Mod Ren'Py Chasing Sunsets [v0.9a non-Steam/v0.9a Steam] Multi-Mod [Sancho1969]

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Sancho1969

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Jan 19, 2020
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CS_SM_Cover.jpg

Overview:
In-game mod for Chasing Sunsets
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Another massive overhaul of core mod with 1,000's of cumulative hours in development

Note: A fresh playthrough is recommended but at a minimum replay Chapter 6 forward. If you find that your save is borked due to the VN's upgrade to RenPy v0.8.3 I've added a "MainMenu" button to the Quick Menu that will allow you to safely and cleanly get back to the Main Menu so you can try another save or start a new playthrough.
Updated: 11-24-2023
Game/Creator: Chasing Sunsets / Stone Fox Studios /
Modder: Sancho1969 F95
Mod Version: v0.9a (non-Steam) & v0.9a (Steam)
Game Version: v0.9a / v0.9a
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split
  • Too many new features to list (see FAQ below for even more features implemented in the latest Core).
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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SanchoMod GUI/Features
CS SM B04a1.jpg CS SM B04a2.jpg CS SM B04a3.jpg CS SM B04a4.jpg CS SM B01e.jpg
CS SM B04b1.jpg CS SM B04b2.jpg CS SM B04b3.jpg CS SM B04b4.jpg
Dynamic ChoiceGuide
CS SM B03b1.jpg CS SM B03b2.jpg CS SM B03a.jpg CS SM B03a2.jpg
SplitScenes
CS SM B01i5a.jpg CS SM B01i5b.jpg CS SM B01i5c.jpg CS SM B01i5d.jpg CS SM B01i5e.jpg

(Screenshot below explains the SanchoMod interface/features)
OTR D01a.jpg

If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.

For those few scrub code bandits, please see the fine print below.
Special note to a couple wanna-be hack "modders" out there: I know you're stealing my code for your personal monetary gain. Keep it up and I'll call you out publicly with ample evidence.
Always give credit to the rightful creator, show respect, and don't get your hand stuck in the cookie jar.
 
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Sancho1969

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Jan 19, 2020
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Reserved for pending FAQ

(Core mod update 04-2023)
The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:
  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom.
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity. New bonus feature - Scene filters by character and/or scene type available as desired.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater.
  7. SanchoHotKeys (in-game only). New Feature! Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently
  8. QM HoverMode (found in the Options screen). Additional QuickMenu customization that can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  9. HotKey "S" Toggle (found in SanchoCheats) (it looked out of place in SanchoOptions where it really needs to be), works in real-time while in-game with no restart required. Toggle allows the HotKey to set to either the default "S" or the alternative "T". While in the "T" variant the user can take RenPy screenshots with the individual "S" key as well as the other multi-key assignments. This feature toggle is saved on a per-save file basis (it will always default to "S" when starting a new game so will have to be set to "T" each new game if that's the preference of the Player. When loading a save where it was previously set to "T" then it will be loaded as such).
  10. CriticalPath Popup Screen (in-game only). During critical points in conditionals behind the scenes (in the dev's code) provides you a popup that allows you to change important story scenarios on a case-by-case basis. Only populates if the ChoiceGuide is enabled.
  11. SanchoMod Volume Control (found in Preferences). Controls most of the sounds introduced by the mod separately from the VN's mixer.
  12. SanchoAutoSave VN v0.8b+ - (found on Save/Load Page 69). Episode/Chapter specific auto saves in one location, easily accessible by the Page menu.
I'll address each and other VN specific features in detail in this post as needed. I'll update this post periodically with those details and deep-dive into explanations if necessary.

Until then please enjoy and please consider leaving a review, a vote, or both. I'll never ask you for your "donation", I only ask for your appreciation if you enjoy my work. Best regards to you and yours.

