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Cerebrum

Member
Sep 1, 2019
387
648
Yes, I go with Brittany but never kill Keera.
I can't imagine how you get Candy without at least inadvertently killing Keera (which can happen while attacking Titus is fail to sway her to your side.
Don't be mean to your sister, I understand the sibling rivalry but try to care for her and you will feel grateful.
She is not my sister, she is my neighbor (ok, technically mother's friend's daughter) and has been bullying me for years and now its payback time.

In all honesty I don't think I'm a bad guy, there are only 3 (maybe 4 characters) that I won't romance, Brittany, Ms. Wilson, professor Barberry (and possibly Priscilla not sure need to know more). In my opinion they brought it on themselves.
 
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Cerebrum

Member
Sep 1, 2019
387
648
Yeah, figured as much, but on phone it says she is free/enslaved (depending what I do with demons afterwards), hence my confusion.
Come to think about it, I've never actually failed to sway them as I always have the attractiveness due to the ability to drink on day one, your only to options are to sway them or kill them but I guess it would be possible to fail to sway them but not kill them and I guess in that case they wont be an ally which means you must have allied with Candy on Sunday. So I guess it is possible to have Keera alive but Candy or Raven as the second in command, I just didn't understand how until now.
 
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Vaars

Member
May 6, 2021
254
65
So, maybe this is a strange Question, but - are the Character Stats (Love, Dominance, Lust) in *any way* relevant to the Story?

So far I haven't found any Situation in which they are meaningful. If there is one, the Game never told me in any way. Even if it is the case that there are some Lights/Choices that are only available at certain Levels (Like making someone your Girlfriend), it does not seem that the stats as a mechanic to track this are necessary, because I only get them from interacting with Characters, which is a Prerequisite of progressing their Stories anyway.

So it seems to me that the actual "Progression" of Characters is tracked more in the Numbers indicating their respective Paths (Dominant, Slave, Bimbo...) that in these Numbers. if they play into the Story at all, they might easily be a Background Stat hidden from the Player. So - why aren't they? Can anyone explain?

In General, the complete lack of Explaining the Mechanics of the Game within the Game is something that I find a little frustrating. The same can be said for the missing Ability to track Progress. I would love to see something like a "You have discovered x% of available content/Text"-Counter or an Achievement Page that indicates whether I have gone through an entire Path of a Character (like Mistress Stacy) once. As of right now, the fact that it is completely unclear how many Options I have and where they branch really takes away a lot of the Replay Value for me - I cannot judge if the replay value is there, whether it is worth my time and where I would have to branch differently. The Fact that the Role of Stats in the Game is unclear as I mentioned, adds to that Obscurity.

Of Course, I do realize that this Openness is one of the Strengths of the Game, and I do respect it for what it is. But I want to point out that this Strength is, at the same Time, one of its Weaknesses.

By the Way, I *do* realize that some/many/all of these questions might have been answered in this Thread before, and in that Case, the Blame is partly on me for not finding them. But then I can't help but criticize a Game that would require the Player to read a 3600+-post-instruction-manual to properly grasp the Game Mechanics.
 

Lord_everhard

Active Member
Oct 10, 2020
909
852
So, maybe this is a strange Question, but - are the Character Stats (Love, Dominance, Lust) in *any way* relevant to the Story?

So far I haven't found any Situation in which they are meaningful. If there is one, the Game never told me in any way. Even if it is the case that there are some Lights/Choices that are only available at certain Levels (Like making someone your Girlfriend), it does not seem that the stats as a mechanic to track this are necessary, because I only get them from interacting with Characters, which is a Prerequisite of progressing their Stories anyway.

So it seems to me that the actual "Progression" of Characters is tracked more in the Numbers indicating their respective Paths (Dominant, Slave, Bimbo...) that in these Numbers. if they play into the Story at all, they might easily be a Background Stat hidden from the Player. So - why aren't they? Can anyone explain?

