Slammurai

Newbie
Feb 26, 2019
36
12
Got everything in Life with Tribe except the last map encounter. All 4 areas (Lake, River, Cave and Hut) have 4 scenes which I've seen but the last on in the gallery seems to be a mystery. Anyone know how to unlock it?
 

HandyCapped

Member
May 18, 2020
104
67
Got everything in Life with Tribe except the last map encounter. All 4 areas (Lake, River, Cave and Hut) have 4 scenes which I've seen but the last on in the gallery seems to be a mystery. Anyone know how to unlock it?
It's an encounter you can get at every location (IIRC) with a smaller chance. Bring lot's of keys.
 
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YuckYuck220

Member
Oct 3, 2022
132
149
Anyone have this build that he posted last week? It's probably an april fools joke given the date but it's still something new. He also uploaded some screenshots for progress he's made in both the January and March that no one's posted yet.
1744150982595.png
 

capt91

Newbie
Jul 13, 2024
63
21
Hi all, I need help in Forest Home (v2.2), am excessively stuck at the jumping like a monkey from pillar to pillar and everytime i fall from it, i had to go all the way back to near my home and restart again. Been at it for three days now unless there is some sort of wing i can use to fly to the objective which is located at the very top left of the screen or how to resume from when i fell or something, thanks and also in Forest Home (Lust Curse) (v0.8), i reached a broken bridge andi lack some materials, the only place i can say to pass is where there are two of those lava stuff with two platform one closest to you going up and down and the other going left and right. I jump, i get hit by the lava at the top and restart again back and if i try to jump to the second platform, i either get hit my the top lava or fail to climb on the second platform, thanks and sorry for the long sentence :(
 
Jul 9, 2017
201
800
If anyone's interested (I know the kind of thing you're into but I won't judge X3) I made a modification to the breeding minigame.
In short words, I increased the chances of the futa opponent of breeding with each shot and I made it somewhat harder for the player to breed them.


since those have been worrisome lately.

For those who are interested in the specifics:
On every cumshot, the game calculates the chance of breeding by doing 100 / current_bar_value (Variable names are different) where the bar goes from 0 to 1.0.
If the result is a number below the current bar value (0.5 being the starting middle position), or the bar is already at 0.85 or higher, it goes up to 100% and the player scores a point. If it isn't, the bar moves 15 points (0.15) in your favour.
The same logic applies for the Futa opponent, except she needs the result of (100.0 - current_bar_value) / 100 to be below the current_bar_value (which is essentially the same calculation as checking for a value above the current_bar_value.) In her case, she first gets a 10 points bonus (moves the bar -0.1) and then the game does the roll.

What have I changed?
I made it so the futa opponent gets 15 points (moves the bar -0.15) before the roll is made.
Changed the calculation for the player so it is sqrt(random_value), this makes it between 30% to 10% harder for the player to score, ensures the result always remains a value between 0 and 1, and the difficulty increase is not linear, meaning that you always have a tiny chance of scoring even at low values (above 0.1 or, more realistically, 0.2).

Hope you enjoy :BootyTime:

Edit: I'll add new variations here:


This one makes it 10-30% more likely for the player to score while making it 10-20% harder for the futa opponent to score. Because her roll is made after the bar goes down 0.1 in her favour, the disadvantage shakes up to be something like 8%-22.5% harder or something like that.
(If there's enough demand, I can change it so the roll is made first and she gets a 0.15 bonus if she didn't knock someone up, the same rules that go for the player.)


That was surprisingly easy! Neither the player nor the futa opponent can impregnate anyone. Impregnation bar won't move either (making it still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
I'm fairly confident that this modification doesn't introduce any bugs. Granted, I didn't leave it running for a full hour, but I had it running for way longer than the minigame is meant to last. I cannot guarantee that you won't see jankiness if it runs for too long, as I cannot vouch for the robustness of the original code to handle a situation like this, though it seemed very well made.
 