Steam / non-Steam versions (as of up to 05/30/2022) Note:
  • Use the proper mod for your platform installation as the persistent files created and updated by both are different. Both the dev and I are working on a solution. Until then you can transfer and use your save files in either direction (Steam or non-Steam) but do NOT transfer your persistent file. If you do then you will have to rebuild the achievements library which will negate all currently awarded in-game cheevos (your Steam cheevos are unaffected though regardless).
  • If you wish to install the Steam version in a non-Steam environment then please install a fresh copy of the base VN first (just install it as a differently named directory and you can still keep your "non-Steam modded/unmodded" VN intact). Then install the Steam mod inside of that new installation of the VN. In other words if your original base game is in the a directory named "ChasingSunsets-0.6-pc" then install the a new VN base to some differently named folder such as "ChasingSunsets-0.6-pc 6b Steam modded" for example.
If for some reason this is not clear, ping me and I'll do my best to get you sorted. Regards.
 
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Sancho1969

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Jan 19, 2020
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Update (non-critical):

Tightened-up many very minor GUI issues I noticed and revised the sound effect code. Links in OP are updated (note the timestamp in green text). Regards.
 

Sancho1969

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Jan 19, 2020
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Update (non-critical):

Updated mod to latest SanchoMod core python, adding dialogue box toggle for OEM/Sancho, various GUI tweaks and polish. Updated FAQ.
 

Sancho1969

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Jan 19, 2020
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hey , does this mod work well with Steam version ?
Good morning.

It will work but your Steam cheevos probably fire off as the base scripts are likely different if it's anything like "Leap of Faith". See that mod's thread starting here where a Steam player asked the same thing and we were able to quickly resolve. Bottom line, if you message me and attach the "scripts.rpa" file from within the Steam installation of the VN I can take a look to see if the scripts are the same and if not, I can port the mod over for you 100%. After that I usually make that version publicly available so others can benefit from it as well (as similar post can be found here in relation to "Leap of Faith"). Even the dev of that title Drifty complimented the mod in a post right below that. Regards.
 
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Sancho1969

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Jan 19, 2020
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Good morning. Y'all be patient with me as I'm adding more features and porting to the latest SanchoMod Core code rather than giving you just a crappy chapter update only. It'll be worth the wait imho. Regards and I'll keep you updated as always.
 

Sancho1969

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Jan 19, 2020
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Ain't gonna lie, this update is a chore. Looks simple at first but more than a handful of previous choices award different outcomes in regards to stats, cheevos, pic unlocks, etc., some as far back as Ch3. This doesn't mean you have to restart, it just means that for the ChoiceGuide to be proper I must add/tweak previous chapters regardless.

As with my other updates I know the waiting sucks but I always need a few addl hours to insure everything is solid and tight as per the quality you folks expect each and every time. Both the mod and the VN are very complex so I appreciate your understanding in advance.

Enough of me yammering, here's the current deets:
  • The port of the latest core is complete and integrity testing already passed, including the new MenuChoice opacity adjustment.
  • ChoiceGuide is done but I need to integrity test the dynamic script via some speedruns.
  • SanchoGallery is not updated yet but that will go extremely fast, don't worry on that regard.
  • SanchoCheats has not been touched yet. I may or may not add to this but likely just insure integrity until later releases.
  • SanchoSplits has no new additions in this chapter as the branches are all too far apart, so no delays there.
  • I can't think of anything else at the moment.
Let me get back to it.
 

Sancho1969

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Jan 19, 2020
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I had to make some quick update to the SanchoCheats to ease my speedruns (testing Lisa, etc) so I cleaned them up and will leave them for folks. New adjustments for Lisa/Kaili relp and path toggles for J and Mal:
1653621497823.png
 
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Sancho1969

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Jan 19, 2020
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Well, I didn't make my midnight local time deadline but I'm compiling it now. I'll release before I call it a day but afterwards I won't be online until I get a few hours rest as I have other business tomorrow morning. I'll make another post when the OP links are updated.
 
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