Fuckboyinc
Member
- Jul 6, 2022
- 127
- 47
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My lord, you should be the king for this game. thank you.Sure can. I added the new version at the bottom of that post.
I barely tested it, so let me know if you encounter any issues!
I have tested it my lord and it works very well. is there an apk file as well, i hope i am not asking too much of your time.Sure can. I added the new version at the bottom of that post.
I barely tested it, so let me know if you encounter any issues!
I have no idea how to package for Android, apologies.I have tested it my lord and it works very well. is there an apk file as well, i hope i am not asking too much of your time.
No worries my lord, thank you for your time and your works.I have no idea how to package for Android, apologies.![]()
From what I saw on their Patreon, they wanted to sell it on Steam, but due to Steam's strange content moderation regarding Adult Games it got stuck in review hell. They started doing some contract work and working on a side project in the mean time. To top it off, the Russians cutting off the power supply in Ukrainian cities probably also isn't helping with progress.Hey man, i really appreciate all these version that you are doing, is sad that the dev is not doing anything (and probably will never do) something new to this game, but still is fun seeing some of these modded versions that you are doing.
The last i read on patreon it never got approval my lord... i hope the DLC come here.From what I saw on their Patreon, they wanted to sell it on Steam, but due to Steam's strange content moderation regarding Adult Games it got stuck in review hell. They started doing some contract work and working on a side project in the mean time. To top it off, the Russians cutting off the power supply in Ukrainian cities probably also isn't helping with progress.
I think the dev still wants to do the DLC, but wants to make sure he is able to actually sell his game without having to rework everything for the steam version.
What i have read on patreon is for support, that subscribestar give him more freedom, and that he was busy working with a publisher to release some games on steam, but that post was last year.From what I saw on their Patreon, they wanted to sell it on Steam, but due to Steam's strange content moderation regarding Adult Games it got stuck in review hell.
I wish that there was some dlc with more stuff to do, there is so many things that i wish that we could do on this game, but his main game is Forest Home and not Live with Tribe, and he even said that on his post about subscribestar, i think that this game was a really big step to him and now he is focused in doing something more "simple", the new game that he is doing for example the "milk farm 2" look a lot more simple than this one.I think the dev still wants to do the DLC, but wants to make sure he is able to actually sell his game without having to rework everything for the steam version.
I beat it, but I don"t know where to get my save fileI keep seeing saves for Life with the Tribe, but none for My Forest Home. Any heroes out there with a full save for it?
Its in C:\Users/[USER]/AppData/Roaming/My_forest_homeI beat it, but I don"t know where to get my save file
hope this worksIts in C:\Users/[USER]/AppData/Roaming/My_forest_home
If anyone's interested (I know the kind of thing you're into but I won't judge X3) I made a modification to the breeding minigame.
In short words, I increased the chances of the futa opponent of breeding with each shot and I made it somewhat harder for the player to breed them.
You must be registered to see the links
You must be registered to see the linkssince those have been worrisome lately.
For those who are interested in the specifics:
On every cumshot, the game calculates the chance of breeding by doing 100 / current_bar_value (Variable names are different) where the bar goes from 0 to 1.0.
If the result is a number below the current bar value (0.5 being the starting middle position), or the bar is already at 0.85 or higher, it goes up to 100% and the player scores a point. If it isn't, the bar moves 15 points (0.15) in your favour.
The same logic applies for the Futa opponent, except she needs the result of (100.0 - current_bar_value) / 100 to be below the current_bar_value (which is essentially the same calculation as checking for a value above the current_bar_value.) In her case, she first gets a 10 points bonus (moves the bar -0.1) and then the game does the roll.
What have I changed?
I made it so the futa opponent gets 15 points (moves the bar -0.15) before the roll is made.
Changed the calculation for the player so it is sqrt(random_value), this makes it between 30% to 10% harder for the player to score, ensures the result always remains a value between 0 and 1, and the difficulty increase is not linear, meaning that you always have a tiny chance of scoring even at low values (above 0.1 or, more realistically, 0.2).
Hope you enjoy
Edit: I'll add new variations here:
You must be registered to see the links
This one makes it 10-30% more likely for the player to score while making it 10-20% harder for the futa opponent to score. Because her roll is made after the bar goes down 0.1 in her favour, the disadvantage shakes up to be something like 8%-22.5% harder or something like that.
(If there's enough demand, I can change it so the roll is made first and she gets a 0.15 bonus if she didn't knock someone up, the same rules that go for the player.)
You must be registered to see the links
That was surprisingly easy! Neither the player nor the futa opponent can impregnate anyone. Impregnation bar won't move either (making it still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
I'm fairly confident that this modification doesn't introduce any bugs. Granted, I didn't leave it running for a full hour, but I had it running for way longer than the minigame is meant to last. I cannot guarantee that you won't see jankiness if it runs for too long, as I cannot vouch for the robustness of the original code to handle a situation like this, though it seemed very well made.
You must be registered to see the links
Requested by Snowkid96
The player always needs 3 shots to impregnate a girl.
The futa opponent will always impregnate on her first attempt.
