- Jun 26, 2020
- 39
- 54
I want an update because it seems there's only ai or ntr nowadays. I'm getting serious withdrawl symptoms here. (Seriously, why are the only updated games cuckhold/incest/ai games?)
NTR for some reason is really popular and ai games is "cheaper" to make or less time consuming.I want an update because it seems there's only ai or ntr nowadays. I'm getting serious withdrawl symptoms here. (Seriously, why are the only updated games cuckhold/incest/ai games?)
I wish I could say I knew why but it's probably just easier to shovel it out without being too invested in the content. A lot of these games you can really tell the dev doesn't have any personal feelings for how things play out or if something should be horny. I'd rather there be more degenerate games that go too far than the games that don't really do much if anything at all. Also a better way to curate content people are looking for on f95 would be great, I keep missing out on games because of incorrect tags or updates being hidden inside a comment thread instead of the game page itself.I want an update because it seems there's only ai or ntr nowadays. I'm getting serious withdrawl symptoms here. (Seriously, why are the only updated games cuckhold/incest/ai games?)
I'll have to see how much work I can get done for the next few weeks but when I'm close I'll have a date, I recently upgraded my setup from a 12 year old pc to a modern build and been getting a ton more out of sfm really quickly. I was told that upgrading wouldn't do much for sfm since its source engine but the difference is night and day. It used to be that when I animated I would have to keep lights off to see animations move in real time, with lights on they would move incredibly stiff. If you have seen my Datzuum account on twitter you might have seen some of the stuff I worked on when I was testing out its capabilities.Gonna be honest, with such little content, the only reason I check into this is because of the people on the crackhead forum.
We need at least a date for an update
I'm honestly just happy I got a reply. Don't see that too often.I wish I could say I knew why but it's probably just easier to shovel it out without being too invested in the content. A lot of these games you can really tell the dev doesn't have any personal feelings for how things play out or if something should be horny. I'd rather there be more degenerate games that go too far than the games that don't really do much if anything at all. Also a better way to curate content people are looking for on f95 would be great, I keep missing out on games because of incorrect tags or updates being hidden inside a comment thread instead of the game page itself.
I'll have to see how much work I can get done for the next few weeks but when I'm close I'll have a date, I recently upgraded my setup from a 12 year old pc to a modern build and been getting a ton more out of sfm really quickly. I was told that upgrading wouldn't do much for sfm since its source engine but the difference is night and day. It used to be that when I animated I would have to keep lights off to see animations move in real time, with lights on they would move incredibly stiff. If you have seen my Datzuum account on twitter you might have seen some of the stuff I worked on when I was testing out its capabilities.
Oh I was also busy refactoring a lot of the combat code since this endo bug I keep thinking I figure out only for it to still be broken so I'm just going to make it a lot simpler to hopefully fix that headache. I tried looking into what types of games have this sort of gameplay and the only recent one was Tunnel Escape but I don't think I want to do it as simply as they do with only animating the grapples.
But still these are all just words and I don't want to convince people with just talk so I'm going to continue working hard on the project for a BUG FREE build (hopefully please no more endo animation bug).
about "battle h scenes" i think karryn's prison has one of the strongest i can think on top of my headSnip
I wish I could say I knew why but it's probably just easier to shovel it out without being too invested in the content. A lot of these games you can really tell the dev doesn't have any personal feelings for how things play out or if something should be horny. I'd rather there be more degenerate games that go too far than the games that don't really do much if anything at all. Also a better way to curate content people are looking for on f95 would be great, I keep missing out on games because of incorrect tags or updates being hidden inside a comment thread instead of the game page itself.
I'll have to see how much work I can get done for the next few weeks but when I'm close I'll have a date, I recently upgraded my setup from a 12 year old pc to a modern build and been getting a ton more out of sfm really quickly. I was told that upgrading wouldn't do much for sfm since its source engine but the difference is night and day. It used to be that when I animated I would have to keep lights off to see animations move in real time, with lights on they would move incredibly stiff. If you have seen my Datzuum account on twitter you might have seen some of the stuff I worked on when I was testing out its capabilities.
Oh I was also busy refactoring a lot of the combat code since this endo bug I keep thinking I figure out only for it to still be broken so I'm just going to make it a lot simpler to hopefully fix that headache. I tried looking into what types of games have this sort of gameplay and the only recent one was Tunnel Escape but I don't think I want to do it as simply as they do with only animating the grapples.
But still these are all just words and I don't want to convince people with just talk so I'm going to continue working hard on the project for a BUG FREE build (hopefully please no more endo animation bug).
Glad to hear things are sailing smoother and the sky's clearer over there. Once this update hits I hope for all our sakes we can expect these things to roll out more consistently, with no hurricanes or other disasters to interrupt them along the way. Keep workin' hard, we're rootin' for ya.I wish I could say I knew why but it's probably just easier to shovel it out without being too invested in the content. A lot of these games you can really tell the dev doesn't have any personal feelings for how things play out or if something should be horny. I'd rather there be more degenerate games that go too far than the games that don't really do much if anything at all. Also a better way to curate content people are looking for on f95 would be great, I keep missing out on games because of incorrect tags or updates being hidden inside a comment thread instead of the game page itself.
I'll have to see how much work I can get done for the next few weeks but when I'm close I'll have a date, I recently upgraded my setup from a 12 year old pc to a modern build and been getting a ton more out of sfm really quickly. I was told that upgrading wouldn't do much for sfm since its source engine but the difference is night and day. It used to be that when I animated I would have to keep lights off to see animations move in real time, with lights on they would move incredibly stiff. If you have seen my Datzuum account on twitter you might have seen some of the stuff I worked on when I was testing out its capabilities.