In General, the complete lack of Explaining the Mechanics of the Game within the Game is something that I find a little frustrating. The same can be said for the missing Ability to track Progress. I would love to see something like a "You have discovered x% of available content/Text"-Counter or an Achievement Page that indicates whether I have gone through an entire Path of a Character (like Mistress Stacy) once. As of right now, the fact that it is completely unclear how many Options I have and where they branch really takes away a lot of the Replay Value for me - I cannot judge if the replay value is there, whether it is worth my time and where I would have to branch differently. The Fact that the Role of Stats in the Game is unclear as I mentioned, adds to that Obscurity.

Of Course, I do realize that this Openness is one of the Strengths of the Game, and I do respect it for what it is. But I want to point out that this Strength is, at the same Time, one of its Weaknesses.

By the Way, I *do* realize that some/many/all of these questions might have been answered in this Thread before, and in that Case, the Blame is partly on me for not finding them. But then I can't help but criticize a Game that would require the Player to read a 3600+-post-instruction-manual to properly grasp the Game Mechanics.
to my understanding yes the only one I have found is Brittany (with 100% known fact) if the love is low or blackmailed, there may also be an issue doing the harem girlfriend paths where Sofia is against rio or monica.
 

Cerebrum

Member
Sep 1, 2019
387
648
So, maybe this is a strange Question, but - are the Character Stats (Love, Dominance, Lust) in *any way* relevant to the Story?

So far I haven't found any Situation in which they are meaningful. If there is one, the Game never told me in any way. Even if it is the case that there are some Lights/Choices that are only available at certain Levels (Like making someone your Girlfriend), it does not seem that the stats as a mechanic to track this are necessary, because I only get them from interacting with Characters, which is a Prerequisite of progressing their Stories anyway.

So it seems to me that the actual "Progression" of Characters is tracked more in the Numbers indicating their respective Paths (Dominant, Slave, Bimbo...) that in these Numbers. if they play into the Story at all, they might easily be a Background Stat hidden from the Player. So - why aren't they? Can anyone explain?

In General, the complete lack of Explaining the Mechanics of the Game within the Game is something that I find a little frustrating. The same can be said for the missing Ability to track Progress. I would love to see something like a "You have discovered x% of available content/Text"-Counter or an Achievement Page that indicates whether I have gone through an entire Path of a Character (like Mistress Stacy) once. As of right now, the fact that it is completely unclear how many Options I have and where they branch really takes away a lot of the Replay Value for me - I cannot judge if the replay value is there, whether it is worth my time and where I would have to branch differently. The Fact that the Role of Stats in the Game is unclear as I mentioned, adds to that Obscurity.

Of Course, I do realize that this Openness is one of the Strengths of the Game, and I do respect it for what it is. But I want to point out that this Strength is, at the same Time, one of its Weaknesses.

By the Way, I *do* realize that some/many/all of these questions might have been answered in this Thread before, and in that Case, the Blame is partly on me for not finding them. But then I can't help but criticize a Game that would require the Player to read a 3600+-post-instruction-manual to properly grasp the Game Mechanics.
I guess the best answer I can come up with is it used to be. The love, lust submission mechanism has alot to do with early choices but is still not needed as an example there is a chance for a threesome with Monica and Rio early in the game (first Thursday) but you need Monica's love to be higher than a certain number (65 I think, but I'm not sure), or Monica to be your gf, or your willpower and attractiveness to be at least 8 each. Any one of these conditions passes and you would get the scene. as the game got more developed love, lust, submission became less important. And the Dev knows this and even incorporated it in the game when
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Dysphorika

Well-Known Member
May 5, 2019
1,269
1,412
I guess the best answer I can come up with is it used to be. The love, lust submission mechanism has alot to do with early choices but is still not needed as an example there is a chance for a threesome with Monica and Rio early in the game (first Thursday) but you need Monica's love to be higher than a certain number (65 I think, but I'm not sure), or Monica to be your gf, or your willpower and attractiveness to be at least 8 each. Any one of these conditions passes and you would get the scene. as the game got more developed love, lust, submission became less important. And the Dev knows this and even incorporated it in the game when
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And this is how to introduce a breaking the 4th wall pun
Even the dev criticizes their own piece.
 

