Thank you, I appreciate that you like it and the long feedback you gave me, let's try to answer.I don't usually post in these forums, but I read up on what's been going on with you lately Zimon, and I see you're interested in feedback, so I wanna give you my two cents.
You talk about how the game isn't growing at the pace you'd like, so first I wanted to let you know why I personally took some time getting into it. Honestly, for me, it's the version numbers. I was taken by your artstyle the very first time I saw it and I've been looking forward to trying your game out, but H games are so often created and abandoned so quickly that I honestly don't touch any games here until I've seen them get updated several times, and their version number go up. I think, once more people see that you're serious about it, it'll pick up a lot, but I imagine a lot of others have this same concern I do of games being abandoned, and wanting to wait until it's further ahead.
Second thing, you've been reading a lot of people's feedback and said you're interested in playing other games to see how they do. From my part, let me tell you that even for a Koikatu-based game, yours has one of the best art styles for the characters. I also really like the story you've got going, and your characters are interesting enough to keep my attention. You don't have forced lewd scenes that come out of nowhere, and you don't have your characters just all be nymphomaniacs, and I appreciate that. You also haven't gone off the deep end of the H game community and filled your game with tentacles, futanari, incest and gore, and that's a nice change. Personally, I think all that stuff is excessive, and it just makes the games all feel the same and boring.
There are three things that catch my eye as needing improvement. First, the sets are obviously a little lacking, because you've used a lot of the base assets from Koikatu itself, which honestly were pretty poor. Illusion is great at making these engines, but we all know their "games" are just glorified showcases for the studio programs. Maybe taking a little bit longer between updates to model your own sets would make it stand out more. Personally, I'm really tired of seeing the Koikatu school pop up in literally every single Renpy game. Take a few extra hours to flesh out each set, and then you'll find yourself being able to use them more, and getting more angles to shoot the scenes from, which will make the dialogue parts of the game more dynamic.
Second, the writing. I like the story you're weaving and I like your characters, but I can tell either English isn't your first language, or you don't have much experience with writing. I think it'd be beneficial for you to get in touch with someone to at least proofread everything, so that it flows better. The little English mistakes can be a little jarring, and it doesn't take TOO much effort to get it right. This is especially important since you're clearly serious about the story and the characters, so making sure the writing is correct will make your story and characters shine more!
The third thing is the H scenes. Now, I'm not sure how difficult this is, because I don't know how animation works, but I can tell you're using a lot of the stock animations from Koikatu. Those are fine, but they're a little lacking in variety, and they don't transition very well since they're basically one-second loops. I think you're doing the right thing using them to develop your game, get a fanbase going, and get your funding settled through Patreon, but eventually, you should look to creating your own animations. Even if the scenes are a little shorter, it really makes your game stand out a lot from the rest of the Koikatu-based games.
Regarding which games to look at, for the style you're trying to go for in this game, my recommendations are: Lessons in Love; Lucky Paradox; A House in the Rift; Harem Hotel, and; Mythic Manor. All of these games have a good variety of characters, medium-to-good writing, good graphics, and good sets. I know you've gone over Lessons in Love already, so I'd recommend A House in the Rift next since it's relatively short and has outstanding writing, and then Lucky Paradox, which has almost-as-good writing and is a little longer. Harem Hotel and Mythic Manor are very good examples of how to do the "dating sim" aspects right.
If you got this far in my post, thank you for your continued effort. We don't get a lot of games in this community that are genuinely good, and I really hope you'll be able to continue improving and make your game everything you want it to be!
More than the number of versions, it's more based on luck. There are titles that have only 10 versions but have exploded in popularity.
To create custom locations would require a huge amount of work, for the moment I'm trying to use some never seen before when I can.
For writing, fortunately, there are 10 kind souls who have offered to correct and fix the dialogues, so we're good for that.
Half of the lewd scenes in the game are custom: leg up sex with Asmedia, sex in the water with Izanami, almost all the ones with Estia.
I tried all the other games, I even wrote down what I found interesting.
Anyway, tonight I will publish a changelog of all the changes and improvements that there will be in 0.30.