ejmuerte

Well-Known Member
Sep 24, 2018
1,368
822
We cannot do it. It would take more than a decade to complete if we tried it with our current staff. If somebody starts dropping 90k a month in our lap so we can hire an entire stable of professional animators who do -nothing- but do HD sex scenes we could POSSIBLY manage it.

It takes an animator about 1 full month per HD including loop and climax.

There are a total of 20 monsters (male and females counting separately, if we do a gender bend for the Chimera then this increases. of we include variants, it increases exponentially), so that that would be 210 HD animations. 210 / 12 = 17.5 years to complete, which you complain that we have been in development for too long already.

A team of 10 animators could complete that in 1.75 years.

The cost of paying them industry standard would be about 5000 USD a month, and to get THAT MANY animators of the necessary skill quality would require us paying them industry standard, so that clocks in at 50,000 USD, and another 40,000 USD to give raises to everyone else to keep parity and keep them from quitting in outrage.

We are not ignoring it, but it is an unrealistic request.

_________________​

If you wish to check my math then here, check here:

'n'=20
'r'=2
Is Order Important?: 'No'
Is Repetition Allowed?: 'Yes'

List them:
cat m, cat f, holstaur m, holstaur f, wolf m, wolf f, centaur m, centaur f, harpy m, harpy f, lamia m, lamia f, demon m, demon f, cyclops m, cyclops f, chimera, dragon m, dragon f, crab

If you want to check our math go ahead.
heath, let me tell you this you gotta release these full sex scene versions and your game is a BREEDING FARM game and what people will expect is to get see these full sex scenes because people will get hook up and they will buy your game, people will keep requesting this as a demand request to put these full sex scenes versions in your game.

remember heath, your team is planning to release an EARLY ACCESS steam version in your game next year people will expect to see more sex scenes on these because if you don't, customers will get mad at you and they will keep demanding on your requesting feedback forums, you need to put it up on your game.

plus they will considering to criticize your team that you guys have been working on for 6 years making this game.

EDIT: what's worse is that customer's on steam will make backlash on reddit to your game, heath no matter what get this requested to be done, im sorry but i have to say this: GIVE THEM WHAT THEY WANT
 

Fakira

New Member
Jul 7, 2018
8
7
I am still hoping that some day, someone makes a game that is about breeding only in the style of "Goodgame Big Farm" if someone knows that game.
 

Judge Heath

Newbie
Game Developer
Oct 7, 2019
25
42
To answer why it takes so long: We do frame by frame drawn animations.

That's the long and the short of it.

We don't use Toonboom or Flash or any of the equivalents, which plenty of other people do use. They also probably use vector art, or at least normal rasters rather than high definition binary art which is it's own kettle of fish from what the artists on the team have been told. For whatever we work on next we plan on moving to something else but that'll take retraining people, and the middle of the race is not the time to be mending fences or changing horses. I'll ask Diesel if she would like to give a rundown on why this takes longer than other folks and will post it here when I get the chance.

edit: @ejmuerte, if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.

Also, @Chuyoh, you bring up 'years'. yes, it's been just over 3 years now since we began. Do you know how long the average game development period is? From preproduction on is? Most games have a year of preproduction before the game is even worked on and we didn't even have that, we had to jump right into it (a factor that has lead to us making changes, sometimes radical ones, as we went along). We've had to do it by the seat of our pants, and we're doing it at the rate we are trying to do our best with.

Also we've not made 240k a year, that's how much we'd have been making if we made that much NOW. We've been at this for about 39 months now, give or take. We've made $751,996.63 USD in that time total according to patreon, that's in GROSS income, not NET, so that's including the about 10% we lose to transfer fees and Patreon's cut. That brings us to about $676 796.97 USD life time. About $17 353.77 a month. Or 208 245.24 a year on average. I could spend some time working out the exact numbers if you like on what we made at the end of each year when I get the spare time?
 
Last edited:

Redanon

Newbie
Jan 7, 2018
26
48
To answer why it takes so long: We do frame by frame drawn animations.

That's the long and the short of it.

We don't use Toonboom or Flash or any of the equivalents, which plenty of other people do use. They also probably use vector art, or at least normal rasters rather than high definition binary art which is it's own kettle of fish from what the artists on the team have been told. For whatever we work on next we plan on moving to something else but that'll take retraining people, and the middle of the race is not the time to be mending fences or changing horses. I'll ask Diesel if she would like to give a rundown on why this takes longer than other folks and will post it here when I get the chance.

edit: @ejmuerte, if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.

Also, @Chuyoh, you bring up 'years'. yes, it's been just over 3 years now since we began. Do you know how long the average game development period is? From preproduction on is? Most games have a year of preproduction before the game is even worked on and we didn't even have that, we had to jump right into it (a factor that has lead to us making changes, sometimes radical ones, as we went along). We've had to do it by the seat of our pants, and we're doing it at the rate we are trying to do our best with.

Also we've not made 240k a year, that's how much we'd have been making if we made that much NOW. We've been at this for about 39 months now, give or take. We've made $751,996.63 USD in that time total according to patreon, that's in GROSS income, not NET, so that's including the about 10% we lose to transfer fees and Patreon's cut. That brings us to about $676 796.97 USD life time. About $17 353.77 a month. Or 208 245.24 a year on average. I could spend some time working out the exact numbers if you like on what we made at the end of each year when I get the spare time?

If adding animations is out then why not do porn splash images for the game like how you've hired other artists to do the loading screen images? This cuts out having to give the animators extra work and would still increase the NSFW aspect of the game without delaying the project. The cost for commissioning these images would also be less than what you would need to pay the animators as well.
 
