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Chasing Sunsets: Taking Stock - The Run up to Beta
Last night at about 3:00AM, Chapter 4 hit a major milestone. The final words of the Chapter were committed to the codebase, the playthrough choices were all tested. So far I do not see any plot holes or issues which look like they will require major re-work in our largest chapter to date.
As of today, my best guess is that between 500-600 still images remain to be rendered before the chapter is ready to ship.
This certainly isn't for lack of effort. Some of the scenery and sets have been extremely challenging to compose or pushed render times through the roof.
Having more than 200 images outstanding this close to an unofficial release target means it seems likely we'll be in beta by the end of November, but the finished product will push into December.
If your pledge for this month was only made on the assumption you would receive the update in November, and feel unhappy that it will carry over into the following month, please reach out to me directly, and we'll make it right.
As always, we will make every effort to be transparent, and I will continue to make mini updates nearly every day in our patron Discord to keep you abreast of progress.
On a positive note, we've had a few exciting developments on the production values front, with several artists willing to lend their talent to this chapter for both music and other art elements previous unseen in this title.
In particular two musicians have been either kind enough to grant free use or specially modify tracks for us that are not normally available via bulk licensing sites.
We're as excited to get this update out the door as we hope you are to enjoy it. Keep checking back for progress updates as our first feedback from the beta team draws near!