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We are content-complete, which means we are now in post-production and in the process of prepping the beta for testing!
The next few weeks will be spent vetting out the pathing and performing internal consistency checks before releasing to the beta team for testing and quality control.
Since there is no point tracking in Chapter 10 and no End of Chapter Summary, some elements of building the episode are simplified, but since we're also touching all of the possible endings, there's a ton of dialogue and narrative consistency checking to do as we go.
I'd normally say I'm confident we'll release this month, but I will be out for a bit over a week (beginning the 14th) attending my daughter's wedding out of state. Once the art is complete, the rest of the package falls to me to tie up, but Kent will still be around to beat up on as your patience wears thin.
Instead, we'll focus on a June delivery we're comfortable with and if we can pull the dates in, we will. It's safe to say I'm as anxious to get this completed and shipped as the fans are, because I have two shiny new GPUs I can't use for Chasing Sunsets development collecting dust on my shelf.
Being the final content update (barring any bug fixes or quality updates that follow) this will see MC, Jaye, and Mallory off into the, uh...Proverbial sunset, while also setting up the next Stone Fox Studios project.
After the final content update, we will likely invest in localization as well, adding official translations for those regions Steam and Google Analytics indicate account for most of the interest in our game.
Watching it all come together in the final chapter feels a little like seeing my oldest getting married in a week. A little like having kids, I don't think either Kentyrr or I realized how much our hobby would take over once we committed to this.
We're hoping we've learned enough hard lessons to both make each ending feel rewarding and ensure we produce an even better game next time out.
I'll answer a few questions here which may contain limited spoilers. Read at your own risk!
Q:
Are any of the endings sad or twists?
A: No, not really. If there's a twist in your story, it'll probably won't change the overall tone of the ending.
Q:
Is there a harem ending?
A: Not per se, but there are at least three that aren't exclusive.
Q:
How long is Chapter 10?
A: To me it feels longer than the others, but some scenes are absent from certain endings. From a sheer content generation perspective, it's about 33% bigger than our previous largest chapter.
Q:
Will we see these characters again in future games?
A: We certainly hope so, and that's the plan.
Q:
Why did Chapter 10 take so long?
A: Not for lack of effort. The ending covers more separate and new locations than any other chapter. That took a toll on Kent's ability to stretch our asset inventory.
Q:
Which girls will return (in person) in Chapter 10?
A: Jaye, Mallory, Amanda, Lisa, Bianca, Erica, and Fiona at a minimum. Which the player sees will be ending-dependent.
Q:
Will we see marriage and pregnancy?
A: Pocket sand!
Q:
Will Amanda have another Zuul moment?
A: Can George tell the temperature of a lake peeing off the back of a boat?
Anyway, as we close in on the finish line and wrapping up this story, we're already primed and ready to get started on the next. Once again, we're grateful for your continued interest and support as our first project finds its own sunset.
We'll post updates once the beta is released to testers and based on their feedback, we've finalized a go date.