aquaregia99
Member
- Jul 2, 2019
- 146
- 368
Any other developer would probably list these updates like so (probably even simpler):You must be registered to see the links
The Code for the month of May 2024 is "Mayternity"
Additions
Changes
- Full overhaul for Savannah dungeon F1
- A complete visual and gameplay overhaul to better introduce dungeon gameplay and narrative to players
- The first of many dungeon floors to introduce new quest content, obtained in Katarina Station hub
- 4 new sprite sex scenes as quest reward
- Fully revised Katarina Station introduction sequence
- The sequence now introduces Catarella & Joaqim, NPCs who will routinely offer quests related to Savannah as you progress through the game
- Some UI animation improvements
Fixes
- Modified 10 recipes to ensure all recipes only contain unique ingredients
- Reduced enemy Lamia healing & Shield buff factor
- Cloverton seasonal clutter (Winter snow, Autumn leaves etc.) should now slowly fade instead of abruptly vanish
- Cloverton event music & confetti should no longer follow the player onto the Farm
- Catarella will become non-interactable instead of giving the quest in progress dialogue to avoid confusion
- Visual and stylistic improvements for new Quest UI
- Grenadier Pirate enemy units will no longer appear more than once per mob
- Accidentally clicking at the wrong time should no longer skip a banner message (item popup, warning etc.)
P.S. Plz don't ping me in case of possible dead links coz it's working on moment of posting and I have no ability/intention to reupload in case of files deletion by game developer. Also I didn't tested this release so use it on own risk.
- Fixed error when opening the Save/Load menu due to impossibly high total play time in save slot; save files with these values will have time progress reset to zero for safety
- Fixed error immediately after loading a save in which the player has collected a quest twice from Savannah F8 Pirates
- Fixed error when talking to Summer Solstice NPCs after planting only some event seeds
- Fixed becoming stuck in combat with a Matron trying to heal itself after being defeated on the first hit of a multi-hit attack
- Wolf’s upgraded War Scent ability should no longer be able to stack infinitely
- Fixed Lamia’s combat buffs adding way more HP than expected
- Fix for quest data-related issue that would prevent the player departing for Katarina Station and could spawn enemy cat visuals on the farm
- Sieger’s Savannah F8 quest should no longer persist after clearing the boss fight and departing the dungeon
- Peasants near locked chest in Savannah F1 should correctly skip their dialogue after dungeon reset & previously being rescued
- Fixed error when Catarella is introducing Katarina for players who’ve just returned from the F3 Cat Ripper boss fight
- Fixed behaviour with F1 waterfall peasants for cases where the nearby enemy mob was already defeated
- Fixed tooltip blocking interaction with the Mill farm building manufacturing queue
- Fixed exception caused by enemy Lamia’s Injection & Defray Cost abilities
- Fixed error when Lamia’s Coil Strike or Roughback’s Roll Out steals a player-only buff
- Fixed crash when harvesting Macrinas nodes on Savannah F5
- Fixed crash when enemy Poacher attempts to summon an ally during the Kiram Getaway sequence
- Fixed crash after the Godseed battle during Summer Solstice event
- Fixed save data handler exception when loading saves from 0.1.2.5e or earlier
- Fixed crash that would sometimes occur when exchanging the Storehouse Key in Savannah F8
- Corrected layering on Katarina Station battlement walls
Additions
- Updated Visuals for Savannah dungeon F1
- 4 new sprite sex scenes as quest reward
- Improved Katarina Station for better tutorial flow
- Fussed with UI animation and appearance
- Modified 10 recipes to ensure all recipes only contain unique ingredients
- Reduced enemy Lamia healing & Shield buff factor
- Cloverton seasonal clutter should now fade instead of vanish
- Cloverton event music & confetti no longer follows the player onto the Farm
- Catarella will no longer give quest in progress dialogue to avoid confusion
- Grenadier Pirate enemy units are now once per mob
- Clicking at the wrong time no longer skips a banner message
- Further debugged various critical and programming exceptions