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Chronoromancer

Chronoromancer Dev
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Game Developer
Sep 7, 2025
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Yeah iknow, is just that a Big portion of the community of f95 uses emulation (My case joiplay because is easy to install for rpgmaker and renpy) and a Lot of the times ppl post some issues and Someone might know the solution xddd. Btw, are You a AI? Is weird a dev respond this fast to everybody :v
No.. Im not an AI :) I just happen to be sitting here working on the game and F95Zone window is open. Funny you should say that though.. I was just thinking Ill stop responding but your message was a technical and I thought I should respond. But, well I just posted the game yesterday. Of course I'm curious :)
 

Chronoromancer

Chronoromancer Dev
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Game Developer
Sep 7, 2025
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Is there a way to prevent void in the current build? Also where can i get those crystals that seraph and lillian trade with?
VOID isnt preventable - likely until V1.0 My overall plan is to develop multiple systems one at a time (Brothel then future etc)... and then for the first full release on V1.0, VOID will be able to be defeated. You can get crystals by maxing any of the NPCs. Or if you want, I can give you a code to get a few crystals .. I just dont want to share it for everybody to see.. but if you want it, send me a DM. :)
 
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JSimon8668

Newbie
Oct 1, 2023
78
254
186
This game is really interesting. I actually really like the art and I will watch it for some updates coming up. I don't want to be too critical for a game that is not finished, but right now it feels like there is somehow both too much and not enough.

There are tons of locations to go to, and lots of girls to interact with. There is a lot of things to do. But right now it feels like all I am doing is managing my 4 energy bars and clicking "talk to XXXX" - I have progressed a couple of the relationships from stranger to aware and known, but it just feels a bit grindy at this point to try to get anywhere. It is unclear how to unlock anything lewd, but I assume you just grind away at the talk button enough times. There is not really a clear indication of what kinds of kinks different girls would be interested in, and with so many girls it makes it hard to determine where you should focus your effort. I saw a screenshot where there were 3 girls in the same location, but as far as I can tell each one only has a dedicated location, not sure how you have interactions besides the standard "talk"

Meanwhile you are also trying to manage your money (and dragon coins), progress in a dungeon, find random stat boosters, buy a ton of different kinds of enhancements from a lot of different places, and breed caterpillars. I am sure I read about a brothel management system too, but didn't find it. All of this is fine for a massive open world game, with each aspect being optional, but with no real guide on what to do next or how to progress the key aspects of the game, it feels like a bit much.

All on the backdrop of 60 days time limit. I feel like I got about 6 or 7 days in and made no progress. I am not suggesting that you pare down the systems in the game you want to build, but maybe some guides on the different girls and where to find minigames or girls, or something to show you how to progress. I have seen some of the more complex games have wikis. I also couldn't find the demon at all in medieval, but that is a relatively minor issue. The biggest for me right now is that besides being nice to look at, there doesn't seem to be much actual interaction with the NPCs.
 

Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
112
246
43
This game is really interesting. I actually really like the art and I will watch it for some updates coming up. I don't want to be too critical for a game that is not finished, but right now it feels like there is somehow both too much and not enough.

There are tons of locations to go to, and lots of girls to interact with. There is a lot of things to do. But right now it feels like all I am doing is managing my 4 energy bars and clicking "talk to XXXX" - I have progressed a couple of the relationships from stranger to aware and known, but it just feels a bit grindy at this point to try to get anywhere. It is unclear how to unlock anything lewd, but I assume you just grind away at the talk button enough times. There is not really a clear indication of what kinds of kinks different girls would be interested in, and with so many girls it makes it hard to determine where you should focus your effort. I saw a screenshot where there were 3 girls in the same location, but as far as I can tell each one only has a dedicated location, not sure how you have interactions besides the standard "talk"

Meanwhile you are also trying to manage your money (and dragon coins), progress in a dungeon, find random stat boosters, buy a ton of different kinds of enhancements from a lot of different places, and breed caterpillars. I am sure I read about a brothel management system too, but didn't find it. All of this is fine for a massive open world game, with each aspect being optional, but with no real guide on what to do next or how to progress the key aspects of the game, it feels like a bit much.

All on the backdrop of 60 days time limit. I feel like I got about 6 or 7 days in and made no progress. I am not suggesting that you pare down the systems in the game you want to build, but maybe some guides on the different girls and where to find minigames or girls, or something to show you how to progress. I have seen some of the more complex games have wikis. I also couldn't find the demon at all in medieval, but that is a relatively minor issue. The biggest for me right now is that besides being nice to look at, there doesn't seem to be much actual interaction with the NPCs.
YAY!!.. Actual constructive criticism! .. and you are right about everything :)) I do realize the biggest thing I need to do is get some actually helpful tutorials in there - and quest guides. There really is a lot to do, and overtime the locations that are lacking, will be nice and filled and fun. The overall idea, that you dont understand yet, because I havent really made it clear in the game, is game play goals are to complete quest lines and max out relationships with the various NPCs to collect crystals. (The angel and demon Seraph and Lillian can manifest the emotional bond you create into a crystal energy that can be used for in game boosts, including 10 extra days.) Technically, if a person understands the game play properly, (And I realize it is currently my fault that nobody will), that earning a crystal will take less than 10 days. And with 65+ NPCs and growing, as well as quests there are LOTS of in game ways to earn crystals. Im not trying to make it a 'pay to win' game with crystals - but if you need some, DM me and I can give you a code so you can have additional. But if somebody learns the game , and tthe efficient ways to boost stats etc, it is very feasible to have, with regular gameplay, to earn more than enough crystals, to buy more time than a player will need :)

