- Nov 11, 2018
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I noticed that way back when. Pretty cool though. Yeah on Caroline's route, in Charles' house you see a scene with Meredith then one with Venus (or the other way around) not quite sure of the order, but whenever I see it now I just laughI guess i will follow suite.
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And i just noticed something funny. Replaying Milfy City, there's a dude in there watching porn on his TV and it struck me that the images on the screen are scenes from this game with Venus and Shanlon hahaha. Back then i didn't play CoBD so i didn't know, but now, i can't unsee it.
Yep, Chandra & Katie at the top for me as well.
I left you a like despite the fact that you placed my awesome Ellen at the bottom, even below a fucking robot
If news means an update, you spoke the truthSeems people are starved for news already (again).
I think he doesn't like Asian girls, that's why he put Ellen and Kleo last on the tier.I left you a like despite the fact that you placed my awesome Ellen at the bottom, even below a fucking robot
Venus was assembled in China, yet he gave her a better rankingI think he doesn't like Asian girls, that's why he put Ellen and Kleo last on the tier.
so another dev in milking business?Seems people are starved for news already (again).
Don't even go there...so another dev in milking business?
Have to agree on that. Having played Cyberpunk 2077 all the body modifications sure help set the tone (the game is good on pc).Fantastic stuff here, boys and girls. This is one of those titles where you come for the porn and stay for the plot (and porn). It has the narrative legs to support its story on its own, and not some excuse plot that exists in service to the sexy times. I dare say that even if you take out the pornographic elements, COBD will remain a very engaging neo-noir cyberpunk story. Fuck, it even has LORE and HISTORY. As someone who binged through the Shadowrun titles on Steam, this please me greatly. The milchers alone kind of remind me of the post-awakening metahumans of SR.
If there's any criticism to be had, it's that there's not much chromed up characters or visible cyberware augments, if any at all.
Asian girls are dime a dozen, but it's a fucking robot, how awesome is thatVenus was assembled in China, yet he gave her a better ranking
I think that the lack of augments walking the streets can also be explained by the game's lore itself. First Augment program was a US military program for a great war against Japan that ended in 2030/1/1, 12 years before the game's setting. By then Japan had created an actual cyborg - RedMoon - but the country just doesn't exist anymore, same for its corps, so all that work is almost entirely lost (maybe). We can also infere the peace agreements and international organizations could have imposed a ban on that kind of biotechnological research after the war (officially at least) so second and third gen augments like Victoria are not really that common outside megacorps headquarters. We could argue that for that first augment program to work some basic research was still needed and some not-so-advanced implants could have been broadly used for regular people (so we should see at least some 'bionic' people that were augmented between today and 2030), but with SDG spreading and all it's also possible that the greatest advances on that field were kept in secret until the start of the war.Have to agree on that. Having played Cyberpunk 2077 all the body modifications sure help set the tone (the game is good on pc).
I suppose that comes down to a general lack of cybernetic character models on Daz when Philly started creating the game. However i did saw a few cyberpunk looking models recently on the Daz site.
It certainly fits the world history not to have people chromed to the gills, but it would be nice to see a few blatant cybernetic components from time to time. The Red Moon obviously takes it to another level, but replacement limbs seem like they'd be well within the capabilities of a world that can give us Katie's medical scanners and mass produce those police bots. It's fine not to have them, but it does feel like a missed opportunity (even if it does come down to DAZ assets).I think that the lack of augments walking the streets can also be explained by the game's lore itself. First Augment program was a US military program for a great war against Japan that ended in 2030/1/1, 12 years before the game's setting. By then Japan had created an actual cyborg - RedMoon - but the country just doesn't exist anymore, same for its corps, so all that work is almost entirely lost (maybe). We can also infere the peace agreements and international organizations could have imposed a ban on that kind of biotechnological research after the war (officially at least) so second and third gen augments like Victoria are not really that common outside megacorps headquarters. We could argue that for that first augment program to work some basic research was still needed and some not-so-advanced implants could have been broadly used for regular people (so we should see at least some 'bionic' people that were augmented between today and 2030), but with SDG spreading and all it's also possible that the greatest advances on that field were kept in secret until the start of the war.
Also, DAZ models availability