Crimson Fire

Member
Mar 12, 2022
194
411
The game is coded the same way, using html, css, javascript and sugarcube macros. But my point is that some scenes can only be accessed by having it enabled, and some some scenes can only be accessed with it disabled.
That is not what I am asking. I am bug hunting so i am asking if the code is written with two forks [ I am assuming you know what i mean by fork in the context of coding] one for related or one for not. Or is there one fork for related & not related and variables are used. If there are two forks then I have to play through the game both as related or unrelated. If there are not two forks then it doesn't make a difference if I am related or not (for most scenes). You'd only know the answer to the question if you combed through the code specifically.

I will give you an example, if you use a power, there are multiple variables they use. have you used that light before? Do you have enough energy? But this happens all within a single fork of the code.

In the past when I was trying to figure out how to get results i wanted aka Jill as a spy. I swear the game appeared to have two forks sometimes and one fork other times with regards to Maywoods being family or not. Because sometimes when i searched for a quote it would appear twice and sometimes only once and these where context specific quotes, not generic quotes. When they appeared twice it was always the same event just one from the perspective of the Maywoods as family one with them as not your family. Thing is it isn't consistent and my experience form looking is only limited in scope of trying to get Jill as a spy and to become barberry's thrall [to control Sydney] So my experience is limited to pre-titus timeframe and limited events. So this is why i am asking how related code works CODE wise, not gameplay wise.

This is important only from a bug hunter perspective not with playing the game and enjoying it.
 

j_1993_m

Active Member
Feb 28, 2021
637
656
That is not what I am asking. I am bug hunting so i am asking if the code is written with two forks [ I am assuming you know what i mean by fork in the context of coding] one for related or one for not. Or is there one fork for related & not related and variables are used. If there are two forks then I have to play through the game both as related or unrelated. If there are not two forks then it doesn't make a difference if I am related or not (for most scenes). You'd only know the answer to the question if you combed through the code specifically.

I will give you an example, if you use a power, there are multiple variables they use. have you used that light before? Do you have enough energy? But this happens all within a single fork of the code.

In the past when I was trying to figure out how to get results i wanted aka Jill as a spy. I swear the game appeared to have two forks sometimes and one fork other times with regards to Maywoods being family or not. Because sometimes when i searched for a quote it would appear twice and sometimes only once and these where context specific quotes, not generic quotes. When they appeared twice it was always the same event just one from the perspective of the Maywoods as family one with them as not your family. Thing is it isn't consistent and my experience form looking is only limited in scope of trying to get Jill as a spy and to become barberry's thrall [to control Sydney] So my experience is limited to pre-titus timeframe and limited events. So this is why i am asking how related code works CODE wise, not gameplay wise.

This is important only from a bug hunter perspective not with playing the game and enjoying it.
That's what I am saying. For some scenes there is a fork and it will require two playthoughs if you want to see them and look for bugs. For example, on day 1 if you stay with the Hills and use the pink light there's an option that only appears if you have incrst turned on. Each scene is written on it's own passage i n multiple choice passages for the most part. So the pink light scen is not the same page as the red light scene etc.

If statements are used to determine what text appears in a given passage. Like if related is true then displat this else show this. It's branching in that way too. Another example is submiting karen and kayla contracts. Both scenes are entirely seperate and is coded seperately and is based on incest on and off.

Also have you ever noticed during a green light cast that variables can differ based on order you pick the options. Earlyish example would be Brittney and stacy dancing green light. It awards slave points to either stacy or brittney, depending on what you pick first.
 
