Hey everyone.
It’s been a long time — far longer than I ever expected. And yet, despite the silence, there are still people supporting and following this project. Even though the numbers are small, that support has meant the world to me. Thank you.
The truth is: balancing a full-time job and trying to build a story-driven game like this — especially one that means so much to me — has been incredibly difficult. I’ve never had the time or resources to fully commit. Some weeks, I could barely touch the code or art. Sometimes, two weeks would pass and all I’d manage is to rewrite a line of dialogue. But I *never* gave up. Not once.
And finally… here it is. A new update.
It’s not just a patch — I’ve reworked many parts of the story. Dialogues, scenes, animations, even small things like mouse behavior, UI icons, timing… I gave each part the attention I always wanted to. I can honestly say this is the most complete version of the vision I had when I started.
The update is currently live on Patreon, and **you’ll be able to access it here soon.**
Thank you so much for your patience.
I still wish I could do this full time. But for now, this remains my slow-burning passion — the kind I return to again and again, even in small hours, because I can’t let it go.
I will keep going. No promises on dates — just a promise that I *won’t* disappear.
Thank you again for being here.
If you’d like to send feedback, suggestions, or just say hi — I’d love to hear from you.
With all my gratitude,
Mac Hanson