PickerLewd

Engaged Member
Dec 22, 2022
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I had an error at the end of chapter 5 (I'm sure it's in the summary screen where you see Mallory and Jaye's points) because if I ignore the error the game advances to the beginning of chapter 6 :unsure:. No mod installed.

While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
ShaderError: ERROR: 0:45: '*' : wrong operand types - no operation '*' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:47: '*' : wrong operand types - no operation '*' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion).

Edit: I was forcing ANGLE2 renderer to gain performance and changing to GL2 renderer fix this issue!
 
Last edited:

Uriel ☁

Well-Known Member
Nov 28, 2017
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How long does it usually occurs between the release date announcement and the release?
 

xapican

Message Maven
May 11, 2020
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Artemis ? (Probably not, just a case of wishfull thinking) but yeah would be a nice Cameo ;)
 

LizaS

Active Member
Jan 20, 2022
893
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This is just a quick update to say that the Chapter 8 beta is coming together nicely, and we're hoping to have it out to testers next week.

Kent and I will review the script from front to back this weekend before clearing the beta for our diligent beta crew.

From this milestone forward, it is usually between one and three weeks to release, and we're going to do our best to get it out in that timeframe.

This is the most hectic time of the dev cycle, as we're bringing all of the bits and pieces that have been worked on individually and stitched together into a cohesive whole, and testing those paths and unlocks against various paths, while trying to ensure we haven't made any errors with point totals.

My focus between now and launch will be debugging and dialogue refinement. All animations are completed, and any art that's left is purely incidental or supplemental because we felt and image didn't feel right for a delivered line.

So, where do we sit as of this moment?

About 1900 original Kentyrr still images
  • 8 new animations (another 1900 images)
  • 7 new characters
  • 2 Post-credits scenes
  • 2 scenes with a popular blonde
  • A crossover with a franchise you might not expect
  • Corrections and fixes to previous chapters
As we work through the beta process and get closer to a go date, we'll make one more post to finalize are target release before the links are actually published.

We're grateful for your patience and your support as we close out Chapter 8 and begin planning the penultimate chapter of our first visual novel.
 

felicemastronzo

Message Maven
May 17, 2020
12,209
23,197
978




This is just a quick update to say that the Chapter 8 beta is coming together nicely, and we're hoping to have it out to testers next week.

Kent and I will review the script from front to back this weekend before clearing the beta for our diligent beta crew.

From this milestone forward, it is usually between one and three weeks to release, and we're going to do our best to get it out in that timeframe.

This is the most hectic time of the dev cycle, as we're bringing all of the bits and pieces that have been worked on individually and stitched together into a cohesive whole, and testing those paths and unlocks against various paths, while trying to ensure we haven't made any errors with point totals.

My focus between now and launch will be debugging and dialogue refinement. All animations are completed, and any art that's left is purely incidental or supplemental because we felt and image didn't feel right for a delivered line.

So, where do we sit as of this moment?

About 1900 original Kentyrr still images
  • 8 new animations (another 1900 images)
  • 7 new characters
  • 2 Post-credits scenes
  • 2 scenes with a popular blonde
  • A crossover with a franchise you might not expect
  • Corrections and fixes to previous chapters
As we work through the beta process and get closer to a go date, we'll make one more post to finalize are target release before the links are actually published.

We're grateful for your patience and your support as we close out Chapter 8 and begin planning the penultimate chapter of our first visual novel.
Tara :cry:
 
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