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Schnipo

Newbie
Jan 24, 2019
46
29
203
I’ve been wondering about that too but I’m not entirely sure if those scenes are in the game anymore.
They aren't at the moment. They propably come back when the next update roles out. Originally these scenes where from the Inn in Rathpike.
 

DZE

Newbie
Jan 11, 2019
42
28
162
Rathpike cant come soon enough.
Is there an up to date list of what scenes are / are not present in the current build?
 

Agent-Alexa

Member
Dec 26, 2018
368
122
241
What scene was this exactly? Is this from the prologue (the continent) or valos? Or is this from rathpike and coming in the next update?
 

Creeping Death

dies in loneliness
Donor
Jan 28, 2018
2,307
15,489
615


Sneak Peek: Bullpen #1

You ain't ever milked a cow like this before.



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May '19 Patron Polls

Hello and welcome to another set of patron polls!

This month, we'll be polling on the topic of scene variation for Claire's Quest.

As players should know by now, Claire's Quest is a game with numerous branching options and scene variations, or even scene skips, depending on the type of 'build' you go for, and which of the four attributes you prioritize.

Currently, there is a mix of three approaches to the level design. I'll give examples:

1) SIMPLE (x2 OPTIONS):

Claire needs to buy a famous bottle of wine. She goes to a bar where it's sold, but the bartender is charging a very high price. Claire can intimidate him into giving it to her for free (if Defiance is 7 or higher), or seduce him into giving a discount (if Seduction is 5 or higher).

2) VARIED

(x4 OPTIONS): Claire needs to buy a famous bottle of wine. She goes to a bar where it's sold, but the bartender is charging a very high price. Claire can intimidate him into giving it to her for free (if Defiance is 7 or higher), or seduce him into giving a discount (if Seduction is 5 or higher), or steal it when he's not looking (if Intrigue is 7 or higher), or impress the bartender with her love of the finer things in life, causing him to give her the bottle in exchange for promising to attend a party he's hosting (if Depravity is 7 or higher).

3) COMPLEX

(x4 BRANCHING OPTIONS): Claire needs to buy a famous bottle of wine. She goes to a bar where it's sold, but the bartender is charging a very high price. Claire can...

... intimidate him into giving it to her for free (if Defiance is 7 or higher), but he reports her to the guardsmen who try to arrest her; she can trick the searching guardsman by acting innocent (if Seduction is 5 or higher), fight them off successfully (is Defiance is 14 or higher), or get arrested and thrown in jail (100 silvers for bail, or make an escape attempt if you have a lockpick and Intrigue of 5 or higher)

... seduce him into giving a discount (if Seduction is 5 or higher); if she passes the Seduction check, she can give him a quickie to have him give it to her for free (if Depravity is 7 or higher) rather than pay the discounted price.

... steal it when he's not looking (if Intrigue is 7 or higher); if the attempt is made without sufficient Intrigue, the guardsmen are alerted, and try to arrest her; she can trick the searching guardsman by acting innocent (if Seduction is 5 or higher), fight them off successfully (is Defiance is 14 or higher), or get arrested and thrown in jail (100 silvers for bail, or make an escape attempt if you have a lockpick and Intrigue of 5 or higher)

... or impress the bartender with her love of the finer things in life, causing him to promise her the bottle in exchange for attending a party he's hosting (if Depravity is 7 or higher). At the party, Claire realizes an orgy is about to occur, and either joins in automatically and happily (if Depravity is 10 or higher), or tries to run away and ends up imprisoned and toyed with at whim, with the bottle discarded on her person at the end of her ordeal; or, she fights back against her captors and butchers them (if Defiance is 14 or higher), and takes the bottle off their corpses.


While complex quests are always fun to design, keep in mind no matter how complex the quest is, there can only be one or two CG sets assigned to it, as due to the branching nature of the quests, there is a high chance of missing out on certain scenes depending on routes you take, which is counterproductive at times. It also means the more less-varied quests there are, the more scenes you can 'collect' across the game, at the cost of less gameplay and replay value.

These polls are to gauge your preferences, so please, vote away!
I prefer SIMPLE quests! (Large amount of quests, usually only 2 branching paths)

I prefer VARIED quests! (Average amount of quests, with at least 4 branching paths)

I prefer COMPLEX quests! (Small amount of quests, but with up to 12 branching paths per quest)
 
Last edited:
4.30 star(s) 119 Votes