You must be registered to see the links
This is the basic outline and roadmap of major features that we will be releasing over the next month. Of course within each release with these major features will be more content such as tweaks, rewrites, and new events etc. From here out we are changing how we are releasing builds. The most updated build will be on patreon for our patreon exclusives while one build back will be the public build.
Next Build: Personal Slaves
We are currently writing and building a personal slaves system as it will be a major part of the game. These special slaves will be a mixture of pre-determined characters and random generated ones. You will be able to interact with them sexually and emotionally through dialog and actions. You will also be able to assign them to jobs and chores to advance your own agenda. Down the road there will be a pregnancy mechanic for them so you can build your own family and own dynasty. Currently we have a massive list of medieval names and the building blocks of dialog along with the values (Numbers) of slaves. We still need to build a portrait system for them so if you want to help just message me on our discord.
Near future Build: Building System Overhaul
After PS (Personal Slaves) are implemented, we feel the need to expand what is build-able and how that mechanic works. Currently there is not a lot of buildings from the start and unlocked from events and they do not do anything outwardly creative. So we are planning a massive overhaul. Along with new buildings galore this is probably the point where we will introduce city and castle levels. It is a system where as you build more buildings and get more people/slaves the city and your castle grow as well. Down the road this growth mechanic is supposed to expand to the point where you run multiple cities, towns, and land so it goes from a micro-management game to a macro management game. If you have ideas for buildings refer to the discord suggestion tab!
Near Future Build: Laws and Policies
Soon after Buildings are expanded this will give way to the laws and polices of your realm which will allow you to modify your specific rule to what you like. At this point we will introduce new Value mechanics such as corruption of your people so you can introduce more taboo laws and Policies, for example, Having only young male slaves, or having where only the head of the house male will be free and everybody else is a slave. New policies of managing the economy will come into play too. If you want a specific Law or policy or have ideas refer to our suggestion tab in the discord.
Far Future Build: Battle System
This is the complex one. Currently for battles the game rolls a dice and it is a random chance of what happens. There is little you as the player can do to effect it other then having better army stats. I personally was not happy with this so we actually have started building a mechanic similar to Banner Saga where you control units on hexagons. This mechanic is very large and complex due to ren'py restrictions and also we have to introduce tons of new stats and values and then make sure it is balanced. Not mentioning the plethora of art that needs to be made for it. This is why we pushed it back so far. If you want to help with the art just contact me at our discord.
Final Note here:
If you have suggestions as I had said at the end of each section, just message me at our discord or throw it in the suggestions tab. We have no voice chat in our discord so don't be afraid of that. We are always looking for new members for the team in Coding, Writing, and Most Importantly Art. Art is what is hindering our process at this point.
Our Discord is on OP or this is the link:
You must be registered to see the links
Our Patreon is here:
You must be registered to see the links