- Jul 19, 2017
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Damn... no longer on the first page... ah well.
Seconded. For those of us who play on Instant Text Speed, multi-sentence fragments like this are the bane of immersion. I like to feel as though I'm reading a book when playing a VN, and this can definitely distract from that and take you out of the story.Please, oh please, don't append dialog to the end of the line. Because as my finger presses space, my eyes swivel to the start of the line. And if the text is the same I need to read it again before getting to the new addition. Which is annoying (like a stone stuck in your shoe) and disorienting (like an echo inside your brain).
Curious if that is typical for most. I never had complaints on it with DA but if it is generally not liked, then i can adjust that.Seconded. For those of us who play on Instant Text Speed, multi-sentence fragments like this are the bane of immersion. I like to feel as though I'm reading a book when playing a VN, and this can definitely distract from that and take you out of the story.
or maybe a CTC(Click to continue) would suffice. It is the blinkie icon that appears at the right side of say screen, usually found in japanese VNs.Curious if that is typical for most. I never had complaints on it with DA but if it is generally not liked, then i can adjust that.
I have not seen a single milf in the preview. Show me the one who encroached on the throne of the fire-haired Valkyrie Stella.Genre: Milf
Chandra's motherI have not seen a single milf in the preview. Show me the one who encroached on the throne of the fire-haired Valkyrie Stella.
I've actually given that same feedback about multi-sentence fragments to other developers before on this site, but I didn't do it for DA because it was quite far along in development by the time I came across it and it didn't make sense to change the standard that late into the game, and I think I held back because it was used so infrequently in DA and even then it was pretty easy to just deal with. Some of the ones early on in Broken Dreamers are pretty long sentences and annoying re-reads though. For example, the transition:Curious if that is typical for most. I never had complaints on it with DA but if it is generally not liked, then i can adjust that.
"Hello, Agent." -> press Enter/Space -> "Hello, Agent. I've been expecting you."
"Well, from your profile I assumed you'd prefer a more private venue as we finalize our discussion." -> press Enter/Space -> "Well, from your profile I assumed you'd prefer a more private venue as we finalize our discussion. Is it not suitable?"
No need to go that far. Just make it so that every space/enter key pressed to advance dialogue always results in a clean wipe of text. Then find a reasonable balance of not putting a wall of text (in the form of multiple long sentences) in front of the reader, while also not making it so that they are constantly pressing a key to. Advance. Every. Bit. Of. Text. like it's some sort of "exhaust all the menu options" H game. There will probably be stylistic reasons to break even these rules from time to time, but they would be good guidelines to follow I think.or maybe a CTC(Click to continue) would suffice. It is the blinkie icon that appears at the right side of say screen, usually found in japanese VNs.