@Walg Yeah the color was off. I know what is up with that now though and will probably redo some of them.
You're in the clear if no-one else noticed that Oh by the way I haven't used AP but how difficult it is to convert mp4's to webm through AP? Or did you have to use something else for that conversion?@Walg Yeah the color was off. I know what is up with that now though and will probably redo some of them.
Ah that makes sense. Thanks! I found that some of the webm's were actually larger than the mp4's or maybe it was the converters I used.@Walg super easy.You must be registered to see the links
I agree factbooks looks a bit "lazy". A news app on the phone giving you some context infos throughout the game would look better.
- Major world concepts delivery is poor. A rule of thumb i use - if you have a "factbook" in a game that contains information, that you see for a first time there is a problem in games information delivery. I see new MWC as colored text, I see UI element that tells me that factbook is updated and I go to factbook. What for? It's unnecessary clicks. From my point of view, MWC should be introduced step-by-step in small parts via in-world facts. Take this main corporation(sorry - forgot it's name) - instead of just adding an article in factbook I would do this: 1) Mention stock of this corp going up in news 2) Show some branded items - notebooks, mugs etc. 3) Mention that capitalization of that corp is the highest in tech industry in news 4) Show some commercials in the world 5) Mention corp in some rumors by NPCs. After that player already has a good understanding of this MWC - it's a very big tech corp with a shady rumors going around.
I agree with you - it's indeed a strange balance. But for game like City of Broken Dreams which has rich world it's not a good decision to tell about the world solely in factbook. Maybe some deeper information can be put in factbook - like story of that corporation, major operation performed by ghosts etc. But most important one should be in main game.@tapi most of what you said i do agree with. As for the information density this will be much more spread out from this point on. Next chapters will only introduce a few things at a time since now the game will start pushing more into the direction of the characters themselves and not as much about the world around them.
When it comes to the major world concepts I decided to go as light as possible on the exposition in game itself, leaving the glossary if you happened to want to learn more. I think that is something a lot struggle with. Like, how much to a say how much I not say. It's a strange balance.
As for the scene in the club, I did want to do a bit more with it but every shot in there was hours of work. That was more one of those things where I had to cut my losses so to speak.
Can you hire some staff to help?As for the scene in the club, I did want to do a bit more with it but every shot in there was hours of work. That was more one of those things where I had to cut my losses so to speak.
If you got a warning use theim relly exited to play this game but Norton warns me when im about to start, anyone else got that waring or is it just a false postive?
Some AVs can trigger on Ren'Py games, it's a false positive.im relly exited to play this game but Norton warns me when im about to start, anyone else got that waring or is it just a false postive?
okay great thanks!Some AVs can trigger on Ren'Py games, it's a false positive.