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Progress report (20220325)
Sorry, I didn't do a progress report for the 10th of this month.
The reason is...
Anyway, I didn't make much progress at the beginning of the month, but now I'm back to normal progress.
I'll organize the current situation.
Commissioning... The current commissioning status of all the drawings is not good.
Previously I commissioned 3 people to work on background objects and 1 person to draw the cover for DLsite.
I'm going to suspend all commissions with them because almost all of them are not progressing.
I did stop commissioning two of them, and it's only a matter of time before the remaining two leave.
I'm not sure if it's my bad luck or I have not an eye, but I've spent a lot of time going around with them, and in the end I still have to deal with it myself.
I don't really want to spend more time looking for someone now, So I should be able to finish the chapel by myself.
The right side of this picture was drawn by the person who drew the background before, but I modified it to look like the left side, and it still took a lot of time.
But the progress of the person who drew the background before is already very good, the current ones really can't.
This month, I expected to use the new cover to put the game on DLsite, but I have been waiting for half a year and the artist I commissioned still hasn't done anything.
I decided to take the previous cover on Steam and put it on DLsite directly, and I should be working on this part until the end of the month.
And Steam I will also communicate with agents at the end of the month or in April.
This part is also the sooner to finish processing the better, the things I actually have prepared, depending on when to deal with.
As for the progress, the recent progress of the game is relatively small.
I am mostly working on the animation part.
At the moment, I have completed 10 sets of H animation for the Chapel, which only accounts for about 1/3 of the stage, and I still have a lot of things to draw.
And I had a new idea a while ago, because I feel a bit monotonous about the escape mechanism of the game now.
So I decided to add a QTE mechanism in the escape mechanism.
On the part of the H attack that will require two paragraphs to escape will have a QTE detection.
I incidentally made the following test video (qte test)
This mechanism will struggle more than before a little more uncertainty, but not too difficult, I think it's not bad.
The QTE movement speed will also be affected by the player's own excitement value.
All in all, this setting will be seen in the subsequent stages, and some of the previous stages will be modified, but this part will have to wait until the full version to see it.
That's probably how it's going to be these days, anyway.
I actually think if my game can be on Steam, I will sell the EA version game on Steam, the content is the four stages.
But those have to wait for Steam to be confirmed to be on and then think about it, for now I will put the game on DLsite first.
--There is also a sneak peek of an animation for the "default" nun--
-Man, Poring is having such bad luck with the comissions xD. Let's hope that the dlsite release goes well and steam reconsiders after reaching to them.
As always, consider supporting his work <3, have a nice day.