hahafunnymeme
New Member
- Jul 9, 2021
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Would be nice to be able to use shiny versions after you unlocked them at the start of new runs.
You can do that in the inventory. For gameplay it'd break the games point to start with such a strong card straight. You can level up your main card if you want it to be stronger, though.Would be nice to be able to use shiny versions after you unlocked them at the start of new runs.
Shining card have the same multiplyer than the starter card. The only diference is the shining cards feauture anal sex and a different outfit. The stronger cards are the red ones the S tier cards.You can do that in the inventory. For gameplay it'd break the games point to start with such a strong card straight. You can level up your main card if you want it to be stronger, though.
The quickie mode doesn't have a time limitsomebody mod this game and remove the timer please
But what's the point in doing that? You will have to use another card if you want to progress and earn more points anyway. Gameplay is really only meant to simply farm points.Shining card have the same multiplyer than the starter card. The only diference is the shining cards feauture anal sex and a different outfit. The stronger cards are the red ones the S tier cards.
It looks like two of the DLCs are out, but yet to be leaked here.Nice! Are some of the DLC's already payable or still in the making?
And how do you propose on how i unlock all these card? can i unlock it in the so called quickie mode?The quickie mode doesn't have a time limit
Thank you for your time and interesting suggestions!I am honestly kind of looking forward to when it drops on steam hopefully you add some kind of pose variation that can be obtained by getting a shiny (alternate) version of each card. Like maybe say the cowgirl position comes in a normal and a holographic state like pokemon cards and if you get a holo you can make her ride in a slightly different way like leaning back with hands on the knees or something. The women holo cards could be a special collectable where you can get a mix and match wardrobe where you can remove her top but keep her skirt or keep her top and have her wear nothing else and the only way to unlock those outfits to mix is with the holo card.
Hey Straggo, thank you for your kind words!I'll be honest here.... WHAT ARE YOU DOING?!?!?.... If you're the one responsible for these AMAZING animations... WHY ARE YOU SPENDING THEM ON A CLICK GAME?!?!? If you made like a typical rpg with like a typical "step family" story (might even skip the step part (yes I'm cooked)) this game could literally be the goat. It feels like you got THE BEST ham and butter IN THE WORLD and you decide to eat it on molded bread.... Instead of making the best sandwich there's ever been. Think about it. It would be huge.
I'd say the name of the game is doing that quite well.Can you please crate a "clicker" tag, so we can filter out games like this?
Thank you Halil123 for your time and great suggestions.I think there is a good idea here. As far as clicker games go this one is pretty engaging as it has some rhythm elements. I will look forward to its development.
My biggest issue with the game is how multipliers locks us into certain girls and positions. In one run I got an S card, then pulled two A cards I hadn't unlocked yet, but I didn't want to switch to them because they would give me less multipliers.
To fix this you can do one of two things:
Another confusing choice is stage selections. Why are we fucking in a volcanic cave or on top of a column? The first stage, which is a nice hotel room, is the best. Different stages is a great idea but I would prefer a pool or a club restroom before really weird ones.
- Even if you switch to different girls/position, always use the highest multiplier you unlocked during that run.
- Calculate multipliers for everything you unlocked during a run. So in the beginning your position multiplier is 1x, then when you unlock another position it becomes 2x, when you unlock a 3rd one it becomes 3x etc.
As for some future ideas you can implement alternative themed modes. For example, a BDSM mode where instead of sex positions you unlock different implements like whip, paddle etc.
Hey DonOps, we are flabergasted by how amazing your guide is.This game keeps getting better, especially now that the initial bugs have been fixed. I enjoy games with real gameplay, so the addition of upgradable cards is fantastic. I hope new content continues to roll out to keep things interesting. Having items to collect and unlock gives a great sense of progress and achievement.
Ps: I got my first shiny
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Here is a little Guide for people starting the game:
The key to beat the rounds is having powerful cards. Each card has a different click strength. To beat all five rounds, you'll want a card with at least x4 strength. An x3 strength card can also work, but you'll need to land critical clicks frequently.
Strategy
Crits
- At the very beginning of a run, purchase three Bronze Packs. It's not recommended to buy more than three, as the cost increases with each purchase within the same round.
- Card packs are bought with the click points you earn. Be careful not to overspend, or you might run out of points and face a game over.
- If you get an x3 or x4 strength card from your first few packs, you're in a great position! If not, you can either restart the run for a better start or continue buying packs until you find a better card.
Once you have a good card, your main goal is to land as many crits as possible.
At the top right of the screen, you'll see a bottle meter with three layers, each marked by a star. This meter fills up as you play.
Aim to fill at least the second layer in each round to max your rewards.
- Fill Layer 1: Earn a free Bronze Pack.
- Fill Layer 2: Earn a free Silver Pack.
- Fill Layer 3: Earn a free Golden Pack.
How to Land a Crit
Achieving a critical click is all about timing and rhythm.
Leveling Up Your Cards
- Use the Bar Switch on the left to move the click bar to the top of the screen. This makes it easier to see and time your clicks.
- Click in a slow, steady tempo. Avoid clicking too fast. Your goal is to let the push line rise smoothly until it hits the critical hit point.
- It takes some practice, but once you get the hang of it, you'll be landing crits consistently. Using an autoclicker is not effective for this and will prevent you from getting critical hits.
You can spend points to level up your cards, which permanently increases their click damage and critical hit potential. You earn these points simply by playing the game.
If you're struggling, you can "grind" for points. For a hands off approach, you can use the auto clicker switch in the top left corner. However, this method is not recommended as it doesn't generate crits and earns points very slowly.
Unlocking New Cards
New cards are found by opening the card packs you earn while playing. While it's nice to collect them all, don't make this your primary goal at the start. It's much more effective to first focus on leveling up a few strong cards. Once you can clear rounds easily, you'll find that collecting the remaining cards becomes a much faster and more enjoyable process.
Interesting idea, we will look into it!Would be nice to be able to use shiny versions after you unlocked them at the start of new runs.
Hey MrDutch,Nice! Are some of the DLC's already payable or still in the making?