Looks like Zimon wants two different functions for time_change.I'm getting the same error - going back to the main menu after sleeping. I have the latest bugfix downloaded and installed.
For me this only happens when I go to sleep and the day changes. I can sleep to pass a time-bracket in the same day without any problems. I can go to the main city, beach, forest, hidden city, etc without an issue. Moment I sleep at night I go straight to main menu.
I'm on Day 63, have done all content (except a scene with Estia at school showers) of previous builds.
I also have a watermark? saying "NO DC" in the top left corner of my screen. This displays on every screen - be it the main menu, in game rooms, gallery, etc. Not sure if this is relevant at all, or what's causing it... because it was NOT there previously.
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Edit - So I thought I'd try something. I completely deleted all files & folders, apart from the save folder & files. I then re-extracted 0.44 and tried that.
- It does not have the proper GUI & stuff
- still getting NO DC showing in top left
- does not go straight to menu screen upon sleeping.
I then added in the latest bugfix posted above.
- has proper GUI
- Still has NO DC showing
- Goes straight to main menu the moment I try and sleep, regardless of time.
label time_change2:
hide screen navigation
hide screen navigation2
hide screen bedroomnav
hide screen blocked
$ _skipping = True
call hint_change
$ time_prev = time
$ Time_prev = Time
if timevar == 3:
$ alarmasmediatoday = False
$ alarmheratoday = False
$ alarmtsutoday = False
$ alarmestiatoday = False
$ day += 1
$ week_day += 1
if week_day >= 7:
$week_day = 0
$ timevar = 1
else:
$timevar +=1
call time_name
hide screen nav_screen
scene black
with fade
call new_day_msg
with dissolve
hide new_day_msg
show screen nav_screen
if champion_story >=1:
jump bedroom
else:
jump house
imagebutton auto "gui/button/rest_%s.png" action [ Hide("bedroomnav"), Call("time_change2") ]
Yeah, it's caused by the skip I'd like to cancel, it's the quickest way I've found to keep the open maps from closing.You got a save as starting a new game then interacting with the portal/exit works. Seems to work in exile too.
But this update seems special... Skipping never felt so entertaining Zimon
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I don't know as to be honest I prefer to have the skip function over the new interface. But for something quick it looks like you have a tall mountain left to climb...Yeah, it's caused by the skip I'd like to cancel, it's the quickest way I've found to keep the open maps from closing.
In doing so though I have to lock all maps with screen block and skip block, and remove them at each label.
It's also true that if people start forcing the skip by pressing random keys, I can't do anything about it, the game crashes as a result.
Thank you! This has worked for me - I can now sleep / pass time without being sent straight to the menu, while having the correct GUI.Looks like Zimon wants two different functions for time_change.
*snip*
crabam i wrong or was there a third secret code a some point and if so what was it
Reading up the post says this update breaks a shit ton of thingsStill having so many problems even after downloading the patch. Going to sleep either takes me back to the first house before the assault or triggers the sequence right after with Maeve and MC discovering the exile house.
It's funny that I perked up when I seenSo guys, I just finished double-checking everything.
Tomorrow a new build will be released to fix everything, no bugfix, but first, it will be tested by early players.
This 0.44B accurately does:
So, all the bugs found until now, fixed
Hoping that there aren't other problems
Could also be some player with the save corrupted since the triggers could be messed up
Skip and Auto are back
They work only in the events
Gallery and Event Tracker now linked to the save, no persistent file
Added new features in the Maeve Zone
You must be registered to see the links
Added the possibility to unlock all events and the gallery
So if something is locked, you guys can unlock it without my help
Regarding the release, I'll do like this:
I release the early in the morning, so we see if anyone finds any problems, in the afternoon/evening I give it to everyone. At the moment there's nothing more persistent-related.
Added new features in the Maeve Zone
One more reason to visit Maeve.It's funny that I perked up when I seen
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