Yeah, the name is going to have to change. My fault for not seeing the other title. But spoke to the Dev.Wait where's Emma?
Oh wrong game...
Yeah, the name is going to have to change. My fault for not seeing the other title. But spoke to the Dev.Wait where's Emma?
Oh wrong game...
Thanks for the feedback! I absolutely agree that context is key, and I want to make sure players can follow along while still maintaining a sense of intrigue. The mystery surrounding Kate is intentional, but I don’t want it to feel like I’m withholding information unfairly.Mystery is good, but context is key.
The player/reader doesn't need to know everything, but we need to know enough to follow along with what is happening.
Sometimes there are stories - like the Bourne Identity - where the character and reader are figuring out things together.
However, when the character knows things and the reader doesn't it's a bit rude - unless there's a reason that the reader shouldn't know (and then the reader should know why they shouldn't know - ex. the character is clearly established as not speaking to anyone about that, or lies to themself about it, or has memory loss or trauma that they don't really know themselves, etc.) There are many reasons why the audience avatar and player character shouldn't know things, but when they just don't know anything at all... well, that's not good.
Always be willing to turn the story around on yourself. If you were the reader/player/etc and didn't know all the things you know because you're writing it, what would you think (&/or think you know) from what made it to the final page/render. You don't want players to be in the dark, but on the other extreme you don't want to be like HBO's GoT and not give viewers what you expressly told them to expect.
Just my opinion, hopefully this is constructive criticism, ymmv, etc.
Not at the moment I'm afraid, I'm busy building an environment with around 20 - 25 G8 models in it. It is proving rather big, but theblow poly are just a bit shit. I've done a lot of other work though, so at the moment there are three different morning routines as you play through the game.Any news about the next release - DoAdventures?
What was your fans reaction to this game?Not at the moment I'm afraid, I'm busy building an environment with around 20 - 25 G8 models in it. It is proving rather big, but theblow poly are just a bit shit. I've done a lot of other work though, so at the moment there are three different morning routines as you play through the game.
I'm planning to drop the game with a minimum of 4 game days to begin with and I'm trying something I haven't seen in any other game so far. If you have a look on my Discord under the City of Sin channel, you'll find some sneaky previews and what I'm working on.
I've got a minimum of five more major scenes I need to go through and a minimum of three animations then the nightclub with around 20 or so G8 figures - which is killing my PC slowlyAny approximate ETA for this amazing game - DoAdventures?
FMC is too damn hot - I can't wait to see her in action (ideally with some guys).
BTW: I would post some of those AI videos here (where she sits and looks at you) - looks really good.![]()
Do you know about 'denoiser' (it is DAZ thing to make images much faster)?I've got a minimum of five more major scenes I need to go through and a minimum of three animations then the nightclub with around 20 or so G8 figures - which is killing my PC slowly![]()
Yeah I use that, and scene optimiser but when you put in multiple G8's even when not in the scene, it slows everything down. I do not want to skimp on a the scene I wrote, I really want this game to be good and show more than what "Jessica's Choices" is about.Do you know about 'denoiser' (it is DAZ thing to make images much faster)?
If some AI videos are not working well - just ignore them (I've heard a lot of game fans hate AI videos).Yeah I use that, and scene optimiser but when you put in multiple G8's even when not in the scene, it slows everything down. I do not want to skimp on a the scene I wrote, I really want this game to be good and show more than what "Jessica's Choices" is about.
I have completed three morning scenes already, got the initial one day started and if I can get unreal engine to play nicely, you'll have a full environment to walk around in. Although, I may have to remove that part for the moment due to some other technical issues I'm having.
I posted a video of Kate moving around the default location, legs not moving though and implemented it into the game really well, but the conditional changes are causing me a headache and again, not something I want to skimp out on. I do really want this and the overarching story of Kate to do really well.
How long until we can play it?Things are really starting to take shape! I’ve been adding a lot of new renders, and the story is finally coming together in a way that feels right.
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I did have to redo about 20 renders, mainly because the environment I was using just wasn’t working for me as the scene progressed. The new environment, though, really sings and I’m much happier with how everything looks and feels now.
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It’s a lot of work, but I think it’ll be worth it once you see the results. Thanks as always for the patience and support, can’t wait to show you more of City of Sin soon!
I really hope soonish, because I have really enjoyed making this so far. It is admittedly not getting as much attention as "Forced" I'm only going to it when I'm not knee deep in Jessica's Choices and going through this big build project that is an absolute pain in the arse to do. But once it is built and can render without breaking DAZ, I'll have my own custom environment and will know how to do it for next time(s) - There is now over 400 new renders for City of Sin though and I'll post a few cheeky shots on Patreon and SubscribeStar soon.How long until we can play it?