- Jan 19, 2020
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??? What was two weeks ago bud? What'd I miss?*looks at the date* No, that was two weeks ago ...
??? What was two weeks ago bud? What'd I miss?*looks at the date* No, that was two weeks ago ...
I think they might be referring to 1st of April, aka. April Fools (which was a little over 2 weeks ago at this time).??? What was two weeks ago bud? What'd I miss?
Ahh... indeed. See what happens to my sense of humor after so many days of straight coding during tax season? I hereby declare my previous post as "April No Bullshit".I think they might be referring to 1st of April, aka. April Fools (which was a little over 2 weeks ago at this time).
Always preferred them to Taco Cabana.Here's my two pesos for whatever it's worth...
ch6room2
. if num025 == 1:
$ num025 = 4 # SanchoNote: This is a problem, see line 4343 which becomes impossible
if bool100 == False: # SanchoNote: Player did NOT go for another "round" with Mal in the morning (69 scene).
if num025 == 1: # SanchoNote: this is impossible due to the above which changed the var to 4, none of the below will trigger.
$ UpdateRP(-8, "num003")
$ ClearNotify()
ath "Sorry Mal...I'm only human."
For "Plan B" I'm going to code the new CriticalPath popup in the pending Redeux mod rewrite. This will change ALL variables correctly to keep the playthrough as pure as possible but it's still considered a cheat so the disclaimers hold true. The entire screen info display is dynamic according to the current playthrough (everything seen listed changes automatically dependent on previous choices). The popup will NOT display if the Player is currently playing with the ChoiceGuide OFF, it's only presented if the guide is ON. I'll sort anything out in Chapter 7 as necessary for the dev team if the above bug isn't resolved. Here's a teaser of the tentative popup:Stone Fox Studios / Kentyrr
Bug Report - Chapter 6
During the mod overhaul I'm currently under I've gone over everything with a fine-toothed comb and added new features to the mod. One of them is a proper dynamic pathing stat that alerted me to an issue late in Chapter 6 that I never caught before and haven't seen mentioned anywhere... and it can be a problem depending on a very common Player pathing setup.
If the Player is on Jaye's Path, chose to be in an "Intimate" relp with Mal, then doesn't "Friendzone" Jaye at the resort we have a conflict of outcomes in the labelch6room2
.
At the start of the label the conditional forces the MalRelpState variable to change from "Intimate" to "Cheat" (I write them in quotes for clarification since they are obviously integers):
The above integer change makes the below Mallory TrustPnt change in the same label impossible:Python:if num025 == 1: $ num025 = 4 # SanchoNote: This is a problem, see line 4343 which becomes impossible
So, I'm at a crossroads in finalizing the multi-day mod "reduex": Which do you intend to keep as reference (num025(1) or num025(4)) and should Mallory's Trust be reduced or not (because it currently isn't possible), etc at the end of Chapter 6 (and therefore the start of the pending Chapter 7).Python:if bool100 == False: # SanchoNote: Player did NOT go for another "round" with Mal in the morning (69 scene). if num025 == 1: # SanchoNote: this is impossible due to the above which changed the var to 4, none of the below will trigger. $ UpdateRP(-8, "num003") $ ClearNotify() ath "Sorry Mal...I'm only human."
I've gone over the conditionals in the Chapter 6 "Summary" and luckily none of those are borked due to the above, but it's still an issue since, as of the end of Chapter 6 in it's current form (and those Player's current saves), if the Player is on Jaye's Path, told Mallory they feel the relp is "Intimate", stayed on Jay's Path and slept with her, then Mal's RelpState variable is now 4 (cheated) and her Trust is NOT reduced by any amount (-8 noted above doesn't trigger).
This should be somehow resolved (however you wish) in the initialization of the pending Chapter 7 starting code script (to check the setup above and adjust as needed/desired). But, I'd like to ask what your outcome is going to be ahead of time so I can finish this dang project rewrite thru Ch6. Regards.
Here - I'll lend you my calculator:You must be registered to see the links
And here we go!
While Kent is still burning the midnight oil to fill in the last bits of art, the script is complete and the chapter is playable front to back.
With that milestone achieved, the first playable binary has been compiled and is out to proofreaders to look for errors in the narration and dialogue.
This brings us to "what's left to do."
That list is going to shrink very quickly over the coming few days.
- End of Chapter Summary
- Achievements and Scene/Image Unlocks
- Sound/Music
- The bits of art left on Kent's plate
- Various fit and finish items and dialogue refinement
We're starting to feel comfortable with a projected release date, and we're shooting for April 30. If we miss that date, it won't be by much on either side.
The next few weeks are always super crazy as we squash bugs, shore up weak dialogue, and make sure all of the math adds up. The next post will be to announce beta testers are digging in, followed by the official release for patrons and Steam customers on the same day.
As always, thanks for bearing with us while we do our thing! The wait is almost over.
So you're the one who stole my high school calculator...Here - I'll lend you my calculator:
Unfortunately, some people just aren't smart enough to understand the difference between being a smart person vs. being a smartass. I think you've spotted one of them.You just can't help yourself, can you?
Are you happy being such a negative person?
Pfft. When I was in high school all we had access to was an abacus, fingers, and toes.So you're the one who stole my high school calculator...
THIEF!
good grief does that calculator bring back memories.
I would absolutely love to, but as I am in a 2-door residence, I fear my access to the PCs (main or backup) are too unpredictable to commit fairly.Ilhares / Lostanddamned
Let me know if either or both of you want to test the mod redux via a private build for either version (steam/non-steam) before I push this public.
I never did figure out how to use an abacus quickly ...Pfft. When I was in high school all we had access to was an abacus, fingers, and toes.
Wait you know how to use one,I don't even know how to do that.I never did figure out how to use an abacus quickly ...
The trick I learned to count to 100 on my fingers helped, but I could really only add up numbers. I could never do real calculations ... but I can no-look on the keyboard number-padWait you know how to use one,I don't even know how to do that.
In reality when I graduated from high school the computers there were Apple IIes from the late 1970s. I graduated in 1992.Pfft. When I was in high school all we had access to was an abacus, fingers, and toes.
You forgot the slide-rule and log tablesPfft. When I was in high school all we had access to was an abacus, fingers, and toes.