Oh I was also busy refactoring a lot of the combat code since this endo bug I keep thinking I figure out only for it to still be broken so I'm just going to make it a lot simpler to hopefully fix that headache. I tried looking into what types of games have this sort of gameplay and the only recent one was Tunnel Escape but I don't think I want to do it as simply as they do with only animating the grapples.
But still these are all just words and I don't want to convince people with just talk so I'm going to continue working hard on the project for a BUG FREE build (hopefully please no more endo animation bug).
I should really consider playing that one in the meantime. New year's resolution for me is to play more RPG's, and H-RPG's are not exempt from this.about "battle h scenes" i think karryn's prison has one of the strongest i can think on top of my head
BanameiR's game has some but aren't as varied as Karryn's
Karryn's is good, even has toggle for scenes if aren't of you're tastes i always appreciated thatI should really consider playing that one in the meantime. New year's resolution for me is to play more RPG's, and H-RPG's are not exempt from this.
"if are not of you are tastes" bro has my grammarKarryn's is good, even has toggle for scenes if aren't of you're tastes i always appreciated that
and it's a pretty big game too so u have a lot of content on it
"bug free" this'll age wellBut still these are all just words and I don't want to convince people with just talk so I'm going to continue working hard on the project for a BUG FREE build (hopefully please no more endo animation bug).
Well, English isn't my main language but I'm trying kek"if are not of you are tastes" bro has my grammar
I'm sure he meant to say "even has a toggle for scenes if they aren't of your tastes, I always appreciated that."
View attachment 4417927 "bug free" this'll age well
A bug free game would be like finding the city of gold. Really, all a dev can do is stomp as many of them as possible, but they're always there. Like actual bugs, you squash one and another 10 pop up from under a rock 10 days from now. Truly, an artist's struggle."if are not of you are tastes" bro has my grammar
I'm sure he meant to say "even has a toggle for scenes if they aren't of your tastes, I always appreciated that."
View attachment 4417927 "bug free" this'll age well
WARNING!Oh I was also busy refactoring a lot of the combat code since this endo bug I keep thinking I figure out only for it to still be broken so I'm just going to make it a lot simpler to hopefully fix that headache. I tried looking into what types of games have this sort of gameplay and the only recent one was Tunnel Escape but I don't think I want to do it as simply as they do with only animating the grapples.
But still these are all just words and I don't want to convince people with just talk so I'm going to continue working hard on the project for a BUG FREE build (hopefully please no more endo animation bug).
This video is so accurate to my experience with CHKN, making systems only works when you make them in mind of each other and since I keep coming up with new ones as time goes on it ends up with a lot of unnecessary code or workarounds that eat up too much memory. Like currently in the game I wanted to give chica an animation when eating a pizza in combat but make sure it didn't activate outside of combat. The only fix was basically trading every "battle pizza" item with a "map pizza" so there wouldn't be issues with running scripts. Btw with how rpgmaker runs common events there was really not just a simple fix of "well just don't run the common event" because any time you ate a pizza on the map it would boot you out of the menu.You must be registered to see the linksI remembered this videos existence, hopefully this will be useful to you
I'm going to look into this script and make sure theres no suspicious code but if it works we will have to see in the next build. Thanks a ton for your investigation!!!WARNING!
massive blah blah blah below. TLDR: I may have found a fix, download the file, extract it, put on CHKN0.4Alpha\www\js\plugins, and replace the file. See if it works! (it only works on new saves).
OKAY, OKAY. I MAY HAVE CREATED A FIX! A GOOD ONE! When I read your remark of the endo bug yesterday, I lost sleep once again thinking of why the hell SAVING brakes the endo animation. Just the fact that the two were so far apart made my spaghetti instincts scream. So today I spent all day sniffing around on the files looking for an answer.
First I increased the cache, which resolved the animations flickering a disappearing for a few seconds on my game. (search for ImageCache.limit = 10 * 1000 * 1000; on 'rpg_core.js', and change the 10 for a bigger number). But NOT THE ENDO! So I went to the plugins and went to the main plugin for the animations, and noticed that the entire code was obfuscated, for those who don't know is a way to hide code by making it unreadable but with the logic intact. At first I ignored it, I thought it wasn't worth it checking, until I noticed that it was one of the only one plugins that was obfuscated.
So I sneaked in and analyze it to check for any trashy behavior, and guess what? THERE WAS! Turns out one of the logics to hide the code was to put it a variable and make a good shuffle around it. Good enough, run it once and there's actually no problem with it. HOWEVER. I theorized that somehow for any reason when the game saved it, it would go that part of the code and run it AGAIN, making all the functions a mess or something similar.
Then I proceeded deobfuscated the file by HAND with a little help of the game's console, just to remove that functionality (JavaScript is a weird language). It still has a bunch of unnamed hex values but I did it. I then started a new save file and SPAMMED save around the place until I goto the first endo.
And it fucking worked. I seriously cannot believe it worked. I tested with the unmodified of the plugin doing the same thing and it broke. I'm actually questioning if I'm dreaming or not.
Oh well, I guess that a fix then. But I'm still not convinced, it would be great if anyone here tests to see if it works for them too. Again, new run, new save, SPAM SAVING COMPUTER OR NOT. And sorry for the massive text.
Also really thanks VannyDev for creating the game, it already surpasses 90% of the games here with just this little content. Wait, oh god its way past my midnight, my body clock is ruined!
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