Not sure, is there much of a market for uniquely crafted games and mechanics around here?Now that's listening to your fans, awesome Patch! I think that pretty much tackles all my issues with this game.
So... Claires Adventure 2 by any chance?
Like I've said before, my main gripe is either the sprites / models are so small in-game, or the CGs are so zoomed in or oddly framed that you can't really take stock of and admire the character.Not sure, is there much of a market for uniquely crafted games and mechanics around here?
you need to find 5$ go to the station near the bar make it 10$. back to the bar. buy elk burger. after that you can pay for stuff with your body.What's wrong with the bar ? I can't buy anything
You can't click on it?Cant buy the burger ( have 10$ ... something doesnt work
Same thing here. Got 11 bucks, but can't buy anything. The button with the burger becomes bright, but nothing happens.Cant buy the burger ( have 10$ ... something doesnt work
Does it look normal? Like, does it fit the screen normally? What resolution are you playing on?Same thing here. Got 11 bucks, but can't buy anything. The button with the burger becomes bright, but nothing happens.
Everything looks normal, fits the screen (1024x576, medium quality, windowed).Does it look normal? Like, does it fit the screen normally? What resolution are you playing on?
Were you able to buy anything ever at the restaurant?
Maybe you can send me a log?
What region are you from? Do you have the $ ?Everything looks normal, fits the screen (1024x576, medium quality, windowed).
I wasn't able to buy anything from the restaurant.
No log file found, sorry.
UPD. Maybe you'd add a "Buy" button someday, so the logic would be: check the thing you want to buy->press "Buy"?
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <a6266edc72ee4a578659208aefcdd5e1>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <a6266edc72ee4a578659208aefcdd5e1>:0
at System.Single.Parse (System.String s) [0x0000b] in <a6266edc72ee4a578659208aefcdd5e1>:0
at RenderManager.SetFoodItemName (UnityEngine.GameObject go) [0x00030] in <fd37089ca5a04a309f69964b260e7bfd>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0
at UnityEngine.UI.Button.Press () [0x00027] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <9bb8f6e40006490da4518a3cf5afe42e>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
Okay, thanks, I think that answers it then. The reason that only some people are getting this issue is that it must have to do with regional currency and decimal formatting. - I'll have to keep this in mind in the future.When I try to buy something, I have this error in the logs:
My region uses the ',' character as the decimal separator. I tried to change my windows settings but that doesn’t work. Something reset the current locale after the game start: when I start a new game, it displays “$0.00” but if I get some moneys, it changes to “$5,00”.
Did you check the flowers?soooo, where is the phallic artifact?
Good point, I put that in most of my games, I guess should add it.Is there a key or button or something to hide the dialogue box?