But.. me saying this doesnt justify things.. you are right!.. And I will tak your advice to heart and continue to work hard on V0.2 withmany of your suggestions sorted out :))

In the mean time, if you need some crystals so you dont run out of days, send me a DM and Ill give you a code for them :))
 

Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
112
246
43
This game is really interesting. I actually really like the art and I will watch it for some updates coming up. I don't want to be too critical for a game that is not finished, but right now it feels like there is somehow both too much and not enough.

There are tons of locations to go to, and lots of girls to interact with. There is a lot of things to do. But right now it feels like all I am doing is managing my 4 energy bars and clicking "talk to XXXX" - I have progressed a couple of the relationships from stranger to aware and known, but it just feels a bit grindy at this point to try to get anywhere. It is unclear how to unlock anything lewd, but I assume you just grind away at the talk button enough times. There is not really a clear indication of what kinds of kinks different girls would be interested in, and with so many girls it makes it hard to determine where you should focus your effort. I saw a screenshot where there were 3 girls in the same location, but as far as I can tell each one only has a dedicated location, not sure how you have interactions besides the standard "talk"

Meanwhile you are also trying to manage your money (and dragon coins), progress in a dungeon, find random stat boosters, buy a ton of different kinds of enhancements from a lot of different places, and breed caterpillars. I am sure I read about a brothel management system too, but didn't find it. All of this is fine for a massive open world game, with each aspect being optional, but with no real guide on what to do next or how to progress the key aspects of the game, it feels like a bit much.

All on the backdrop of 60 days time limit. I feel like I got about 6 or 7 days in and made no progress. I am not suggesting that you pare down the systems in the game you want to build, but maybe some guides on the different girls and where to find minigames or girls, or something to show you how to progress. I have seen some of the more complex games have wikis. I also couldn't find the demon at all in medieval, but that is a relatively minor issue. The biggest for me right now is that besides being nice to look at, there doesn't seem to be much actual interaction with the NPCs.
For a short term 'fix' .. go and build yoru relationship with Sashina - let her teach you magic and some skills etc .. when she is 'Known' level. she will start you on the King's Quest.. when you complete that series of quests, you will get the brothel. (But the brothel isnt complete).. But it is therer, and you can warp to it... so it makes that part easier.

Also, build your relationships with , Emily, Bella, Mindy, Sonia and Rachel at the university. And Abby .. take dance lessons and stuff. Oh .. and Rei at the Arcade. :)
 

Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
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43
I am already on the discord server, I will try the game now and will support via patreon after I give the game a go to see if I like it or not. Thank you for response btw!
Great. Thank you, we really appreciate the support. If you have any questions, happy to answer. As this is an early game version, I'll post posting regular bug fix updates on the discord links, and the google drive folder shared here will automatically update, so if you stumble on a bug, maybe I've already fixed it, or please let us know in the bug report discord channel! .. Cheers!
 
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youraccount69

I'm like a karate chop
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Dec 30, 2020
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Chronoromancer-0.1Beta
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Chronoromancer

Chronoromancer Dev
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Sep 7, 2025
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Chronoromancer
have u ever played a renpy VN?
just leave normal renpy functions in the game?
like right click menu(normal menu) and rollback
Trust me .. if it was as simple as 'just leaving them in', I would. The two biggest, time consuming bug's I've been fighting with, is the built in Renpy save/load features .. and how the scroll back and forth buttons work in my game. Yes, I have played hundreds of Renpy games in my time. TBH, in hindsight I wish I coded the game in Unity .. if I could turn back time I would. But this game, although based on Renpy, is far from a typical renpy game. As the game develops, I'll never have right click go to the menu. I don't actually like the idea, it is unnecessary, and there are reasons I dont want to have save /load options in the middle of minigames etc realistically they are just too hard to code - and as I said, Renpy's bult in features are a mess. ..but scroll back, is something I would like to find a solution for. :) Hopefully in a few more versions.
Thank you for your feedback!

