- Sep 7, 2025
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I sent you a DM.What is the name of the variable for money? Or any useful variable at all? This game is too much for me.
Thank you.I sent you a DM.![]()
Ya.. sorry. I dont think there are any solutions. I dont even know why Renpy defaults to packaging the game with RPY files. Does it mean a player could edit and it will recompile? Honestly, I didn't even realize Rnpy was packing wit h RPY files.. lol. I never bothered to checkThank you.
Turns out after I took a look at the files and messed around with the console, somehow the game can't load a script now, so I am going to re-download![]()
Yes, IIRC if the .rpy file has more recent edit date the engine will recompile it and use instead of default .rpyc. Including them is also convenient for people who view the script; you can get some bug reports this way you otherwise wouldn't, and it also makes things easier for modders and/or people who'd want to make a walkthrough.I dont even know why Renpy defaults to packaging the game with RPY files. Does it mean a player could edit and it will recompile?
Thanks for that feedback. I've been debating the idea of going forward with a hybrid approach and coding the new systems in Godot.. and I think I will. I'm a little tired of all of Renpy's quirks at the moment. In fact, I've already started. It isnt about the player user experience .. I think I want to get into animated Sprites, a more advanced gameplay in the future, and also, I really am sick of debugging renpy specific quirks. That in itself is a fulltime job for me. In fact, I've already started. Thanks again !Yes, IIRC if the .rpy file has more recent edit date the engine will recompile it and use instead of default .rpyc. Including them is also convenient for people who view the script; you can get some bug reports this way you otherwise wouldn't, and it also makes things easier for modders and/or people who'd want to make a walkthrough.
FooooxyyyyyBeen trying to figure out how to get some of the game's animations here, wonder if this works) View attachment 5444657
I think thats the only statt you can't really grind.(so far at least)Where to go to grind creativity?
Good to know I wasn't being blind, thanks.I think thats the only statt you can't really grind.(so far at least)
Some characters teach you a bit when they like you enough, like Sandra, and I got plenty by crawling the dungeon and completing events there.
The only one who can really grind it is the bard class, then you can train it at home.
Gonzo is correct.. and I apologize for that. It wasnt meant to be gridable in the same way other stats as .. as I wanted it to be more involved with the music minigames, specially with the upcoming band stuff. For now, only the musician can train it that way, from home location. There are ways to increase it in the dungeon and from various NPCs , but no way to increase it to high levels yet. It is coming very soon, by V0.6 when Sandra and Lime are recruitable at the brothel and the band starts getting into the game. Then creativity will play a big part.Good to know I wasn't being blind, thanks.
I will be looking forward to it.Gonzo is correct.. and I apologize for that. It wasnt meant to be gridable in the same way other stats as .. as I wanted it to be more involved with the music minigames, specially with the upcoming band stuff. For now, only the musician can train it that way, from home location. There are ways to increase it in the dungeon and from various NPCs , but no way to increase it to high levels yet. It is coming very soon, by V0.6 when Sandra and Lime are recruitable at the brothel and the band starts getting into the game. Then creativity will play a big part.![]()
Thank you for your feedback. I agree with much of what you said, and every version I release, I try to deal with more of those things. It was worse in earlier versions ..Hi!
I tried the game. I really like the game premiss, the artwork, the game as it is, but the -sorry- pisspoor GUI, completely unhelpful Tutorial and all over the place ressource allocation are nothing short of infuriating!
You cannot use space to advance text, no options with escape, no selective skip option, no option to rollback, forcing you to save scum are things that should not be, but you get the hang of the GUI, it a relatively small fish. Still annoying, but usable.
Lerning how to use spells, general learning advancement is opague, a chore to find any kind of teacher or selflearning without results shown, results have to be called up with a click orgy. It is even worse with supplies and creation of things. In my first try I lost days just trying to find supplies, which quite often are not found where it would be normal to do so. Or where to get money.
Another point: Minigames! I loath this drek with a passion! And the dot on the i is the trial and error side quests. While I have no problem with no handholding in general, it is infuriating having to click the info tab every five seconds in the hope to get at least a little hint how to go on without losing hours or days ingame to find out what you could do.
For comparison, I am a "Book of Hours" player. That game is one without any tutorial deliberately(!) and a complicated turnloop to find out. So I am not easily upset by sandbox games or muddied storylines.
Chronoromancer has big potential, but I am sure a sizeable number of players who could enjoy this game are leaving it due to the mentioned flaws.