At first glance Chloe 18 Fake Family looked fun, original, and had enough uniqueness to keep me interested for an hour or two. Unfortunately that came tumbling down when I realized how much of a grind it was. Once you reach the point where you can play Chloe as a second MC, the enormity of that grind made itself apparent.
Games are usually made to entertain, and/or to challenge. This one does neither well, as after 6-7 hours it felt more like work, and the repetition and required tasks just drove me to press quit out of disgust.
It looks good enough, animations are passable (though not great). Some mechanics are useful and immersive. But it just tries too damn hard to stretch what should be ~20-30 hours of content out over 50 or even 100+. If a game requires a walkthrough or tips to get players unstuck, or solve their confusion, then it wasn't made properly. If a game is more work than entertainment, it wasn't made properly. If you're seeing the same screens dozens or hundreds of times in one sitting, it wasn't made properly.
Triple the progression speed in the game and it might be enjoyable again (especially for things like Chloe earning money). Add in more clear direction (or hints) for parts of the game that are downright obscure now (missing tooltips everywhere is just one of those oversights), and it might be far less confusing.
At this stage, I'd rather re-play any of a dozen other AVNs that I've already enjoyed than try and finish Fake Family. Sad to have to say it, as I had high expectations after my first hour in the game. It just turned out to be a job more than a game.
Entertainment shouldn't need a cheat sheet, a manual, or enormous amounts of patience to work through.