We're in crunch time now!
While I was hoping to release at the end of September, we are still plugging away at the art, with roughly 200 images to pose/render and 3 animations still cooking in the background.
That may sound like a lot, but it's not. It does mean that while we won't be out quite as early as we hoped, we've still got a couple of weeks of development time ahead of us. I'm frustrated that I will lose 5 days in New York (which is what I was trying to avoid,) but I will try to make up for lost time on the road.
Since we are slipping past the end of September, if your financial situation won't allow you to continue supporting us in October, reach out to us after release and we'll try to make it right.
The longer dev cycle also means this will be our largest chapter content-wise to date, clocking in at around 1600+ total renders with additional script to match. The animations so far are looking by far the best as the DAZ to Blender import process becomes better understood.
I should also point out that the Lisa animations from Chapter 5 have been remastered and are vastly improved.
We are experimenting with micro-consequences more and more, and you can expect to see that starting to materialize in Chapter 6. What this means is that how a scene plays out may have more content, more varied content, or unfold in a different order depending on prior decisions while not necessarily having a big effect on your ending.
Expect another 14 or so achievements, and spicy content on all paths.
We're feeling the pressure (but mostly the excitement) build as we move into the final stretch in what we hope is the chapter many of you have been waiting for!
My next announcement should be to announce availability when we're ready in October. Thanks once again for sticking with us.
We couldn't do this without all of you