BodaciousBoar

Member
Jun 13, 2019
138
51
126
Not trying to be annoying but anyone know when the twine version will be uploaded here?
Usually the wait is until its posted as a publicly accessible build, typically when the TFgamesite link is updated. That said; the latest build seems to always available for free on the discord.
 

Sarg

Newbie
Jun 1, 2017
65
11
197
Hi. Can anybody explain how to edit money in twain ver via console (sugarcube.state.active.... etc) Edit save with an external save editor not convenient.
 

DandyMe

Active Member
Mar 27, 2024
742
536
111
Hi. Can anybody explain how to edit money in twain ver via console (sugarcube.state.active.... etc) Edit save with an external save editor not convenient.
F12 Console tab if not already there
SugarCube.State.active.variables.player.money = x -> change x with the amount you need
 
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DandyMe

Active Member
Mar 27, 2024
742
536
111
Thank you. Could you tell me please, how i can do list all variables?
You will get all the variables used in a specific HTML game just adding a dot after SugarCube.State.active.variables
Some could have the ones you're interested, as this one, under player or similar (name of a specific NPC for example)
 
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Sarg

Newbie
Jun 1, 2017
65
11
197
You will get all the variables used in a specific HTML game just adding a dot after SugarCube.State.active.variables
Some could have the ones you're interested, as this one, under player or similar (name of a specific NPC for example)
Thank you for help
 

SunlessSpear

Member
Aug 11, 2017
223
307
250
The twine version is currently (v1.0.0) not worth playing for its own sake. Lots of dead ends (don't bother signing up for any classes, for example) and content missing even at a casual run through. It's interesting to see what it's going to look like in the future, though, once it's caught up.
 

SporkWitch

Newbie
Jul 13, 2019
40
39
141
Updated with the new traits/kinks
Originally from anotheruser, the cheat menu ring option works the same as the ring artifact, meaning it can only add traits that are either the reverse of one you have (e.g. itty bitty committee/ bigger is better), or that you've previously removed. Using the console commands, you can add any of the traits. I've updated the trait list below, for version 1.0.6.

Use the following command to add traits, where # is the trait number:
Code:
gs 'GenerateTraits','Assign',#
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You can do the same for kinks:
Code:
gs 'GenerateKinks','Assign',#
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