Flamewolf

Member
Oct 31, 2017
374
411
You have to remember the dev is not just finishing off one day (Friday), he's rounding out the whole week. A system that we didn't have during the first week, the first week in the game had every day as it's own contained set of events, just like the starting weekend. The second week has spaced everything out throughout the entire week. Have patience, the update will be done when it's ready.

Correct me if I'm wrong but I think the dev said the next weekend was going back to the old format of events.
 

Cerebrum

Member
Sep 1, 2019
387
648
You have to remember the dev is not just finishing off one day (Friday), he's rounding out the whole week. A system that we didn't have during the first week, the first week in the game had every day as it's own contained set of events, just like the starting weekend. The second week has spaced everything out throughout the entire week. Have patience, the update will be done when it's ready.

Correct me if I'm wrong but I think the dev said the next weekend was going back to the old format of events.
Did you mean Saturday? Friday is already done
 

G28Here

Active Member
Game Developer
Mar 18, 2019
735
4,828
Did you mean Saturday? Friday is already done
Nah, this next public release will be all of the remaining evening events that were supposed to be in 'Friday'. I'm almost done the final DnD event and then there's one more event with Val I have to finish before the next public release is ready. Then after that's out I'll bet starting 'Saturday'.
 

SnepMawGames

New Member
Sep 16, 2017
4
2
For the time-travel mod, how do I get to checkpoint 8D? Mine skips to 8E.
Yeah, I ran into this same issue. I'm messing around editing the .html file to try and fix the issue. It looks like two links may have been swapped.
If you find the section

HTML:
[[Checkpoint 8e|AfterDinner062Evening1][$dayD to 6; $dayN to 10; $time to 5; $energy to $maxenergy; $britt_bimbofied to false;]]
on line 58191 (for me, note: there are two results) and replace it with

HTML:
[[Checkpoint 8d|Dorm062EveningStart1][$dayD to 6; $dayN to 10; $time to 4; $energy to $maxenergy; $britt_bimbofied to false;]]
it seems to fix the issue.
I'm not guaranteeing it because there is already a location where the second code exists so maybe something else is messed up that I don't understand.
 

Cerebrum

Member
Sep 1, 2019
387
648
can someone let me know if there is any scene where you can get flowers from an alternate dimension to give to someone. Im wondering because other than that I think everything in the overview is now in the game.

"Being a freshman in college is rough, but things are about to get a lot easier once you discover wandering lights with the strange ability to alter reality. Is someone disrespecting you? Maybe a little heat ray will shut them up. Trying to woo the girl of your dreams? Send her a bouquet of flowers plucked from an alternate dimension. Tired of being a broke college student? Conjure dollar bills out of thin air. Just be careful: the deeper you dig into this mystery, the more evidence you'll find that you're not the only one blessed with gifts."
 

Orrangutang

Newbie
May 11, 2019
82
52
can someone let me know if there is any scene where you can get flowers from an alternate dimension to give to someone. Im wondering because other than that I think everything in the overview is now in the game.

"Being a freshman in college is rough, but things are about to get a lot easier once you discover wandering lights with the strange ability to alter reality. Is someone disrespecting you? Maybe a little heat ray will shut them up. Trying to woo the girl of your dreams? Send her a bouquet of flowers plucked from an alternate dimension. Tired of being a broke college student? Conjure dollar bills out of thin air. Just be careful: the deeper you dig into this mystery, the more evidence you'll find that you're not the only one blessed with gifts."
There is an unusual flower you can give to someone.
 
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