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For those of you waiting patiently, let me get the bad news out first: Stoya will be spending the next four days on holiday while Kentyrr works to finish up the art for Ch3.
It was our hope that we'd be done before this long-planned trip, and we *almost* made it, but fell just a little short.
As of this morning, there are about 400 lines of code that are pending art. That may sound like a lot, but it's not. It's possible the art will even wrap up this weekend while Stoya's out, but that would require ninja-like focus and skipping meals for Kent, so we won't hold him to that.
We're pretty happy with how the points and choices play out and true to our word, it is no longer possible to min/max points with all of the principle characters. In addition, choices made in this chapter will resonate to the very end.
We hope to have a beta out for testing next week shortly after I return from my trip. Barring any major issues, this process usually takes a few days. As with development, testing will take somewhat more effort as the game is becoming increasingly less linear.
Parallel with beta testing, I will be layering in sound and music in preparation for the official launch. I am confident we will be complete by August 28th...We will make every effort to underpromise and over-deliver here.
We thank you again for rolling with our little delay, and for your continuing interest in the story we're telling. We're already thinking ahead to the mid-story finale with Chapter 4, and can't wait to show you what this has been leading up to.
Chapter 3 is shaping up to be our biggest chapter so far, and Chapter 4 seems likely to surpass it.
We are also looking at getting our game onto Steam soon after the Chapter launches, so keep an eye on this page for updates to tiers, benefits, and incentives as we conform to Valve's requirements.