So, maybe this is a strange Question, but - are the Character Stats (Love, Dominance, Lust) in *any way* relevant to the Story?
So far I haven't found any Situation in which they are meaningful. If there is one, the Game never told me in any way. Even if it is the case that there are some Lights/Choices that are only available at certain Levels (Like making someone your Girlfriend), it does not seem that the stats as a mechanic to track this are necessary, because I only get them from interacting with Characters, which is a Prerequisite of progressing their Stories anyway.
So it seems to me that the actual "Progression" of Characters is tracked more in the Numbers indicating their respective Paths (Dominant, Slave, Bimbo...) that in these Numbers. if they play into the Story at all, they might easily be a Background Stat hidden from the Player. So - why aren't they? Can anyone explain?
In General, the complete lack of Explaining the Mechanics of the Game within the Game is something that I find a little frustrating. The same can be said for the missing Ability to track Progress. I would love to see something like a "You have discovered x% of available content/Text"-Counter or an Achievement Page that indicates whether I have gone through an entire Path of a Character (like Mistress Stacy) once. As of right now, the fact that it is completely unclear how many Options I have and where they branch really takes away a lot of the Replay Value for me - I cannot judge if the replay value is there, whether it is worth my time and where I would have to branch differently. The Fact that the Role of Stats in the Game is unclear as I mentioned, adds to that Obscurity.
Of Course, I do realize that this Openness is one of the Strengths of the Game, and I do respect it for what it is. But I want to point out that this Strength is, at the same Time, one of its Weaknesses.
By the Way, I *do* realize that some/many/all of these questions might have been answered in this Thread before, and in that Case, the Blame is partly on me for not finding them. But then I can't help but criticize a Game that would require the Player to read a 3600+-post-instruction-manual to properly grasp the Game Mechanics.