It seemed interesting for a while even though I don't enjoy flashbacks at all, but I had to drop it after a choice was locked behind a number, stats and such should define outcomes and not the choices I'm allowed to make, so like let's pretend strength was a stat, if you pick the choice that required it you should fail and not just have that choice be blocked out, but now let's say you do something that will not allow a certain trust thresh hold to have the right number and then the other character makes a decision based on that; this is great, so yeah, good luck to the dev but just doesn't seem like I'll "vibe" with this game at all.
Wait... um, ok... so are you saying that you don't "vibe" with a character responding to you based on how you interacted with them or someone else in the past and don't think that your past choices should have any effect on the choices available to you in the present, or the future... Or that the stats you have, skills and attributes that you have learned, or not learned, in the past shouldn't limit your options in the present/future?
Because both of those are pretty much how life works.
The only real difference is that in a good game the devs limit options (block out options based on skills and past events but leave the option visible so you know there is another path you could try on a replay) because they just don't have time to code every possible stupid outcome that might arise from attempting to do stuff that you have no skill or hope whatsoever at.
ie. Your GF is mad at you, you can say F You and leave, or you can try and talk her down and work things out. or Your girlfriend is mad at you AND you slept with her mom. At this point, talking her down isn't an option. (option blocked out because of your choice to sleep w/ her mom)
As for physical options...
Everyday people end up in the emergency room for making stupid decisions and attempting things at which they have no skill or practice, but in game it is easiest to just block out something like that. You chose not to learn martial arts, fight option blocked out, because that is the option that leads to winning the fight.
it's not unlike life...