Is your problem that old saves didn't work, or did you mess around with the save files / game files and then it didn't work anymore? just curious, cause my old save files worked.
Hey Gonzo!! Been wondering how you're doing!
While updating the system I realized the changes could hurt some players’ experience, but I still wanted to push forward. One thing that really put me off Ren’Py was discovering it ships the raw .rpy files by default. I know, I could have know, but I didn’t—and that, on top of the endless Ren’Py-specific bugs I’m tired of fighting, made me rethink the engine entirely. It is just too privative for my future Chronoromancer goals.
A few people have mentioned mods, but I’m only eight months into Ren’Py (I’m not new to coding, just to this ecosystem), so I’d never even heard of tools like URN until recently. When I built v0.5 I spent a week wrestling with the infamous “save-rollback” bug; old saves would crash no matter what I tried. I finally found a workaround, but I promised myself I’d never go through that again.
That’s why I’ve started porting the game—slowly—to Godot. The whole project won’t move over, but the save/load core definitely will. For now, the variable names in both engines have to match or the system breaks, which means most mods probably won’t work. I haven’t tested every tool, but early feedback suggests they don’t play nicely.
Going forward I’ll migrate a little each update so it stays manageable. I did a quick check and, worldwide, fewer than 2 % of Ren’Py players use modding tools like URN, so I decided the trade-off was worth it.
I’m sorry, SexyBLob, that your old saves won’t carry over, but the game itself is still fully playable out of the box—and that’s the best I can offer right now.