- Jan 5, 2019
- 2,790
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fair but imma wait till there's at least a few more scenes to check outThey upped movement speed in this build too, and added fast travel to boot. It's much easier this time around.
fair but imma wait till there's at least a few more scenes to check outThey upped movement speed in this build too, and added fast travel to boot. It's much easier this time around.
Assuming you're talking about the void parts, see here. The devs are now aware of those bugs and working on getting them fixed.Inventory system is absolutely broken, if you move active head pattern on a pattern for different body, it overwrites pattern that was in the inventory without swapping, so you lose one forever and gain duplicate of current one. Abyssal body overwrites bodies if equipped by using head. That's gamebreaking.
I tried it with a save from 1.75 and it worked ok for me.:|
yea imma wait a few more updates before I'm ready to play this game from a complete scratch again
Not only about void. For example: Dragon head and dragon head pattern, you have cat head pattern in your inventory, drag equipped dragon head pattern on that cat head pattern, now you have two dragon head patterns but cat pattern is no more. Maybe same for bodies.Assuming you're talking about the void parts, see here. The devs are now aware of those bugs and working on getting them fixed.
You have noticed we've been in this thread from the start right?
Pirates, a label given to us by your for-bearers to give answer to their credit losses. What you choose to call us is irrelevant, we simply are.You have noticed we've been in this thread from the start right?
I don't mean to bring up an old argument but you mentioned trying to find a balance between piracy and paywallsBelieve it or not I didn't actually hop on to f95 to get into arguments with random forum users, I came here to try and see if there is a middle ground to be found. We're new at this side of things, if you like the game and want to see what it can become then at least cut us a little slack whilst we find out feet. I'm not asking you to pay, but just give us the chance to try and find a balance.
That's not quite accurate though is it, because nobody has to "fork out" anything per month on top of the one-time steam purchase; all updates end up bug-fixed and with better performance on Steam free of charge. There are complaints about our updates on steam but they're occuring at a faster pace than even huge games like Valheim.How about having a pay what you want system per update with like a minimum of 1$ ... still receive an income without clients having to fork out 10$ a month for an incomplete game.
I've mentioned this a while back, but now that we know the actual number of people on the team I can give a shoddy breakdown of the numbers here. For reference, per the steam update post they made there are five developers who have significant personal financial responsibility as adults with families and homes and the like.Without all those $10 patrons funding development there would be no game. The "milking it" comments come from people who have no idea the cost of development for a team of 5 people based in the UK. It's just basic maths - we can fund development now with our patrons and residual steam sales but to meet that level with ~$1 payments we'd need something in the order of ten times our current supporters every month. Now obviously some people would pay more, but even at 20K supporters needed we'd have to be the second largest game on Patreon to survive.
So to update my numbers using the consistent "lowest possible" (aka the end result is gonna be higher than the devs are likely actually making):In most countries tax cut and other deductions on business profits are around 45-60%. So devs get at best 50% of what patreon and steam brings.
Patreon takes 8% in addition to the 2.9% payment processing fee, and there's an additional 1% charge per transaction for non-US paypal payments (and obviously less any fraud). Based on our actual fee deductions by Patreon your number would end up as $23,890.80 rather than $26,140.98.Assuming USD processing fees, which are the lowest on Patreon, that's 2.9% + $0.30 per pledge. (You can see details on Patreon cutYou must be registered to see the links) That drops the intake down to $26,140.98.
Oh, if this is in GBP then the per-transaction fee is actually 3.4% + £0.35. Meaning that the starting point would be even lower than $23,890.80. Although considering the pledges are set up in USD, maybe not? I assume that if you're taking pledges in USD and getting paid in GBP, they're taking a conversion fee somewhere.Patreon takes 8% in addition to the 2.9% payment processing fee, and there's an additional 1% charge per transaction for non-US paypal payments (and obviously less any fraud). Based on our actual fee deductions by Patreon your number would end up as $23,890.80 rather than $26,140.98.
We're UK based, so split purely 5 ways, and paying no Tax or National Insurance or other employment requirements, this would be $4778.16 per developer.
Shifting over to GBP, we then need to account for the £2730 cost of autodesk software, £708 Adobe CC, £1190 Marvelous Designer, £627 Zbrush, and a host of other packages needed for development - many of which we have to license annually per-developer. We then have distribution costs like servers and other hosting, hardware requirements such as replacement wacom tablets (mine gave up after it's extensive and honorable service). Business filing fees and accounting requirements such as audits are another cost, doing things above-board isn't cheap.
After this add the cost of voice acting, stock assets, freelance work, sound libraries, etc and you'll start to realise that making a huge, 3D, open-world game like Carnal Instinct is a huge amount of work and money. We're not setting the price where we are for any other reason than to ensure the game can get made. We have all taken huge cuts in salary and left safe jobs to make this game and we'll do everything in our power to see it through to the end.
This isn't meant to be a "Waa waah! Dev-Baby is sad he doesn't make more dough!" post, but rather a rebuttal to the "wow devs aren't even happy with their gold-plated tesla! smh" type comments.