SO, I really like most aspects of this game, creepy as it (deliberately) is. Ol' Cal is no looker, for sure, half-way to Quasimodo (all he lacks is gorilla body fur, a tremendous hooked nose and droopy balls for the full outfit - and when you ask what the hell's Meg doing even looking at him, has she got no college mates or anything? - then you know the corruption/abasement element is a winner.
The modeling and rendering of Megan, and the shaping also of her shy, likeable, warm personality, are generally super: the basis of the whole attraction of the game. Consistent modeling from scratch must be a b*stard. (And it's not *perfect* (what is, even in fantasy?): Meg's impressive "front porch" goes for a bit of a wander at times - when she's planted on Cal's lap watching TV with the parents in the living room for example, or when Uncle Narstee gropes her right mam when they're watching TV together in her room - at one or two other times they have a bit the impression of waxy stick-ons (if Cal does the Peeping Tom act when she's getting her sleepwear out of her closet, for example).
But she is a hugely appealing creation, personality-wise, anatomically obviously, as well as her nicely idealized nerdy Eurasian-beauty face, her shy poses and all the rest of it, the postures she adopts. Even her bare feet, a horror element for many CG artists. Sid has done a very fine job with that girl.
The very gradual progression of the game is a two-edged sword:
Addictive, when slow progress does bring eventual rewards (Megan being the star of that show, as mentioned).
But it can grind you down, when you get repeat after repeat with the same actions, and no obvious solution to how actually to progress, and not always obvious reasons why Cal slides down a snake when he was climbing a new ladder. . But then ... you could say life is like that, with no playbook. (Yes I know there are various guides I might make use of - if I let Cal persevere. I might just cut his losses!
As you can guess from the above, I've played the game a bit, but not (yet?) progressed all that far. Further than the attempted jokey complaint of my previous post above - but then, that was a joke, at Cal's expense.)
The concept of the game is devilish, esp with those pregnancy possibilities apparently further down the line.
I doubt anyone playing could actually learn much from Cal about how to become a demon, though. His seduction success rate seems based at least as much on luck (and perhaps cash) as charm, skill, expertise or judgment. Or on his ... good looks.
But we sort of sense that too, I think. Which is the secondary appeal of the game. A prospect that is horrendous in reality, can be intriguing (and unexpectedly also humorous) in the crazy fantasy of RPGs. This is a very good example of such an RPG.
You've got to love the Megan. Is the main takeaway, in fact.