You must be registered to see the links
Requested by Denialfailure
The futa opponent will just stand there and watch it all happen, shellshocked about these developments.
You monster.
You must be registered to see the links
Requested by f95guest389
The tribe has discovered coffee. Both characters breed 2x faster.
In order to keep things 'fair', I made it so the futa opponent's base timer is halved (and it keeps any transition animation jank from occurring); for the player, you get 2x the points bonus (cum gauge build up) from a correct input, in order to reward proper timing. That bonus is exponential, so you should be even faster proportionatelly with optimal play.
Hey fellow tribe enjoyers
I have my own contribution to make to modding/hacking of the breeding minigame after I saw the other versions here. I've made the capture the flag version people were talking about, where no bars are locked and it is always possible to swing it back the other way to create a sort of tug of war scenario.
You must be registered to see the links
So to follow in theunkownthird's steps (big thanks for getting this started btw) and explain what changed:
Some quick thoughts from my side on the current state of the game:
- Working from the modified version, I have essentially made it an 'equal version', no one has an advantage over the other in terms of bonuses. Both side use the same calculations, with the same progression steps
- There is no longer a lock on the odds bar, it can be swung back by either parties irregardless of where it is on the track, with the person currently in the lead being more likely to get a instant fertilization by the background calculations if they decided to go for another round.
- Only when the odds bar on right is in either of the ends is a girl considered claimed by the respective person. If a girl was previously claimed by you and the other party shoots their load, the bar will shift again and the game will consider them to be unclaimed again.
- The game still ends when all of the girls are considered to be claimed by someone, regardless of the score. (So the girls don't need to all be claimed by the same person before the game ends)
- There is a base 10% chance of instant impregnation. As theunkownthird explained, the bar on the right is meant to represent your chances of claiming not your progress, thus also behind the scenes the calculations happening favor the one who already interacted with the girl in the first place. Meaning that now if you want to claim a girl back the odds are really against your counter-fertilization shots and you will sit there spamming Z/Enter for a long time to get that bar back up. To sort of remedie this I introduced the base 10% of the bar flipping sides(might up this further in a next version)
- The Futa will move to any girl that is not claimed by them and not currently being used by the shota.
Comperatively, Its really slow now due to odds being stacked against you when the other party is in the lead, if you want to counter-claim a girl you need to go quite a few rounds until the odds are good enough for you to score an instant 100%. This combined with the Futa not having any form of inteligent AI, which leads to them just decreasing one of your claims by 15%, then moving to a different girl and losing the advantage they just created, can mean you have to spend a while until every girl is claimed properly. I think this is probably why the game was designed in the way it was (Which I think was already really well done), to prevent the game from dragging on and losing the tension/urgency it had.
Also it becomes really difficult to spot who is claimed and who isn't, as usually everyone will be seriously overflowing with cum towards the end. So unless you know the character sprites and their positions by heart then its a guessing game.
There are a few more ideas and bugs I need to clear out, but I have run out of time for today and already wanted to get a version out to see what others thought and if there are potentially more ideas to incorporate. I would've loved to spend a little longer on modifying the game as I think I can solve the slowness issue by either changing the calculations to speed things up a bit and make lucky shots more common. Or I could change the progression bar to be based on the cum is already in there (how many times either side interacted) and do a chance roll based on those odds. Or putting a timer on the game, so the urgency aspect is retained from the original.
A few bugs I already noticed:
I will upload a fixed version later, but since I have not interacted with these system I have no clue why they are suddenly acting. Feel free to let me know if you encountered any more! Also i'm not guaranteeing anything regading stability or other unforseen bugs.
- There is an extra cursur appearing on the minigame itself in the middle of the actionbar
After a while the BGM cuts out- The icon in filemanager is gone
So yeah let me know what you think and if you have other ideas!
Truly a real lord there.Massive Kudos to you two for making these mods, I expected nothing digging through the thread for the sake of being thorough and it made my night finding all the neat new files!
If anyone's interested (I know the kind of thing you're into but I won't judge X3) I made a modification to the breeding minigame.
In short words, I increased the chances of the futa opponent of breeding with each shot and I made it somewhat harder for the player to breed them.
You must be registered to see the links
You must be registered to see the linkssince those have been worrisome lately.
For those who are interested in the specifics:
On every cumshot, the game calculates the chance of breeding by doing 100 / current_bar_value (Variable names are different) where the bar goes from 0 to 1.0.
If the result is a number below the current bar value (0.5 being the starting middle position), or the bar is already at 0.85 or higher, it goes up to 100% and the player scores a point. If it isn't, the bar moves 15 points (0.15) in your favour.
The same logic applies for the Futa opponent, except she needs the result of (100.0 - current_bar_value) / 100 to be below the current_bar_value (which is essentially the same calculation as checking for a value above the current_bar_value.) In her case, she first gets a 10 points bonus (moves the bar -0.1) and then the game does the roll.
What have I changed?
I made it so the futa opponent gets 15 points (moves the bar -0.15) before the roll is made.
