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VN Ren'Py City of Sin [Demo] [DoAdventures]

5.00 star(s) 1 Vote

DoAdventures

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Aug 6, 2022
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Mystery is good, but context is key.
The player/reader doesn't need to know everything, but we need to know enough to follow along with what is happening.

Sometimes there are stories - like the Bourne Identity - where the character and reader are figuring out things together.
However, when the character knows things and the reader doesn't it's a bit rude - unless there's a reason that the reader shouldn't know (and then the reader should know why they shouldn't know - ex. the character is clearly established as not speaking to anyone about that, or lies to themself about it, or has memory loss or trauma that they don't really know themselves, etc.) There are many reasons why the audience avatar and player character shouldn't know things, but when they just don't know anything at all... well, that's not good.


Always be willing to turn the story around on yourself. If you were the reader/player/etc and didn't know all the things you know because you're writing it, what would you think (&/or think you know) from what made it to the final page/render. You don't want players to be in the dark, but on the other extreme you don't want to be like HBO's GoT and not give viewers what you expressly told them to expect.

Just my opinion, hopefully this is constructive criticism, ymmv, etc.
Thanks for the feedback! I absolutely agree that context is key, and I want to make sure players can follow along while still maintaining a sense of intrigue. The mystery surrounding Kate is intentional, but I don’t want it to feel like I’m withholding information unfairly.

Kate does have knowledge that the player doesn’t at the start, but I’m planning to reveal more details naturally as the story progresses. This demo was more of a proof of concept to gauge interest and establish tone rather than provide the full picture right away.

That said, I see your point about making sure players understand enough to stay engaged without feeling lost. I’ll be refining things to strike a better balance between mystery and clarity.

Thank you,
DoAdventures
 

DoAdventures

Let's begin the adventure
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Aug 6, 2022
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New build with the new name, upgraded UI and couple of extra renders updated in the MEGA link.
 
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DoAdventures

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Game Developer
Aug 6, 2022
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Any news about the next release - DoAdventures?
Not at the moment I'm afraid, I'm busy building an environment with around 20 - 25 G8 models in it. It is proving rather big, but theblow poly are just a bit shit. I've done a lot of other work though, so at the moment there are three different morning routines as you play through the game.

I'm planning to drop the game with a minimum of 4 game days to begin with and I'm trying something I haven't seen in any other game so far. If you have a look on my Discord under the City of Sin channel, you'll find some sneaky previews and what I'm working on.
 
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single_guy_from_au

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Not at the moment I'm afraid, I'm busy building an environment with around 20 - 25 G8 models in it. It is proving rather big, but theblow poly are just a bit shit. I've done a lot of other work though, so at the moment there are three different morning routines as you play through the game.

I'm planning to drop the game with a minimum of 4 game days to begin with and I'm trying something I haven't seen in any other game so far. If you have a look on my Discord under the City of Sin channel, you'll find some sneaky previews and what I'm working on.
What was your fans reaction to this game?

I personally thought it was very very promissing and the FMC looked really hot - especially if scenes like these would be in the game:
https://attachments.f95zone.to/2025/03/4704303_City_of_sin_promo.png
https://attachments.f95zone.to/2025/03/4704306_City_of_sin_promo4.png

Thank you for your hard work! (y)
 
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single_guy_from_au

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Any approximate ETA for this amazing game - DoAdventures?

FMC is too damn hot - I can't wait to see her in action (ideally with some guys). :devilish:

BTW: I would post some of those AI videos here (where she sits and looks at you) - looks really good. (y)
 
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DoAdventures

Let's begin the adventure
Game Developer
Aug 6, 2022
516
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Any approximate ETA for this amazing game - DoAdventures?

FMC is too damn hot - I can't wait to see her in action (ideally with some guys). :devilish:

BTW: I would post some of those AI videos here (where she sits and looks at you) - looks really good. (y)
I've got a minimum of five more major scenes I need to go through and a minimum of three animations then the nightclub with around 20 or so G8 figures - which is killing my PC slowly :ROFLMAO:

I did post a nice pic of her on my DeviantArt the other day and on Discord, if you want to see her a little more.

I tried to post videos before, I struggled with the size, not sure how others have done it. I might need to create a sharing site for the videos, happy for any help in this endeavour from anyone?
 
