Aug 26, 2018
223
351
Not really. It's about normal, it's a long cycle but every update for some while now has been a large chunck of content. Probably equals the same amount as 10 other games with updates.

There a very few games like this where the update will give you hour/s of content each update.
No complaints from me if the devtime/update ratio keeps to this level. Most games don't but this one is one of the few exceptions I feel.
 

DarhkBlu

Member
Apr 19, 2020
399
477
Not really. It's about normal, it's a long cycle but every update for some while now has been a large chunck of content. Probably equals the same amount as 10 other games with updates.

There a very few games like this where the update will give you hour/s of content each update.
Not only does the game provide alot of playtime per update but it also looks stunning.
 

tslojr

Member
Apr 8, 2021
254
1,408
Chasing Sunsets Chapter 8 Release Candidate Complete!


Stone Fox Studios is excited to announce that our release candidate is currently under review. The sole remaining items barring any major issues discovered in QA are the creation of the Steam binary and updating the closing credits movie. As always, if you're a patron, and you'd prefer not to have your name in the credits, DM Stoya in Discord or reply to this post with your wishes stipulated.
This will be the "expansion chapter" since we were unable to close out the Tonalu arc in Chapter 7 as originally planned. Chapter 9 will pick up where the original Chapter 8 would have opened, in Boston.
Barring any surprises in QA, we anticipate launching within the next 24-72 hours, and we will create an updated post at that time with refreshed download links.
The final tally for Chapter 8:
1900 new individual static renders
6 new animations
1 Crossover
22 new original audio tracks
21 new achievements
Chapter 8 was bittersweet for us because we say farewell to a few characters (for now) and the next chapter effectively wraps up the pathing, with the final chapter being more of an epilogue that explores the consequences of the player's cumulative choices.
So, what's left to do?
A few more path deconfliction runs, rebuilding the closing credits trailer movie, and removing some of the beta tools we include so testers can change world state with the press of a button. My next post will contain links to the updated 0.9 binary, and then Kent and I go dark for a week or so to recover from our dev cycle (after I've put any gamebreaking bugs to rest).
Kentyrr and I want to thank all of you who support us during the dev cycle...We never for a moment thought we'd ever get a following, and here we are on the cusp of completing our first game.
Again, download links will be up in the next day or two and we push to ALL platforms same day.
 

LizaS

Active Member
Jan 20, 2022
755
18,642


1700442080602.png

Stone Fox Studios is excited to announce that our release candidate is currently under review. The sole remaining items barring any major issues discovered in QA are the creation of the Steam binary and updating the closing credits movie. As always, if you're a patron, and you'd prefer not to have your name in the credits, DM Stoya in Discord or reply to this post with your wishes stipulated.

This will be the "expansion chapter" since we were unable to close out the Tonalu arc in Chapter 7 as originally planned. Chapter 9 will pick up where the original Chapter 8 would have opened, in Boston.

Barring any surprises in QA, we anticipate launching within the next 24-72 hours, and we will create an updated post at that time with refreshed download links.

The final tally for Chapter 8:

  • 1900 new individual static renders
  • 6 new animations
  • 1 Crossover
  • 22 new original audio tracks
  • 21 new achievements

Chapter 8 was bittersweet for us because we say farewell to a few characters (for now) and the next chapter effectively wraps up the pathing, with the final chapter being more of an epilogue that explores the consequences of the player's cumulative choices.

So, what's left to do?

A few more path deconfliction runs, rebuilding the closing credits trailer movie, and removing some of the beta tools we include so testers can change world state with the press of a button. My next post will contain links to the updated 0.9 binary, and then Kent and I go dark for a week or so to recover from our dev cycle (after I've put any gamebreaking bugs to rest).

Kentyrr and I want to thank all of you who support us during the dev cycle...We never for a moment thought we'd ever get a following, and here we are on the cusp of completing our first game.

Again, download links will be up in the next day or two and we push to ALL platforms same day.
 
Last edited:

ename144

Engaged Member
Sep 20, 2018
3,272
13,576


View attachment 3101348
I have to admit, I'm curious as to what conditions will spawn this conversation. Given how hard we have to work to get stuck in Jaye's friendzone, I wasn't really expecting a branch specifically to escape it. Could be an interesting development, depending on how it's handled. More importantly, it would be nice if we could likewise have a chance to clarify the situation with Mallory, too.


My guy scroll up one post.
To be 'fair,' that post means there's only a short time to troll us about the development cycle before the opportunity is lost for several months. :rolleyes:
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,388
Sancho1969 Well just a heads up its time to start getting ready for the long road of updating the mod for chapter 8 gonna be a big one...
Hmmm... didn't see it coming, usually Stoya bounces a pre-build before a candidate is scheduled for bug testing. Oh well.
 
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Ottoeight

Forum Fanatic
Mar 13, 2021
4,966
8,724

[...]

This will be the "expansion chapter" since we were unable to close out the Tonalu arc in Chapter 7 as originally planned. Chapter 9 will pick up where the original Chapter 8 would have opened, in Boston.
Very unsurprisingly and predictably, I daresay.

You totally needed to add those totally "necessary" crossovers, after all :whistle: :whistle:



[...]

The final tally for Chapter 8:

  • 1900 new individual static renders
  • 6 new animations
  • 1 Crossover
  • 22 new original audio tracks
  • 21 new achievements

Chapter 8 was bittersweet for us because we say farewell to a few characters (for now) and the next chapter effectively wraps up the pathing, with the final chapter being more of an epilogue that explores the consequences of the player's cumulative choices.

[...]
I'm betting a million pounds that you will add 1 one more chapter, at least. We need more crossovers and achievements, after all.
 

VaderExMachina

Active Member
Nov 21, 2022
759
3,082
Chapter 8 was bittersweet for us because we say farewell to a few characters (for now) and the next chapter effectively wraps up the pathing, with the final chapter being more of an epilogue that explores the consequences of the player's cumulative choices.
So if i understood it correctly, we'll have a chapter 9 as a "ending chapter" and a chapter 10 as an "epilogue chapter"?

If so, then wow, didn't knew we were so close to the end...
 
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Uriel ☁

Well-Known Member
Nov 28, 2017
1,487
8,571
So if i understood it correctly, we'll have a chapter 9 as a "ending chapter" and a chapter 10 as an "epilogue chapter"?

If so, then wow, didn't knew we were so close to the end...
Keep in mind the next update (v0.9) is chapter 8, because v0.1 was the prologue.
 
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