- Dec 29, 2018
- 447
- 2,675
I enjoyed the scene where Mallory visits the main character at night.
I was initially disappointed with her plan to use us as her sexual training wheels, but things quickly changed when we were allowed to tell her that "Feelings and intimacy are interconnected". That managed to breathe some much needed romance into the game. I half expected the scene to end with the main character telling her that if she ever did want to make a play for Boston's most eligible bachelor, he would be damn lucky to have her. But we never really got the chance since she ran off in a hurry. Maybe some other time we will get to use a similar line as a sappy callback later.
I haven't been trying to min/max the relationship stats on my main playthrough because I find powergaming to be more like work than actual fun. As a result, there were a few Mallory points that I missed out on because I've been trying to work with Jaye in a civilized manner (while Jaye has been breaking her promises and snooping through our private possessions). Curiosity did get the better of me in the end, and I replayed the game a few different ways to see what would change.
I do appreciate the variety in the game, especially with how you can either cooperate or compete with Jaye, but it still feels as if we are being pushed too hard towards Jaye. For example, I chose to work with Jaye to retrieve the package together as a sort of team building exercise, but Jaye uses it as a chance to grind up against the MC like a cat in heat. Our options are to do nothing, to flirt with her, or to grope her. There's no option to try to get her to stop, or even a chance to tell her off after we have escaped. But of course, Jaye can straight up elbow you in ribs and tell you off if you try something inappropriate with her. So the double standards continue.
I was initially disappointed with her plan to use us as her sexual training wheels, but things quickly changed when we were allowed to tell her that "Feelings and intimacy are interconnected". That managed to breathe some much needed romance into the game. I half expected the scene to end with the main character telling her that if she ever did want to make a play for Boston's most eligible bachelor, he would be damn lucky to have her. But we never really got the chance since she ran off in a hurry. Maybe some other time we will get to use a similar line as a sappy callback later.
I haven't been trying to min/max the relationship stats on my main playthrough because I find powergaming to be more like work than actual fun. As a result, there were a few Mallory points that I missed out on because I've been trying to work with Jaye in a civilized manner (while Jaye has been breaking her promises and snooping through our private possessions). Curiosity did get the better of me in the end, and I replayed the game a few different ways to see what would change.
I do appreciate the variety in the game, especially with how you can either cooperate or compete with Jaye, but it still feels as if we are being pushed too hard towards Jaye. For example, I chose to work with Jaye to retrieve the package together as a sort of team building exercise, but Jaye uses it as a chance to grind up against the MC like a cat in heat. Our options are to do nothing, to flirt with her, or to grope her. There's no option to try to get her to stop, or even a chance to tell her off after we have escaped. But of course, Jaye can straight up elbow you in ribs and tell you off if you try something inappropriate with her. So the double standards continue.