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Satou Pendragon

Engaged Member
Jan 24, 2018
3,864
12,667
Have you tried to play it on mopoga.com? That site has the new update and had the botnet mod functioning
Because I’m feeling extra helpful right now click
 

DredgenVayn

Active Member
Oct 20, 2022
674
562
Have you tried to play it on mopoga.com? That site has the new update and had the botnet mod functioning
Because I’m feeling extra helpful right now click
I get that, but I prefer having it downloadable in case the site goes down.
 

guest1492

Member
Apr 28, 2018
353
292
I am bug hunting so i am asking if the code is written with two forks [ I am assuming you know what i mean by fork in the context of coding] one for related or one for not. Or is there one fork for related & not related and variables are used.
A couple months ago (so version 0.360d) I went through the code extensively for up to day 10. There were a couple things that were locked behind being related (including some incest stuff between Jake and his mom as well as between Monica and her mom) but I don't think there's anything you would call forks. In the code, it's mainly used to determine things like whether or not the word 'Mom' is used vs 'Mrs. Maywood' in a scene.

At any rate, there wasn't any content that was locked behind not being related.
 

Liu_Kang

Newbie
Jan 6, 2023
25
4
Hello

I wanted to know

Does day stop variable work or not

If this variable works, that would be great. You can stop day and try all the options. I have changedthe value of the variable to true and it didn't work. Is there a way to make it work?

and Can you suggest games like this?
I want a game with a story, and RPG not just compilation videos
 
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AccidentalGryffindor

Active Member
Oct 8, 2020
570
676
Hello

I wanted to know

Does day stop variable work or not

If this variable works, that would be great. You can stop day and try all the options. I have changedthe value of the variable to true and it didn't work. Is there a way to make it work?

and Can you suggest games like this?
I want a game with a story, and RPG not just compilation videos
The game wasn't made for you to try everything in one playthrough. The closest you can get to that is using the botnet mod, or by having cheats enabled and using the built-in checkpoint feature. Either option is liable to break things.

For game suggestions, please use the Search function.
 

Redypsrebyc

Newbie
Dec 25, 2016
56
50
I don't think it's actually possible to get the Brittany pregnancy announcement interlude in which she knows you're the father, BrittPregAfternoon087cStart2.

It requires a fairly early impregnation. The pregnancy checks...boy, tracking time in this code is a headache, but it looks like practically all the pregnancy checks are triggered in Math087Finished1, which only fires on Wednesday the 14th, which requires her pregnancy status be at 7+, which means she was impregnated at least week prior on Thursday the 8th. But the early opportunities to impregnate Brittany are very few, and none of them that I can see are -known- pregnancies. There's when she's wasted (unknown father), when you've stopped time (unknown father), and...that's it, I guess, in the early period?

So not only is that scene apparently unavailable, but it's also the earliest of three places that can set britt_girlfriend, the other two being basically in the 'endgame' at the sorority party or, much more obviously, the picnic with her. So earlier effects of girlfriend status with her are, I think, unobtainable.

Of course, 'fixing' such an issue is not readily achieved, since it's more a design matter than any specific error. Shame, though.
 

j_1993_m

Active Member
Feb 28, 2021
637
656
Hello

I wanted to know

Does day stop variable work or not

If this variable works, that would be great. You can stop day and try all the options. I have changedthe value of the variable to true and it didn't work. Is there a way to make it work?

and Can you suggest games like this?
I want a game with a story, and RPG not just compilation videos
As the above has said, the best you can do is use either the botnet mod or the built in checkpoint system with cheats enabled. For example, you can set a checkpoint on Tuesday, Early Evening and progress to Tuesday, Nighttime, then click load checkpoint and return to Tuesday, Early Evening again. Be warned that this can break your game and might trigger some scenes more than once, like the Naomi/Barberry scene on the last Saturday.

Anyone else really enjoy the Nikki private date with the new update? I think she might be my favourite one out of the cheerleaders
Which version of the scene? I really liked the one involving Kyle as it's my personal mission to make his life miserable. For some reason. And yeah, Tori Black is awesome.

I don't think it's actually possible to get the Brittany pregnancy announcement interlude in which she knows you're the father, BrittPregAfternoon087cStart2.

