Well i wrote beta in random , but if it`s pre-alpha for 3 years , cuz i remember when i played the version that was 8gb (like 1 and half y ago or more) and the content isnt so much more for that time , when you exclude the refining of animations and some mechanics...Not even beta, closer to pre-alpha.
Assets back then were not compressed at all. So the file sizes were huge.cuz i remember when i played the version that was 8gb
Just looked at the Eroico game, it's all sprite sex stuff and thus vastly less complicated than ours are. Eroico's stuff doesn't let you pick stuff from the karma sutra, nor does it have full HD sex scenes, it has still CGs and animated sprite sex, and for 15 monster girls, rather than 9 monster girls, 9 monster guys, and 2 intersex options. All of which have 2 fully animated HDs and tons of sprite sex scenes with more than just the protagonist. It also has only 3 stages, all of which are relatively small and preset rather than having to jigger around with a randomization engine, and was made in an engine where all he had to do, from what I can tell, is swap out the art assets to be able to easily build the thing rather than having to scratch build every element of it (as opposed to only scratch building the custom elements), yet, he gets a pass for doing it in 2 years? The way you guys go on about us I'm surprised. After all, it's only a half hour of content that took 2 years to make and had no intentions of building a base from which to build significantly more content.you can use kamasutra sex positions reference and then pick one any of those and this game called Eroico was done in 2 years but game genre is a level platforming game, his first eroico release version was release in 2013 but later a revision game was release on steam version since last year 2018
So there you have it. The breakdown from our official animator on why it takes so long to make HDs.Dieselbrain said:-our animations are in a style (HD pixel) which is uncommon to have experience in compared to normal animation. Therefore, all our animators, both previous and current, have had to learn on the job, regardless of their skill coming in
-team nimbus had to change and bring on new animators multiple times during development. First fuzz, then me, then we had seth til they left, and then we has Rose Valentine until she has to bow out for personal reasons, and then finally, Carbo and Lucid who are still with me. This means that over half of CM's development life was spent with only 1, 1, animator on the job, period, and until this past year, even bringing on help was chaotic at best.
-additionally, all of our animations (combat, overworld, HDs etc) are hand animated, frame by frame. every frame has to be drawn or at LEAST edited using existing assets by hand, which is a very slow process, and labor put into one character does not translate to literally any other animations.
-our HDs are also animated with a level of detail that, like i mentioned before, is more akin to illustrations than animation. there are way more details, both in terms of objects and in term of purple's rendering style, than you would see even professional films deal with
-there are programs that are good for animation, and there are programs that are good for pixels, but there isnt one (to OUR knowledge) that is amazing at both. Aseprite gets the job done but it is very archaic in some ways (i can't even rotate the canvas freely!) and while we've gotten good with it, the program does hold us back to a degree
-if we were to compare our game to another notable 2D game like say, lab zero's indivisible, we dont have a handful of internal animators along with a small army of animation contractors we can outsource the busywork to (thats how LZ gets it done btw! i was one of the busywork animators!). its just us 3, (and sometimes, as mentioned before, it was just me!). and im still the only FULL TIME animator. I work (over) double the hours the other two work.
-And lastly, there are also other jobs that need doing on the project. combat, overworld animations, walk cycles, jumping animations, farming animations, tiny little animations that youll never notice but need to be there so you FEEL them. 80% of the game's dev time has been spent on HDs until the past half a year, mostly due to necessity. HDs have slowed down, but thats because the work on all the other animations thats because the work on all the other animations NEEDS doing in order to make a complete game
Almost all the animations were finished? We had two. Eve x Female Cat and Eve x Female Holstaur. Two. 2. II. Seriously, where do you guys get this shit? If you don't believe me you're welcome to just go to our earliest posts under the game builds tag on our patreon and dig up the very first public build. I promise you won't find more than 2 HD animations.Remember the first version of the game with, by that time, no financial support and a "tiny development team" . Almost all animations were already finished by that time. Some things just don't add up.
Happened with me, too. Just view a cutscene with the male MC in it, and everything should revert to normal. However, it won't save the name you put in at the beginning. It'll have the default name. Some bug with the gallery.my character was male... and new female? Bug?
Just looked at the Eroico game, it's all sprite sex stuff and thus vastly less complicated than ours are. Eroico's stuff doesn't let you pick stuff from the karma sutra, nor does it have full HD sex scenes, it has still CGs and animated sprite sex, and for 15 monster girls, rather than 9 monster girls, 9 monster guys, and 2 intersex options. All of which have 2 fully animated HDs and tons of sprite sex scenes with more than just the protagonist. It also has only 3 stages, all of which are relatively small and preset rather than having to jigger around with a randomization engine, and was made in an engine where all he had to do, from what I can tell, is swap out the art assets to be able to easily build the thing rather than having to scratch build every element of it (as opposed to only scratch building the custom elements), yet, he gets a pass for doing it in 2 years? The way you guys go on about us I'm surprised. After all, it's only a half hour of content that took 2 years to make and had no intentions of building a base from which to build significantly more content.
Tbc, I love this thing, it's a cute game, well made and polished. As a solo project, Kyrieru absolutely fucking knocked it out of the park and I'd pay good money to have them work on any team I manage, but it's jjust not the same amount of work as Cloud Meadow is either in art nor in programming. Super high quality, still easier to make.
Anyway, this is Dieselbrain's response on the animation work time
So there you have it. The breakdown from our official animator on why it takes so long to make HDs.
Almost all the animations were finished? We had two. Eve x Female Cat and Eve x Female Holstaur. Two. 2. II. Seriously, where do you guys get this shit? If you don't believe me you're welcome to just go to our earliest posts under the game builds tag on our patreon and dig up the very first public build. I promise you won't find more than 2 HD animations.
When u return cloverton he auto-talks with youAfter the mine i cant find Sieger. First time the mission got duplicated so i restarted. This time it's this. Is there a workaround?
This:It doesn't works, i downloaded the 0.0.3.13 version
latest build of the game v0.0.3.13a
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Patreon will consider that as bestiality so there will be no feral version dudeWill there be feral versions of monsters in the game in the future? Sorry if it's already been answered in the thread.