- Sep 20, 2018
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Wow, this is an exciting update: we got a rough target number for static renders! (Oh, and I think the guy in the preview image might be important.) Let's look at the nubmers.
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Dev Update #95
Things are now taking shape and looking good. My focus is starting to pivot to the code side and pushing things into the game proper but still render work and writing to go.
Update is getting to that large point again with 810 renders in, and I suspect another 200 or so to go. Also added a few more animations with one currently cooking bringing that up 45 animations.
Next week we will also do the poll for this months custom set, so expect that mid week.
Also the dev post needs more ass
So here ya go, just a fun render while testing stuff.
As always guys, stay awesome!
Philly
Philly completed 60 static renders and 3 animations (I think, his wording is a bit confusing) this week. His overall average is now 73.6 static and 4.1 animation renders per week, both slightly down from last week. But we also learned there will probably be about 200 more static renders, meaning the update will have ~1000 statics (which is pretty consistent with the last few chapters). Here are the charts:
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So grounds for cautious optimism I'd say. Which is good, because I'm definitely interested to see what our cyborg friend is up to. His visor is blue so presumably he's coordinating with Baynard or some such thing, but that does imply something big will be going down in the near future. That, or he's just visiting Victoria again, but their scenes tend to be good so I'd be interested in that too!