Last edited:

YouShallNotLol

Engaged Member
May 6, 2022
2,606
6,758
If anyone's interested (I know the kind of thing you're into but I won't judge X3) I made a modification to the breeding minigame.
In short words, I increased the chances of the futa opponent of breeding with each shot and I made it somewhat harder for the player to breed them.


since those have been worrisome lately.

For those who are interested in the specifics:
On every cumshot, the game calculates the chance of breeding by doing 100 / current_bar_value (Variable names are different) where the bar goes from 0 to 1.0.
If the result is a number below the current bar value (0.5 being the starting middle position), or the bar is already at 0.85 or higher, it goes up to 100% and the player scores a point. If it isn't, the bar moves 15 points (0.15) in your favour.
The same logic applies for the Futa opponent, except she needs the result of (100.0 - current_bar_value) / 100 to be above the current_bar_value. In her case, she first gets a 10 points bonus (moves the bar -0.1) and then the game does the roll.

What have I changed?
I made it so the futa opponent gets 15 points (moves the bar -0.15) before the roll is made.
Changed the calculation for the player so it is sqrt(random_value), this makes it between 30% to 10% harder for the player to score, ensures the result always remains a value between 0 and 1, and the difficulty increase is not linear, meaning that you always have a tiny chance of scoring even at low values (above 0.1 or, more realistically, 0.2).

Hope you enjoy :BootyTime:

Edit: Might have one more variation to add soon.
Can you do the reverse and/or go even further? Like copmletely tuning impregnation chances down to 0, for both player and futa. Essentially turning the breeding minigame into an endless gallery?
Or only turn off futa's impregnation chances, so that player can enjoy impregnating everyone at their leisure.
 
Jul 9, 2017
201
800
Can you do the reverse and/or go even further? Like copmletely tuning impregnation chances down to 0, for both player and futa. Essentially turning the breeding minigame into an endless gallery?
Or only turn off futa's impregnation chances, so that player can enjoy impregnating everyone at their leisure.
Doing the reverse is easy.
As for the other suggestions, I believe I can turn both characters' chances to nothing, or do it for only one. That said, I'm not sure if the game won't encounter bugs if the minigame runs endless with no impregnations happening at all. There are other counters at play that might have unintended behaviours if they reach values they realistically never reach during normal play.

In short words: I'll try, but bugs and/or crashes could happen.

If anything, the most annoying part is having to repackage and reupload everything as one whole thing for each 'version.'
 

YouShallNotLol

Engaged Member
May 6, 2022
2,606
6,758
Doing the reverse is easy.
As for the other suggestions, I believe I can turn both characters' chances to nothing, or do it for only one. That said, I'm not sure if the game won't encounter bugs if the minigame runs endless with no impregnations happening at all. There are other counters at play that might have unintended behaviours if they reach values they realistically never reach during normal play.

In short words: I'll try, but bugs and/or crashes could happen.

If anything, the most annoying part is having to repackage and reupload everything as one whole thing for each 'version.'
Thank you. You are doing God's work here. (y)
 
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Jul 9, 2017
201
800
Can you make the bar value always stay in unlock?
Thought it would be funnier if with more competition.
I'm not sure what you mean, sorry.
If you mean the impregnation bar moving in the Infertile version, realistically no, for the reasons I explained in the post: (making it [the impregnation bar] still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
The game has checks for when the bar is close to the player's end to make any attempt cause impregnation. The graphical display for the arrow on the bar is also completely dumb, meaning it has no sanitisation of any kind for the values it can receive. Furthermore, passing a value outside of the expected range on code written by someone else that I don't know can have side effects I don't want to puzzle out.