It requires a fairly early impregnation. The pregnancy checks...boy, tracking time in this code is a headache, but it looks like practically all the pregnancy checks are triggered in Math087Finished1, which only fires on Wednesday the 14th, which requires her pregnancy status be at 7+, which means she was impregnated at least week prior on Thursday the 8th. But the early opportunities to impregnate Brittany are very few, and none of them that I can see are -known- pregnancies. There's when she's wasted (unknown father), when you've stopped time (unknown father), and...that's it, I guess, in the early period?

So not only is that scene apparently unavailable, but it's also the earliest of three places that can set britt_girlfriend, the other two being basically in the 'endgame' at the sorority party or, much more obviously, the picnic with her. So earlier effects of girlfriend status with her are, I think, unobtainable.

Of course, 'fixing' such an issue is not readily achieved, since it's more a design matter than any specific error. Shame, though.
You can trigger that pregnancy talk, if it's the one I think you're talking about. When you get the option to pick Brittney's drunk ass up, do that and then take advantage of her. Cum inside her here and then take her with you on the Titus hunt. Use the pink light with the nuns and choose Brittney. Cum inside her again and she will approach you regarding her pregnancy and you can make her your girlfriend.
 
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Redypsrebyc

Newbie
Dec 25, 2016
56
50
You can trigger that pregnancy talk, if it's the one I think you're talking about. When you get the option to pick Brittney's drunk ass up, do that and then take advantage of her. Cum inside her here and then take her with you on the Titus hunt. Use the pink light with the nuns and choose Brittney. Cum inside her again and she will approach you regarding her pregnancy and you can make her your girlfriend.
Ahh, clever clever clever. The actual impregnation is not known to her, but a followup potential one just early enough to make her think of you.
 

j_1993_m

Active Member
Feb 28, 2021
637
656
Someone please get me a variable mod for 390a so I can play around more.
No one can provide you with a variable mod html since there isn't one that's up to date for 390a. The only mods that work are botnet's mod, which people have pointed out that you can play on mopoga. The other is on page 392 and it's a psuedo cheat mod that gives you more time and energy etc. And before you ask, I can't give you a html as I am on 392a not 390 and I'm not downloading the whole game just to delete it after I share it here
 
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Mushybird

Member
Sep 17, 2021
120
191
I noticed that at the wedding you can get brittany and your dad to have sex, potentially even getting her knocked up by him. Tried to do a quick run to see how many interactions there were, and the only one I could find was her giving him footsies under the table at one of the early dinners. Anyone know what path to take to get all potential interactions with these two?
Still sad the variable mod isn't updated but it looks like the guy who usually does it hasn't been on since April, so odds aren't great for a quick update.
 
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j_1993_m

Active Member
Feb 28, 2021
637
656
I noticed that at the wedding you can get brittany and your dad to have sex, potentially even getting her knocked up by him. Tried to do a quick run to see how many interactions there were, and the only one I could find was her giving him footsies under the table at one of the early dinners. Anyone know what path to take to get all potential interactions with these two?
Still sad botnet isn't updated but it looks like the guy who usually does it hasn't been on since April, so odds aren't great for a quick update.
The botnet mod doesn't need to be updated. It works for all versions. As for your other question, I think that's everything. There's a scene involving Mr. Maywood/dad watching you bang his wife and daughter, but I don't believe je gets involved himself.
 
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Mushybird

Member
Sep 17, 2021
120
191
The botnet mod doesn't need to be updated. It works for all versions. As for your other question, I think that's everything. There's a scene involving Mr. Maywood/dad watching you bang his wife and daughter, but I don't believe je gets involved himself.
Sorry, meant prinplup's variable mod. But thanks for the swift reply!
 

j_1993_m

Active Member
Feb 28, 2021
637
656
Sorry, meant prinplup's variable mod. But thanks for the swift reply!
You probably already know this but you can make edits to the variables using the console. It's a little bit more involved than changing a field but it does the same thing.
 
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