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single_guy_from_au

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I've got a minimum of five more major scenes I need to go through and a minimum of three animations then the nightclub with around 20 or so G8 figures - which is killing my PC slowly :ROFLMAO:
Do you know about 'denoiser' (it is DAZ thing to make images much faster)?
 

DoAdventures

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Aug 6, 2022
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Do you know about 'denoiser' (it is DAZ thing to make images much faster)?
Yeah I use that, and scene optimiser but when you put in multiple G8's even when not in the scene, it slows everything down. I do not want to skimp on a the scene I wrote, I really want this game to be good and show more than what "Jessica's Choices" is about.

I have completed three morning scenes already, got the initial one day started and if I can get unreal engine to play nicely, you'll have a full environment to walk around in. Although, I may have to remove that part for the moment due to some other technical issues I'm having.

I posted a video of Kate moving around the default location, legs not moving though and implemented it into the game really well, but the conditional changes are causing me a headache and again, not something I want to skimp out on. I do really want this and the overarching story of Kate to do really well.
 
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single_guy_from_au

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Yeah I use that, and scene optimiser but when you put in multiple G8's even when not in the scene, it slows everything down. I do not want to skimp on a the scene I wrote, I really want this game to be good and show more than what "Jessica's Choices" is about.

I have completed three morning scenes already, got the initial one day started and if I can get unreal engine to play nicely, you'll have a full environment to walk around in. Although, I may have to remove that part for the moment due to some other technical issues I'm having.

I posted a video of Kate moving around the default location, legs not moving though and implemented it into the game really well, but the conditional changes are causing me a headache and again, not something I want to skimp out on. I do really want this and the overarching story of Kate to do really well.
If some AI videos are not working well - just ignore them (I've heard a lot of game fans hate AI videos).

As long as there is some actions with FMC (which is what a lot of fans want) that is what really matters - otherwise, people would be complaining (which bad in the initial game stages - once the fans move on it is hard to bring them back).

I personally think that with your amazing graphics and very hot FMC nothing to be worried though.:)
 
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DoAdventures

Let's begin the adventure
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Aug 6, 2022
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Things are really starting to take shape! I’ve been adding a lot of new renders, and the story is finally coming together in a way that feels right.

intro90.jpg

I did have to redo about 20 renders, mainly because the environment I was using just wasn’t working for me as the scene progressed. The new environment, though, really sings and I’m much happier with how everything looks and feels now.

intro91.jpg

It’s a lot of work, but I think it’ll be worth it once you see the results. Thanks as always for the patience and support, can’t wait to show you more of City of Sin soon!
 

Levitation

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Things are really starting to take shape! I’ve been adding a lot of new renders, and the story is finally coming together in a way that feels right.

View attachment 5170881

I did have to redo about 20 renders, mainly because the environment I was using just wasn’t working for me as the scene progressed. The new environment, though, really sings and I’m much happier with how everything looks and feels now.

View attachment 5170884

It’s a lot of work, but I think it’ll be worth it once you see the results. Thanks as always for the patience and support, can’t wait to show you more of City of Sin soon!
How long until we can play it?
 

DoAdventures

Let's begin the adventure
Game Developer
Aug 6, 2022
516
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276
How long until we can play it?
I really hope soonish, because I have really enjoyed making this so far. It is admittedly not getting as much attention as "Forced" I'm only going to it when I'm not knee deep in Jessica's Choices and going through this big build project that is an absolute pain in the arse to do. But once it is built and can render without breaking DAZ, I'll have my own custom environment and will know how to do it for next time(s) - There is now over 400 new renders for City of Sin though and I'll post a few cheeky shots on Patreon and SubscribeStar soon.
 

DoAdventures

Let's begin the adventure
Game Developer
Aug 6, 2022
516
1,435
276


I sent out early builds of City of Sin to a couple of people for feedback, because I was getting worried that my narrative felt too wooden or stiff, but so far the responses have been really encouraging.

No complaints on the storytelling so far, and a lot of love for the atmosphere and the way the scenes are coming together. One comment that really stood out to me was about the lesbian scenes, they said most devs don’t know how to make them feel genuinely sexy, but they felt I nailed it. That kind of feedback means a lot and tells me the direction is working.

I’ve still got one more bit of feedback to come in, and I’ll continue two create the renders, but I want this release to feel smooth and immersive from start to finish.

I'm really looking forward to getting the first official release out.

Thanks,
DoAdventures
 
5.00 star(s) 1 Vote