TheBlindSteve
Member
- May 14, 2017
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Okay, I'm not sure what your issue here is since nobody else has claimed to have an issue with the table(at least nobody that knows the basics of Cheat Engine.), you sure you're playing on just regular 0.3? I'm not even sure you properly read my post, but if you redownload the cheat table I did edit it to hopefully work better. Anyway I doubt 7.1 is the issue here, since it's unlikely to change how pointer values work. Also that's not how you do pointer values, even though I know almost nothing about it I know you're doing it wrong. That field is basically there for further correction, not to ensure the pointer finds that address you don't mess with pointer scans without knowing what you're doing or using the pointer scan feature. As for why the address stays static until you close and open the game again, that's pretty normal. The issue here is the code(or my rookie skills) obfuscates the pointer scan offsets, which is why it sometimes doesn't find a value(If it finds a value that isn't the correct one as opposed to ??? then something really fucked up) I highly recommend you reread and redownload the table here, https://f95zone.to/threads/castle-of-temptation-v0-3-0-poring.52714/page-62#post-6329617 and if you follow the beginners guide to using the table here, https://f95zone.to/threads/castle-of-temptation-v0-3-0-poring.52714/page-68#post-6415563 Then you should always find the correct values with the table.Alright I got it after a few tests last night.
So the reason that it isn't working for me, is the the reference memory adress change every time I start/restart the game. So no matter which offset I have, the adress will change and also the pointer will point to a wrong one. So I can not get a static pointer with the pointer scan method, I tried it (all the night bruh) and always failed. So btw you're right the value should be in Float. Btw I'm also surprised that the adress I found each time I search for the concerned value (ex: 100 for full life then 90 for 90% of life) manually the adress that I grab will never change at all until I restart the game, so I think we don't need static pointers here. I made some tests and it always results in a adress like 2xxE32xx in my case (ex: life → 299E3254, and excitment bar or whatever you called it → 299E326C) and those changes only at the game restart, so I can search for them at start and play without bothering searching it again by changing level because it will be the same till I restart the game.
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Also tried to edit the pointer with my adress but I don't know what I'm missing here except about my CE version...
View attachment 1363260