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Just a few quick updates we wanted to share today, even if most of them don't pertain to Chapter 5 development directly.
First of all, we've begun building an official web host and file server that we hope will make us independent of Mega or other third party file hosting services. This should come as good news to those of you running into file transfer quotas on that platform. Our webpage will launch soon at
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Since we will be able to host our own content, we won't be limited by the TOS agreements of YouTube and other free media hosts.
Secondly, thanks to the efforts of a dedicated patron, we should be offering an official compressed Android port of Chasing Sunsets soon. We will make an announcement here when the APK is cleared for download, and we hope this will come as welcome news to patrons who prefer to consume their VN content on mobile.
On the Steam front, our Store page and binaries have both been approved by Valve, and we are officially all set to release to Early Access there. We are targeting Feb 15 or sooner, if our pre-launch metrics indicate benefit to accelerating our timeline.
Due to limitations with the Steam platform, only 100 of the 111 total achievements in the game so far will show in the Steam Achievement Framework. After launch, when Valve updates our maximum achievement limit, we'll make sure those get added back in.
Chapter 5 development continues to move ahead, with nearly 400 renders completed so far, putting us a little ahead of schedule for the moment. We'll continue to keep you updated as the update continues to "flesh out."
Phrasing! Are we still doing phrasing?