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ejmuerte

Well-Known Member
Sep 24, 2018
1,368
822
edit: @ejmuerte, if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.
you can use kamasutra sex positions reference and then pick one any of those and this game called Eroico was done in 2 years but game genre is a level platforming game, his first eroico release version was release in 2013 but later a revision game was release on steam version since last year 2018
 
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Gojii

Well-Known Member
Oct 29, 2019
1,139
1,721
Lmao at any dev team member picking a fight with people on f95zone.

Judge Heath I'd love to see a full audit of what you guys are doing. Genuinely. Because I can tell you that the work presented does not seem to be that of a FT dev team. 17k/month on average for over three years and this being where you're at? Suspicious.

If you guys are so genuine in what you're doing isnt you all pocketing money and spending most of your time dicking around (possibly literally), open your books then. Let's see if all of the assets/animations you say take so long to make are really being done by you guys, or you're just BSing and buying assets/contracting it out instead and occasionally dropping new GFX to keep people happy.

There's a reason you guys don't have all 15 slots at 50/month filled. "Doing the math" shows almost all of your supporters are at the $2/$5 level because they just want to get at the game, not because they deem you worthy of trust/consistent support. I see mediocre devs making games with RPG maker and artists who make just a few pieces of work and maybe sketches a month who get more high dollar supporters. S-purple took advantage of his prior situation and used it to fuck over his partner. Which leads me to believe the bulk of motivations for this project are purely monetary.

The more you guys can string this out via patreon with a constant drip of monthly cash rolling in the better. Calling it now, you guys will delay your projected release date and milk it some more, crying about some sort of difficulty. You'll drop more art or change around the map artwork (which you're doing lately rather than new content/mechanics looks like). How long was Breeding season worked on and how much money in totality did it net? Not sure, but as far as I can see this project isn't going to make its deadline.

EDIT: Literally forgot this project even existed until today. The fact that 20k/month (17k on average for 3+ years) and this game still isn't halfway finished is amusing and suspect to me. So I figured I'd pop off on it.
 

ShimmieSuxSox

Member
May 28, 2017
133
150
To me this game turned from a Dumpster fire into a Tire fire, like a terrible nightmare that will never give up and end
 

DaveHoff

Member
Aug 7, 2018
220
184
@Gojii I couldn't have said it better my man. To be completely honest no matter how much this Dev tries to explain to their supporters that actually interesting mechanics (sex scenes) take too long to implement, it doesn't change the fact that you aren't even trying to add sex scenes anymore. If you want to make a game that is combat and aesthetics just go to steam already and get off patreon. Smh... NSFW my ass...
 

Danail

New Member
May 7, 2017
8
14
I know that its beta but man i played last version and this one and the last one was a lot more stable , yes it did have some bugs but for 10h played i`ve done the main mission reached floor 60 in the dungeon and did overall the content and i found no more than 5 bugs - 2 of them major.THIS version i played for 10 min and found like 10 major bugs : From female prot i became male in the dungeon , the clock froze , my UI disappeared Camellia is white square , the Fix implemented for not regrowing burned/dmg`ed plants , well they did grow .. again and that`s for the first 5/10 min of the game.
(Yes it`s clear installation and new save game)
 

DERAX12345

Member
May 14, 2017
283
401
@Gojii I couldn't have said it better my man. To be completely honest no matter how much this Dev tries to explain to their supporters that actually interesting mechanics (sex scenes) take too long to implement, it doesn't change the fact that you aren't even trying to add sex scenes anymore. If you want to make a game that is combat and aesthetics just go to steam already and get off patreon. Smh... NSFW my ass...
Remember the first version of the game with, by that time, no financial support and a "tiny development team" . Almost all animations were already finished by that time. Some things just don't add up.
 

BillyMayz

New Member
Apr 21, 2018
10
4
Does anyone else have the issue that when you go back to clovertown after the first dungeon island thing in the cave it just puts you in a talking screen with no text or way out of? Like I can see my character on the dock but I am stuch in a conversation box that has no text.
 

kenshuck

Member
Jul 27, 2017
126
34
Does anyone else have the issue that when you go back to clovertown after the first dungeon island thing in the cave it just puts you in a talking screen with no text or way out of? Like I can see my character on the dock but I am stuch in a conversation box that has no text.
I'm having the same issue :unsure: :unsure:
 

boogietown

New Member
Jun 9, 2017
2
8
Also, @Chuyoh, you bring up 'years'. yes, it's been just over 3 years now since we began. Do you know how long the average game development period is? From preproduction on is? Most games have a year of preproduction before the game is even worked on and we didn't even have that, we had to jump right into it (a factor that has lead to us making changes, sometimes radical ones, as we went along). We've had to do it by the seat of our pants, and we're doing it at the rate we are trying to do our best with.
you say that as if the game you envisioned is on the same scale as a AAA release, the need for preproduction is very different when it comes to the average indie game.
If you as a group of developers never discussed your scope once in those 3 years, an action which brought you to make drastic changes over those 3 years as you said while ignoring request and suggestions from people here - you've just been shooting yourself in the foot with each drastic change.

In indie production the need to cut corners where you can is a must, especially if you try to meet a deadline.
you're living with the comfort that people on the internet are lenient (this is not an accusation, this is just a situation you get to enjoy) however any sort of excuses like that with any real benefactor would shut the project down as it's clear you can not commit to what you say.

if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.
animations are done very quickly in video games, as you might notice some games use 3 frames for an animation and use the classic animation rules to create an illusion of full movement, I'm sure that your animator knows much more about that than I do, but my main point is that cutting corners is a must.


I do apologize if it's sounds hostile or unclear in some way, it might be the language barrier as English is not my main language.
 
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