FatYoda

Engaged Member
Sep 12, 2017
2,048
2,090
516
Android version desperately needs a textbox slider. I can't see any of the first scene. Entirely blocked
 

FatYoda

Engaged Member
Sep 12, 2017
2,048
2,090
516
any chance we can set the girls the way we want them when they level up or are we forced into the big titties? Amy getting one level up looks good, but the dream amy...wayyy too big.
 
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Reactions: ninjahotsprings

Drew583

Newbie
Oct 29, 2018
30
42
86
In a world of abandoned projects, I'm glad to see this one is still going. I love the basic transformation premise and the slow burn approach where the girls progress gradually.

The devil's in the details, though. Every now and then, the game hits you with a bit of awkward dialogue, spelling errors, or even references the player as "MC" (though I've only seen it during the massage event so far). Visuals have a little trouble at times, too -- the ever-changing sample tray during Lucy's bakery event, for example.

However, it's only 0.03 so far, and there's plenty of time for things to get smoothed out. I'm looking forward to whatever happens next.
 

malcolmalbie

Active Member
Oct 8, 2018
888
1,989
323
v0.03 codes:
EffectCode
Amy Cheongsam outfit (only via gift menu)15132
Chan casual outfit94287
Cheongsam outfit (same for all characters) [aka Tier 1]73182
Bunny outfit (same for all characters) [aka Tier 2]58463
Valentines outfit (same for all characters) [aka Tier 3]92605
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,548
4,411
487
ChangrASocialRevolution-0.03.1
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vilewe7570

Active Member
Oct 5, 2021
887
1,372
327


Hello everyone,

I want to be honest with you.

We’ve been cooking. A lot. And before anything else, thank you to everyone who has supported the project so far. Seriously. Every pledge, every message, every bit of patience means more than you probably realize !

Now, here’s what’s been happening:

  • New content — just needs to be polished a bit but is ready.
  • Chan is now accesible.
  • New character is introduced - Avalon.
  • A proper world map to navigate the game.
  • Stats/Data menu — Contains all the info about the characters and their levels. With pretty cool visuals!
  • Houses system.— You can now visit Amy’s or Lucy’s house and even stay the night.
  • Massive code refactor — around 90% of the game has been rewritten from scratch. Better tools, fewer bugs, cleaner structure, and much easier to expand.
  • Bug fixing across the board.
  • Narrative overhaul — characters refined, new characters written, and the entire game outline fully planned and closed.
  • Chapter One outlines are very detailed, and new events are already being written.
  • VR feature is being prototyped, with the first scenario already designed.
Honestly… I might still be forgetting things.
And yes, I’m sorry I didn’t communicate this earlier. It’s been tough.

“So… when is the next release?”

This is the part where I need to be transparent.

The short answer is: not yet.

We technically finished what would have been version 0.04... and with more features than originally planned. But I realized something important:

If I release it now, I’ll fall into a loop of pushing content fast instead of making the game good, cohesive, and something I’m proud of.

And I don’t want that.

I want this game to be fun to make, and worth your time and support.

So I decided to change approach... Instead of a small step forward, I’m aiming for a bigger, stronger release.

That means:

  • Polishing everything already added
  • Sharing progress more openly
  • Getting your feedback through posts and polls
  • Adding meaningful extras instead of rushed content
New goals and ambitions, beyond the planned content for 0.04:

  • Add way more content making it a more interesting release
  • Add the first playable "VR" scenario (Not real VR)
  • Improve other aspects of the game like the sandbox
The current target is Q2 2026. (Hopefully beggining of Q2)

Why your support matters

I want to be real with you for a moment.

I know that releasing content more often usually brings more support... It’s easier to see progress, easier to trust, and honestly… this decision affects me. It’s not the easy path, and I’ve thought about it a lot.

Choosing to slow down releases and focus on doing things properly is scary, because I know it asks for patience and trust from you.

If you decide to support this approach, what you’re really supporting is the time and freedom to make the game the way it deserves to be made. Your support is what allows me to keep going without rushing things just to “put something out”.

I’m not abandoning the content you want, quite the opposite. I’m trying to make sure that when it arrives, it actually feels worth the wait.

So if you believe in what this game can become, and in the direction I’m taking, your support right now truly helps more than you might think.

And if you’re already supporting: thank you. Really.
I won’t forget that trust.

Let me know what you think about all this and what you’d love to see in the game. You can always DM me or leave a comment, I’m around and I read everything.

This will probably be my last update until January here, so I just wanted to say thank you again for all the support this year. Merry Christmas, happy holidays, and happy New Year

~ Sinny
 

Forget Me Not

Newbie
May 29, 2024
37
39
131


Hello everyone,

I want to be honest with you.

We’ve been cooking. A lot. And before anything else, thank you to everyone who has supported the project so far. Seriously. Every pledge, every message, every bit of patience means more than you probably realize !

Now, here’s what’s been happening:

  • New content — just needs to be polished a bit but is ready.
  • Chan is now accesible.
  • New character is introduced - Avalon.
  • A proper world map to navigate the game.
  • Stats/Data menu — Contains all the info about the characters and their levels. With pretty cool visuals!
  • Houses system.— You can now visit Amy’s or Lucy’s house and even stay the night.
  • Massive code refactor — around 90% of the game has been rewritten from scratch. Better tools, fewer bugs, cleaner structure, and much easier to expand.
  • Bug fixing across the board.
  • Narrative overhaul — characters refined, new characters written, and the entire game outline fully planned and closed.
  • Chapter One outlines are very detailed, and new events are already being written.
  • VR feature is being prototyped, with the first scenario already designed.
Honestly… I might still be forgetting things.
And yes, I’m sorry I didn’t communicate this earlier. It’s been tough.

“So… when is the next release?”

This is the part where I need to be transparent.

The short answer is: not yet.

We technically finished what would have been version 0.04... and with more features than originally planned. But I realized something important:

If I release it now, I’ll fall into a loop of pushing content fast instead of making the game good, cohesive, and something I’m proud of.

And I don’t want that.

I want this game to be fun to make, and worth your time and support.

So I decided to change approach... Instead of a small step forward, I’m aiming for a bigger, stronger release.

That means:

  • Polishing everything already added
  • Sharing progress more openly
  • Getting your feedback through posts and polls
  • Adding meaningful extras instead of rushed content
New goals and ambitions, beyond the planned content for 0.04:

  • Add way more content making it a more interesting release
  • Add the first playable "VR" scenario (Not real VR)
  • Improve other aspects of the game like the sandbox
The current target is Q2 2026. (Hopefully beggining of Q2)

Why your support matters

I want to be real with you for a moment.

I know that releasing content more often usually brings more support... It’s easier to see progress, easier to trust, and honestly… this decision affects me. It’s not the easy path, and I’ve thought about it a lot.

Choosing to slow down releases and focus on doing things properly is scary, because I know it asks for patience and trust from you.

If you decide to support this approach, what you’re really supporting is the time and freedom to make the game the way it deserves to be made. Your support is what allows me to keep going without rushing things just to “put something out”.

I’m not abandoning the content you want, quite the opposite. I’m trying to make sure that when it arrives, it actually feels worth the wait.

So if you believe in what this game can become, and in the direction I’m taking, your support right now truly helps more than you might think.

And if you’re already supporting: thank you. Really.
I won’t forget that trust.

Let me know what you think about all this and what you’d love to see in the game. You can always DM me or leave a comment, I’m around and I read everything.

This will probably be my last update until January here, so I just wanted to say thank you again for all the support this year. Merry Christmas, happy holidays, and happy New Year

~ Sinny
Jolly good!
 
4.80 star(s) 6 Votes