I asked about it on itchio so I will post it here just in case someone interested in:
NinkPT(me):Some future QoL addition: No immediate new game at start (or its bugged?) because its starts even if you played game before, forcing you to watch opening cutscene before you will be able to leave into menu and load game from here.
Any slow corruption in plans? (some persistent status effects due being exposed to certain type of enemy attacks and etc?)
Vanny Dev: Skip issue is due to my negligence to properly pace the intro to be skippable. Slow corruption is something I've got planned as a status that gradually increases over time from certain attacks and events.
I will add some suggestions here as well:
I would prefer having ability to save at any points in the game rather via terminals. I have a huge experience with RPG-engine games crashing at some points or giving error messages and sometimes it can lose a lot of progress or just send you back to the point where you had to annoying parts of the game again. A lot of the time it cause enough frustration to abandon game completely.
Cheat item that allow you to turn off random encounters\encounters without h-scenes. Again, QoL thing. A lot of people actually hate to the point that they just cheat their stats so they can skip that type of encounters entirely. (Or even better, having cheat items from the start in the chest or smth but with a warning that it can affect a player experience).
Obviously it's planned, but still can be good addition if not: cum\orgasm scenes during the fight as well as multiple different H-scene attack for each enemy. Maybe even corruption takes place where you character assault enemies instead having a different animation as well.
If there's game over when losing fights, it better to make it rather "soft" game over with a scene and then sent back to last safe location (you can call Terminal) rather than forcing to load a safe. Its good for people who love intentionally losing the game to see some scenes