- Jun 20, 2017
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Hey y'all!
My break was nice and I enjoyed it, but I missed y'all and I’m really happy to be back and moving on v5!
First, some Announcements:
1. We've launched on Steam! Please go wishlist, download and review the game – it helps the game get more visibility! You have to have an active account and to play the game on steam for at least 5 mins to leave a review. It would mean a lot if you did
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2. New Patreon Perks!
- Juniors & up will get pin-up style postcards rendered by our new merch artist! There are 5 per collection with 1 sent out each month of subscription! This perk will become active beginning Sept 2022.
- Sophomores & up will have access to spoiler/NSFW art streams on Discord – first one will be of a new v5 character so stay tuned on details for that upcoming stream!
- Freshman & up will get to read in-depth lore posts fleshing out the world of College Craze.
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If you have any suggestions for other events, comment below! We’re looking for volunteers to stream on movie or game nights, so if you're interested in hosting please sign up
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.I'm also thinking about running a fanfic event with prizes, and a trivia night! There’s a poll up for the trivia night idea –
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if you’re interested.4.
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is available to Sophomores and up today, this is not a walkthrough, just key scenes you may not even know about in v4 I recommend finding. Need help finding out how to get to certain scenes?
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Game Updates
I’ve officially kicked off writing for v5! It's scary, exciting, and unbelievable. I’m aiming for this to be the midpoint of the game, and a LOT is going on. Most of in-game Monday is complete (Which I feel is pretty fast, considering I started writing at the start of this week!)
The current word count is 9,717, with 916 lines of code down!
My goal is to encompass 12 days over the course of the update, but this is the first time I’ve tried that in one release, so we’ll see how far we get. The outline I wrote during release month is more detailed than previous outlining, so maybe having a more rigid vision will allow for more plot points to come out, instead of me just vibing with loose guidelines like I have been.
It was hard forcing myself to not actively work on the game during my break, so I diverted myself by building a little side-scroller in Unity to brush up on coding skills and learn more about C#. I wanna get into different platforms and types of games for my future C3U ideas!
That was a lot, but we made it through. See you in the next one!
xoxo,
PrettyInk