If that's not what you meant, do correct me!
 

lightvic

New Member
Aug 30, 2022
3
0
I'm not sure what you mean, sorry.
If you mean the impregnation bar moving in the Infertile version, realistically no, for the reasons I explained in the post: (making it [the impregnation bar] still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
The game has checks for when the bar is close to the player's end to make any attempt cause impregnation. The graphical display for the arrow on the bar is also completely dumb, meaning it has no sanitisation of any kind for the values it can receive. Furthermore, passing a value outside of the expected range on code written by someone else that I don't know can have side effects I don't want to puzzle out.

If that's not what you meant, do correct me!
Sorry for not being clear.
I don't mean make it in the Infertile version, I was thinking about making that in Fertile version.
If that can be done, the mini game would be more like a capturing flag game.
 

Snowkid96

New Member
Apr 9, 2020
8
8
If anyone's interested (I know the kind of thing you're into but I won't judge X3) I made a modification to the breeding minigame.
In short words, I increased the chances of the futa opponent of breeding with each shot and I made it somewhat harder for the player to breed them.


since those have been worrisome lately.

For those who are interested in the specifics:
On every cumshot, the game calculates the chance of breeding by doing 100 / current_bar_value (Variable names are different) where the bar goes from 0 to 1.0.
If the result is a number below the current bar value (0.5 being the starting middle position), or the bar is already at 0.85 or higher, it goes up to 100% and the player scores a point. If it isn't, the bar moves 15 points (0.15) in your favour.
The same logic applies for the Futa opponent, except she needs the result of (100.0 - current_bar_value) / 100 to be below the current_bar_value (which is essentially the same calculation as checking for a value above the current_bar_value.) In her case, she first gets a 10 points bonus (moves the bar -0.1) and then the game does the roll.

What have I changed?
I made it so the futa opponent gets 15 points (moves the bar -0.15) before the roll is made.
Changed the calculation for the player so it is sqrt(random_value), this makes it between 30% to 10% harder for the player to score, ensures the result always remains a value between 0 and 1, and the difficulty increase is not linear, meaning that you always have a tiny chance of scoring even at low values (above 0.1 or, more realistically, 0.2).

Hope you enjoy :BootyTime:

Edit: I'll add new variations here:


This one makes it 10-30% more likely for the player to score while making it 10-20% harder for the futa opponent to score. Because her roll is made after the bar goes down 0.1 in her favour, the disadvantage shakes up to be something like 8%-22.5% harder or something like that.
(If there's enough demand, I can change it so the roll is made first and she gets a 0.15 bonus if she didn't knock someone up, the same rules that go for the player.)


That was surprisingly easy! Neither the player nor the futa opponent can impregnate anyone. Impregnation bar won't move either (making it still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
I'm fairly confident that this modification doesn't introduce any bugs. Granted, I didn't leave it running for a full hour, but I had it running for way longer than the minigame is meant to last. I cannot guarantee that you won't see jankiness if it runs for too long, as I cannot vouch for the robustness of the original code to handle a situation like this, though it seemed very well made.
you are absolutely amazing!
 
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Jul 9, 2017
201
800
Sorry for not being clear.
I don't mean make it in the Infertile version, I was thinking about making that in Fertile version.
If that can be done, the mini game would be more like a capturing flag game.
Ohhh, I think I get it. You mean that either character can knock up guaranteed in one shot?
That should be simple enough, if that's what you mean.
 

fighting001

Member
Nov 3, 2019
142
304
I think he means so you can "overwrite an impregnation", as in, the futa impregnates someone and the player goes and takes the girl back, or vice versa.
I'm not sure what lightvic meant, but I am curious if this is actually possible.
Of course I know it's not realistic, but the idea of allowing pregnancy to be "overwritten" does sound pretty fun.
It's been a while since I played this game, but if I remember correctly, there are a total of 9 girls who can get pregnant, right?
I wonder if it's possible to modify the game so that the win condition becomes one side (either the player character or the futa) managing to impregnate all 9 girls, and only then the match would end

English is not my first language, I use ChatGPT to translate and hope theunknownthird understands what I mean
 
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