1.90 star(s) 100 Votes

Notr_

Newbie
Feb 19, 2019
40
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Cloud Meadow updates be like: (2 months later) "Hey guys! We increased the damage of A's 3rd skill by 2" And then they call the game not abandoned.
 
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BlackeyeVuk

Member
Nov 1, 2018
388
1,296
Once again, let me make some things clear, because this thread apparently exists for no purpose other than wallowing in vitriol: Breeding Season's development eventually reached a status that was as slow, if not slower, than this game's. Granted, Shwig is a slimy backstabber, and he is guilty of many sins regarding his current project, many of which are ironically a repeat of the mistakes made in BS. HOWEVER, HartistaPipebomb ALSO had it coming himself, and it would be ignorant of context to pretend otherwise.
He ALSO had artists and other team members quit on him mid-project because everybody on his internal team saw how it's going nowhere and there's a complete lack of any organization. Breeding Season was basically deader update-wise than Cloud Meadow is right now at the low point when Shwig decided to pull the rug out from under it.

We are talking about things that happened almost 10 fucking years ago. I am 100% sure the vast majority of you were simply not there, whereas I personally followed BS's blogspot since before Shwig even worked on it, when it was a primitive Flash game with HP's basic artwork. The simpler times when Patreon didn't even exist yet.

I would go as far as to say that if Shwig DIDN'T kill BS, or agreed to sell his art assets to HP, right here and right now we would be with it on the same level of perpetual development purgatory that we are on CM. Hell, migrating the game from Flash to Unity or some other engine would be an endeavor that would last like 3 years at least.

And at least - AT LEAST - CM actually got some things out of the way, like finishing the promised 2 HD animations per monster. Whereas BS was absolutely bloated with a totally unrealistic project estimation that EVERY monster X monster combination would be getting ITS OWN animation and on TOP of that also the sub-variants of monsters (like the ones with a "neoteny" or "mature" trait giving them alternative appearance). That shit was simply never going to happen for hand-drawn high resolution pixel-art animations, but HP gaslit everyone, and himself, that he'll do it eventually.
While streaming playing videogames during most of his online activity.

That being said, it's not hard to guess Shwig's primary motivator was seeing the money being moved around this game's development and deciding he's simply not satisfied with his slice of the pie and that he could be getting a whole-ass new pie himself. And axing his direct competitor by claiming legal ownership of all art assets was just the cherry on top of that pie.
I was there. From the beginging. Beningin. Gebeninging.
The issue porn games have is just organisation.

They aren't programmers just artists. They do not know how to build framework or engine, fundamental pedestal on what basis game will be build on. Then, they do not know how to allocate human resources, the bigger the team, bigger the chaos. They don't even know how to outsource and explain what the fuck they want. Only thing 97% of the porn "developers" here can do is make texture and jpegs. And that can be far fetched with amount of kindergarden art we edge our dicks on.

As for drama about H-Bomb and S-Purple.
I support H-Bomb . I played Breeding Season before S-Purple art. Even that 0.4 nonce was better than anything produced after. H-Bomb was just naive silly nonce loving art S-Purple produced. Things went sour when S-Purple started extorting H-Bomb for more money. S-Purple went inside H-Bomb head that it was his art that made the game good. The issue culminated much later, 7 months later.
 
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1.90 star(s) 100 Votes