You know, updating this dang mod is a helluva lot of work... and I keep adding features to it's Core periodically which makes updating VN's take even longer. But, once in a while while I think in ones and zeros, I have to test and go speedrunning then out of nowhere... BAM!!!
Holy mother of...
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Then I stop mentally bitching about the pressure I'm under to get product out constantly, grab an adult beverage refill, and get back to work. I hate the hours but I do love making these enhancement products and sharing 'em with you folks.
That said I'm coding the last of the guide... I saved the worst for last, a 100+ line label that I've had discussions with the dev team about. It's going to be a hairy job coding it dynamically but I've a gameplan for success. For now (I might change my mind later) I'm not going to put a last ditch effort CriticalPathing screen where you probably will want it most... so you get the full experience the devs intended. We'll make it easier on ya via a maintenance update later.
After I get that coded I reckon I populate the 4 or 5 scenes into the gallery, start speedrunning to verify all the pathing splits and checking the dynamic choice code... then.. yeah.
I'll shutup and get back to it.