** edit **
Now you got me thinking about it. See, in this game, it really isn't that easy - it is hard to explain why. But since you brought it up, I have been thinking of custom scenario specific history scrolling options that I can turn on and off during the various game features - that of course have to account for stat checks and points awarded etc .. now that I think about it, it might be doable and worth trying. Thanks again for the feedback
 
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Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
112
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Chronoromancer

If you decide to change the fact that MC is sterile, please let us know. For my part, I'll leave the thread for now.
Thank you for your feedback! :) But The games narrative / storyline is what it is, and the reasons for those things won't change. It's already baked into the plot and has meaning for now and future- Heck the entire premise of the movie 'Children of Men' is based on that :) I didn't expect the NSFW community to be so soft on particular issues really. Personally I find the idea of some of the Harem games with 5+ pregnant girls impregnated by the player at the same time, then continuing on not caring at all about the offspring - the kind of disturbing that I don't want to get into. Do I ever plan on a mechanic like that in my game? Unlikely. But pregnancy is a possibility, it just isn't what I'm focused on right now. I'm focused on a very interesting V0.2 Halloween update ... which includes a new Halloween themed side quest, and a band the player can join, with its own set of ingame minigames, a love triangle between the members and a full length animated sequence :)
Sorry to see you leave the thread .... but it really is a decision that I'm going to stick with. :)
 

YogSothoth1982

Devoted Member
Jun 26, 2018
9,431
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Thank you for your feedback! :) But The games narrative / storyline is what it is, and the reasons for those things won't change. It's already baked into the plot and has meaning for now and future- Heck the entire premise of the movie 'Children of Men' is based on that :) I didn't expect the NSFW community to be so soft on particular issues really. Personally I find the idea of some of the Harem games with 5+ pregnant girls impregnated by the player at the same time, then continuing on not caring at all about the offspring - the kind of disturbing that I don't want to get into. Do I ever plan on a mechanic like that in my game? Unlikely. But pregnancy is a possibility, it just isn't what I'm focused on right now. I'm focused on a very interesting V0.2 Halloween update ... which includes a new Halloween themed side quest, and a band the player can join, with its own set of ingame minigames, a love triangle between the members and a full length animated sequence :)
Sorry to see you leave the thread .... but it really is a decision that I'm going to stick with. :)
I'm actually not so much interested in pregnancy as in the possibility of it happening. In fact, if it doesn't happen at all in the entire game, I don't care (it would be a bonus, but not relevant), as long as the MC is fertile and it can happen. By removing the possibility, you remove my interest. There are many games that, without making the MC infertile, completely avoid pregnancy; it simply doesn't happen, period, whether it's realistic or not (or only at the end when the game is over) because the developer doesn't feel like dealing with it during the game. I play those games because the MC isn't infertile, and the lack of pregnancies of the LIs doesn't really matter to me. The difference is that in your game, the MC is infertile. The lack of pregnancies still doesn't matter to me, but the fact that the MC is infertile does.
 

Chronoromancer

Chronoromancer Dev
Donor
Game Developer
Sep 7, 2025
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I understand what you mean, and I appreciate you taking the time to explain your perspective.
That said, this particular detail is a deliberate narrative choice tied to the story’s world and themes.
It’s not about censorship or ideology — it’s simply how this universe is designed to function.

Thanks for understanding.
 
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karldergrobe

New Member
Aug 25, 2019
9
7
87
So I am not often writing reviews, but I think this game deserves it:

First of all, for a 0.1 it is HUGE. Most of the games on this site have less thought out mechanics than just the minigames included in this game and this game has 8 (!) of them. There is so much to do that you can easily spend days just discovering new secret interactions, characters that only show up at specific times or new skills to learn and locations to visit.
The visuals are stunning, nothing mor to say in that department. For my tastes it could have more H-scenes or maybe just in smaller intervals. Right now most of the scenes you get are at the back end of the game.
I like the story premise with the three different times, gives a lot of room for creativity and future expansion.

Where I struggled:
First of all, the 60 days time limit. While it incentivises efficient time usage, for me it takes away the joy of trying different things (the huge dungeon for example), because I feel like I have to play the game a certain way to get romances done fast so I can expand the timelimit and stay alive longer. I'd love a mode where you can disable the timelimit and use the crystals for other things.
Secondly, the love stat calculation is hidden. In the game you have no idea how efficient your actions with the caracters are, which can lead to huge time losses, because you are trying to romance a caracter that maybe deos not like your build or is not yet romanceable as of 0.1. Some indication of these things would be great.
The Quest-system:
A quest log would be great, as well as an expanded hint system. As far as I have come (i have yet to finish the game) I have discovered 2 quests and solved neither of them: the first one was from the mage guild, where the mage told me to get the grimoire of a certain person. It did not tell me where this person was, (hidden in the dungeon, in the main city, only reachable at certain times?) so I have absolutely no idea what to do. The second one is the quest from the king, who tells you to get rid of the food problems. So I tried the farm, I tried the fishing village, I tried the markets, but I could not find any interaction that would progress the quest. And again, because of the 60-days time limit, I don't really have the time to spare to thoroughly investigate.

I really like this game. In my opinion it could use some quality of life improvements, to make it really enjoyable. These are:

- an option to disable time limit
- love stat change indication (for each action you take with a love interest)
- a quest log
- an indication of wether a caracter is romanceable or not
- more h scenes scattered throughout the game (imo these dont have to be scenes of intercourse, just some spicy pics here and there :)
- maybe (more and diverse) rewards for minigames

Good luck and godspeed with your game.