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Happy New Year! (Blog 119 ~ 121)
HAPPY 2019 EVERYONE!
So, 2018 has been a blast, with us finally achieving 100% CG progression across the board!
I am elated to announce that both Claire's Quest and Overgrown: Genesis are now very stable with regards to the teams working on them.
Thanks to the generosity of our patrons and their patronage, I have been able to source (and afford) the services of some of the best and most talented. This is despite several hiccups along the way, what with Nikki struggling to keep up with the sheer amount of work, and our sole coder burning out near the end of the year (thus negating any coding progress on O:G).
A quick summary of what's happened so far:
* Nikki struggled to keep up with the CG requirements at our funding level. To remedy this, we recruited the talented Pigutao to join Nikki in the CG art team; their combined efficiency has allowed us to zoom through all the things we need in this front, from system artwork (ie. gameover screens), to the CG sets, to bonus stuff like pin-up posters. This has brought CG artwork to 100% completion and we have many new CGs queued for the new scenes to come in the new updates of both CQ and O:G!
* Our previous coder burned out near the end of the year, effectively stalling progress. However, thanks to the generosity of our patrons, we had a lot of reserve funds saved up. This allowed us to quickly source not one, but two experienced coders, who were both brought in to fix and basically implement
ALL the ideas we had for O:G at breakneck speed. Seriously, the luxury of having two coders at the same time on the same project has been borderline tear-jerking for me. Please clap for the arrival of
e4io and
Berd!
* Also thanks to our patrons' generosity, we were able to recruit Perfeccia Ars's services full-time for at least one month near the end of the year, allowing us to quickly start blazing through the new sprites we need for Claire's Quest overhauls.
This addresses all the problems across my dev team's three main areas (CG artwork, pixel artwork, and coding). Though everybody took a quick break due to the end of the year festive season, soon I will be bringing this talented team's full prowess to bear and hopefully you will see the fruits of their labour and appreciate what they've managed to do!
Another thing to address is the December polls! We polled on which monsters players wanted to see appear in the monster-infested island of Rathpike for Claire's Quest's next stage of the overhaul. The top 3 were due to be selected and put into the game. Unexpectedly, we had a tie for the top 3 and 4, so as a "tiebreaker" of sorts, both will be placed into the game!
From a total of 1,070 votes, the winners are...
GOBLINS - 270 votes
CENTAURS - 253 votes
THE WEREWOLF - 175 votes
THE DRIDER - 175 votes
The Goblins of the Claire's Quest world are diminutive red-skinned creatures, no bigger than a human child, and dwell in underground lairs, and excel at ambush tactics. While weak and cowardly individually, a whole pack of them will bring down even a veteran warrior. They spend their time digging tunnels, and from this underground network they can spring into a village in the dead of night, catching everybody completely unawares as they rape, pillage, and steal to their hearts' content before disappearing without a trace.
The Centaurs are a strange anomaly in the Claire's Quest world, not truly man, not truly monster either; they are not entirely feral like most monsters, and bear some semblance of sentience and civilization. They are a nomadic lot, roaming the harsh steppes of Rathpike, shooting down both men and monsters who dare to tread too close to their horde.
The Werewolf is a cursed Valosian nobleman, doomed to transform into a ferocious lycanthrope under the moonlight. He has willingly separated himself from family and friends, for fear that he will turn and slaughter them all - or has he already, and is that the reason for his madness?
The Drider is a horrifying creature of legend, said to be a beautiful woman from the waist-up, and a ravenous futanari giant spider monster from the waist down. She haunts the catacombs of an ancient civilization that predates the city-states, and none who venture into her lair return... Or perhaps, they don't want to...?
These monstrous fiends will likely feature in the next minigame featuring a monstrous theme, but, that will likely follow after the Valos major overhaul!
That's all for now, stay tuned for more updates!
And once again, a happy new year to all!