Reinzack6

New Member
Sep 7, 2020
5
5
Really newbie question here, but can I update to the newest version, and my save still work if I used the cheat/walkthrough mod? If not, do I have to download the full updated game and a save just before Chapter 8?

Srry, kinda new to these games lol. Btw awesome game
 
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HornyyPussy

Board Buff
Apr 26, 2020
16,346
38,248
Really newbie question here, but can I update to the newest version, and my save still work if I used the cheat/walkthrough mod? If not, do I have to download the full updated game and a save just before Chapter 8?

Srry, kinda new to these games lol. Btw awesome game
Just download the updated mod and it works fine
 
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Razrback16

Well-Known Member
Jul 20, 2020
1,829
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Well, regarding Henry..... if he's actually dead, what would be the point of finding that nano fluid in the Baynard Hospital research wing that the entire party was excited about? Unless that's something we'll use later in the game for an entirely different reason, I guess. It would be kind of annoying if it were simply a red herring.
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Arigon

Engaged Member
Aug 27, 2020
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That is actually why I answered what I did regarding the original post. In addition to what you mentioned and I alluded to, the other use for the material you mention might involve one of the following:
Gloria-somehow enhance control, or boost her scary ass powers
Victoria- same
MC- enhancement to beyond Ghost power level.
 

UnDoubleUpUhUh

Active Member
May 13, 2018
581
653
Don't know if this is a Scrappy mod problem or a Philly Games problem, but I'm getting this error when trying to load saves -
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\ast.py", line 900, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\python.py", line 1930, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\core.py", line 2690, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\core.py", line 3493, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\screen.py", line 697, in event
    rv = self.child.event(ev, x, y, st)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\behavior.py", line 923, in event
    return handle_click(self.clicked)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\behavior.py", line 858, in handle_click
    rv = run(action)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\behavior.py", line 313, in run
    new_rv = run(i, *args, **kwargs)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\behavior.py", line 320, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\loadsave.py", line 753, in load
    log.unfreeze(roots, label="_after_load")
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\python.py", line 1885, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\python.py", line 1713, in rollback
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-8-6.2.9200
Ren'Py 7.2.2.491
The City of Broken Dreamers 1.08.1
Wed Nov 11 02:40:49 2020
 
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moskyx

Forum Fanatic
Jun 17, 2019
4,354
14,504
Don't know if this is a Scrappy mod problem or a Philly Games problem, but I'm getting this error when trying to load saves -
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\ast.py", line 900, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\python.py", line 1930, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\core.py", line 2690, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\core.py", line 3493, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\screen.py", line 697, in event
    rv = self.child.event(ev, x, y, st)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\behavior.py", line 923, in event
    return handle_click(self.clicked)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\behavior.py", line 858, in handle_click
    rv = run(action)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\behavior.py", line 313, in run
    new_rv = run(i, *args, **kwargs)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\display\behavior.py", line 320, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\loadsave.py", line 753, in load
    log.unfreeze(roots, label="_after_load")
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\python.py", line 1885, in unfreeze
    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
  File "E:\Games\Broken Dreamers x\BrokenDreamers-1.08.1-pc\renpy\python.py", line 1713, in rollback
    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-8-6.2.9200
Ren'Py 7.2.2.491
The City of Broken Dreamers 1.08.1
Wed Nov 11 02:40:49 2020
Mods (and translations, sadly) tend to do this, sometimes.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,695
20,826
That was just... :cry:

[snip]
The scene was nice but i wished we didn't have acess to a Shanlon hardcore scene less than 10min after this. It kinda broke some of the seriousness of this moment. I know this is a porn game but maybe put that scene to later in the chapter? Also rip Tex. :confused:

Anyway it was a nice episode. Jake and Sonja seem to finally talk about their fated mission in Caracas and more or less come to terms with their decisions around it and after it.
It was a bit fun seeing everyone trash talking Sonja, specially Bethy, she sure deserved.

Redmoon also seem very damaged and like Victoria i am wondering why he is still in the fight now that Henry died. They would sure be able find easier contracts to feed their wards than this one.

Now Venus discovered how to lie, her "malfunctions" are getting worse. She is going to go full skynet some of these days.:devilish:

Much to Chandra's changrin i choose to enter the Pit with Abby's help. By the way i wonder what they want with Gloria. :unsure:
 

DA22

Devoted Member
Jan 10, 2018
8,094
16,695
The scene was nice but i wished we didn't have acess to a Shanlon hardcore scene less than 10min after this. It kinda broke some of the seriousness of this moment. I know this is a porn game but maybe put that scene to later in the chapter? Also rip Tex. :confused:

Anyway it was a nice episode. Jake and Sonja seem to finally talk about their fated mission in Caracas and more or less come to terms with their decisions around it and after it.
It was a bit fun seeing everyone trash talking Sonja, specially Bethy, she sure deserved.

Redmoon also seem very damaged and like Victoria i am wondering why he is still in the fight now that Henry died. They would sure be able find easier contracts to feed their wards than this one.

Now Venus discovered how to lie, her "malfunctions" are getting worse. She is going to go full skynet some of these days.:devilish:

Much to Chandra's changrin i choose to enter the Pit with Abby's help. By the way i wonder what they want with Gloria. :unsure:
Maybe that first was to not have the players sitting on what happened with Henry until the next update, expressly trying to lighten the mood by dev to make sure players did not end on a down feeling.
 
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