an issue when switching from the Quest Screen to the World Map
- Fixed a chest from being in the map incorrectly
- Fixed various collision profiles for foliage actors
- Fixed compass markers from staying persistent after looting chests
- Fixed multiple optimization
- Fixed riverbed shader incorrectly displaying desert sand.
- Changed Health and Stamina bars for both Player and AI.
- Changed various materials in the world
- Changed the combat dodge mechanic to have a small stamina cost
- Changed Veranus to have slightly more health
- Changed Anubite Archers to have slightly less health