Changed the calculation for the player so it is sqrt(random_value), this makes it between 30% to 10% harder for the player to score, ensures the result always remains a value between 0 and 1, and the difficulty increase is not linear, meaning that you always have a tiny chance of scoring even at low values (above 0.1 or, more realistically, 0.2).
Hope you enjoy
Edit: I'll add new variations here:
You must be registered to see the links
This one makes it 10-30% more likely for the player to score while making it 10-20% harder for the futa opponent to score. Because her roll is made after the bar goes down 0.1 in her favour, the disadvantage shakes up to be something like 8%-22.5% harder or something like that.
(If there's enough demand, I can change it so the roll is made first and she gets a 0.15 bonus if she didn't knock someone up, the same rules that go for the player.)
You must be registered to see the links
That was surprisingly easy! Neither the player nor the futa opponent can impregnate anyone. Impregnation bar won't move either (making it still move while restricting it to the screen and keeping the scores to 0 would be a ton of work for something ultimately pointless.)
I'm fairly confident that this modification doesn't introduce any bugs. Granted, I didn't leave it running for a full hour, but I had it running for way longer than the minigame is meant to last. I cannot guarantee that you won't see jankiness if it runs for too long, as I cannot vouch for the robustness of the original code to handle a situation like this, though it seemed very well made.
You must be registered to see the links
Requested by Snowkid96
The player always needs 3 shots to impregnate a girl.
The futa opponent will always impregnate on her first attempt.
You must be registered to see the links
Requested by Denialfailure
The futa opponent will just stand there and watch it all happen, shellshocked about these developments.
You monster.
You must be registered to see the links
Requested by f95guest389
The tribe has discovered coffee. Both characters breed 2x faster.
In order to keep things 'fair', I made it so the futa opponent's base timer is halved (and it keeps any transition animation jank from occurring); for the player, you get 2x the points bonus (cum gauge build up) from a correct input, in order to reward proper timing. That bonus is exponential, so you should be even faster proportionatelly with optimal play.
Hey fellow tribe enjoyers
I have my own contribution to make to modding/hacking of the breeding minigame after I saw the other versions here. I've made the capture the flag version people were talking about, where no bars are locked and it is always possible to swing it back the other way to create a sort of tug of war scenario.
You must be registered to see the links
So to follow in theunkownthird's steps (big thanks for getting this started btw) and explain what changed:
Some quick thoughts from my side on the current state of the game:
- Working from the modified version, I have essentially made it an 'equal version', no one has an advantage over the other in terms of bonuses. Both side use the same calculations, with the same progression steps
- There is no longer a lock on the odds bar, it can be swung back by either parties irregardless of where it is on the track, with the person currently in the lead being more likely to get a instant fertilization by the background calculations if they decided to go for another round.
- Only when the odds bar on right is in either of the ends is a girl considered claimed by the respective person. If a girl was previously claimed by you and the other party shoots their load, the bar will shift again and the game will consider them to be unclaimed again.
- The game still ends when all of the girls are considered to be claimed by someone, regardless of the score. (So the girls don't need to all be claimed by the same person before the game ends)
- There is a base 10% chance of instant impregnation. As theunkownthird explained, the bar on the right is meant to represent your chances of claiming not your progress, thus also behind the scenes the calculations happening favor the one who already interacted with the girl in the first place. Meaning that now if you want to claim a girl back the odds are really against your counter-fertilization shots and you will sit there spamming Z/Enter for a long time to get that bar back up. To sort of remedie this I introduced the base 10% of the bar flipping sides(might up this further in a next version)
- The Futa will move to any girl that is not claimed by them and not currently being used by the shota.
Comperatively, Its really slow now due to odds being stacked against you when the other party is in the lead, if you want to counter-claim a girl you need to go quite a few rounds until the odds are good enough for you to score an instant 100%. This combined with the Futa not having any form of inteligent AI, which leads to them just decreasing one of your claims by 15%, then moving to a different girl and losing the advantage they just created, can mean you have to spend a while until every girl is claimed properly. I think this is probably why the game was designed in the way it was (Which I think was already really well done), to prevent the game from dragging on and losing the tension/urgency it had.
Also it becomes really difficult to spot who is claimed and who isn't, as usually everyone will be seriously overflowing with cum towards the end. So unless you know the character sprites and their positions by heart then its a guessing game.
There are a few more ideas and bugs I need to clear out, but I have run out of time for today and already wanted to get a version out to see what others thought and if there are potentially more ideas to incorporate. I would've loved to spend a little longer on modifying the game as I think I can solve the slowness issue by either changing the calculations to speed things up a bit and make lucky shots more common. Or I could change the progression bar to be based on the cum is already in there (how many times either side interacted) and do a chance roll based on those odds. Or putting a timer on the game, so the urgency aspect is retained from the original.
A few bugs I already noticed:
I will upload a fixed version later, but since I have not interacted with these system I have no clue why they are suddenly acting. Feel free to let me know if you encountered any more! Also i'm not guaranteeing anything regading stability or other unforseen bugs.
- There is an extra cursur appearing on the minigame itself in the middle of the actionbar
After a while the BGM cuts out- The icon in filemanager is gone
So yeah let me know what you think and if you have other ideas!